Player Matchup

Ganesha
Ganesha
Darkforce023
Ganesha
Level 146
God Stats
4W - 3L
1,500 SR
Queue Stats
402W - 431L
1,458 Elo+
Party 1
Cernunnos
Cernunnos
KISSTHECLAM
Cernunnos
Level 147
God Stats
9W - 2L
1,818 SR
Queue Stats
345W - 393L
1,548 Elo+
Solo
Sol
Sol
Leviacker
Sol
Level 143
God Stats
4W - 0L
1,500 SR
Queue Stats
274W - 178L
1,581 Elo+
Party 3
Sylvanus
Sylvanus
TiveriusPascal
Sylvanus
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
277W - 183L
1,560 Elo+
Party 3
Hachiman
Hachiman
xDrGirlfriendx
Hachiman
Level 142
God Stats
2W - 6L
1,500 SR
Queue Stats
331W - 350L
1,446 Elo+
Party 1
Team Averages
Level 145
1,564 SR
1,519 Elo+

VS

Team Averages
Level 129
1,500 SR
1,369 Elo+
Shiva
Shiva
Easy American
Shiva
Level 181
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 99L
1,507 Elo+
Party 2
Medusa
Medusa
Superfrky
Medusa
Level 163
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 112L
1,386 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Tequila-Beaches
Morgan Le Fay
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 59L
1,417 Elo+
Solo
Artemis
Artemis
dracoYYslayer97
Artemis
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 33L
1,202 Elo+
Party 2
Terra
Terra
eveningaura
Terra
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 18L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Darkforce023
Ganesha
17
0 / 5 / 20
10,929
729
15,845
19,558
21,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
KISSTHECLAM
Cernunnos
18
4 / 2 / 15
10,851
723
14,952
15,801
7,771
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

17
5 / 1 / 10
10,812
721
14,563
9,033
3,932
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
19
7 / 1 / 13
11,202
747
11,690
23,956
20,269
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
19
6 / 3 / 14
11,281
752
20,553
16,407
7,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 9
9,499
633
12,950
25,813
20,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Superfrky
Medusa
17
3 / 4 / 6
10,071
671
15,707
14,988
7,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Morgan Le Fay
Tequila-Beaches
Morgan Le Fay
17
4 / 5 / 6
9,689
646
24,187
15,353
7,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 6 / 4
8,918
595
9,748
13,392
6,216
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 3 / 8
9,142
609
6,978
20,485
18,883
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
43
22
Kills
10
12
Deaths
22
72
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Darkforce023
Ganesha
0
5
20
2
L
1
4
9
1.38
W
Cernunnos
KISSTHECLAM
Cernunnos
4
2
15
5.75
W
5
1
10
10
L
Medusa
Superfrky
Medusa
3
4
6
1.5
L
Morgan Le Fay
Tequila-Beaches
Morgan Le Fay
4
5
6
1.4
W
Sylvanus
7
1
13
13.5
L
2
6
4
0.67
L
0
3
8
1.33
W
Hachiman
6
3
14
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,603
Damage
69,570
84,755
Taken
90,031
61,148
Mitigated
60,210
49,161
Healing
35,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Darkforce023
Ganesha
15,845
1,230
663
1,600
19,558
21,738
188
4,633
14,925
28,943
1,130
L
12,950
774
3,309
7,684
25,813
20,004
163
9,243
16,570
1,431
19,733
W
Cernunnos
KISSTHECLAM
Cernunnos
14,952
4,195
2,406
3,142
15,801
7,771
2,708
4,753
11,048
0
35,929
W
14,563
908
1,254
2,556
9,033
3,932
490
3,680
5,353
31,230
1,188
L
Medusa
Superfrky
Medusa
15,707
4,117
2,098
1,467
14,988
7,222
310
7,868
7,120
0
39,275
L
Morgan Le Fay
Tequila-Beaches
Morgan Le Fay
24,187
1,577
846
1,718
15,353
7,885
250
7,501
7,852
45,318
0
W
Sylvanus
11,690
1,865
20,522
14,214
23,956
20,269
1,443
9,678
14,278
19,478
576
L
9,748
3,214
469
215
13,392
6,216
717
6,864
6,528
0
15,612
L
6,978
250
9,569
7,867
20,485
18,883
17
8,749
11,736
9,999
1,772
W
Hachiman
20,553
8,253
1,907
897
16,407
7,438
3,443
8,245
8,162
0
46,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,075
Gold Earned
47,319
179
Minions Killed
141
0
Camps Cleared
0
1,246,349
Distance Traveled
1,282,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,929
729
3
0
0
257,346
0
L
Shiva
9,499
633
17
1
0
268,242
0
W
Cernunnos
10,851
723
47
3
0
235,090
0
W
Sol
10,812
721
40
3
0
268,579
0
L
Medusa
10,071
671
48
3
0
261,608
0
L
Morgan Le Fay
9,689
646
37
2
0
236,763
0
W
Sylvanus
11,202
747
35
2
0
246,433
0
L
Artemis
8,918
595
29
2
0
224,130
0
L
Terra
9,142
609
10
1
0
291,895
0
W
Hachiman
11,281
752
54
4
0
238,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role