Player Matchup

King Arthur
King Arthur
Conkerr555
King Arthur
Level 126
God Stats
0W - 3L
1,219 SR
Queue Stats
137W - 144L
1,440 Elo+
Party 2
Neith
Neith
DroppedriGG
Neith
Level 85
God Stats
1W - 2L
1,287 SR
Queue Stats
3W - 6L
1,247 Elo+
Solo
Susano
Susano
OfficerBaconVEVO
Susano
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
970 Elo+
Solo
Janus
Janus
atomicunicorn88
Janus
Level 123
God Stats
6W - 3L
1,825 SR
Queue Stats
73W - 90L
1,432 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
chaoticRuiz7
Morgan Le Fay
Level 59
God Stats
12W - 10L
1,539 SR
Queue Stats
208W - 224L
1,425 Elo+
Solo
Team Averages
Level 100
1,474 SR
1,303 Elo+

VS

Team Averages
Level 141
1,879 SR
2,027 Elo+
Osiris
Osiris
Dr Snorlax3687
Osiris
Level 147
God Stats
9W - 0L
1,887 SR
Queue Stats
623W - 32L
2,182 Elo+
Party 1
Chiron
Chiron
ImATrueFURRY
Chiron
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Sobek
Sobek
NavyDegree
Sobek
Level 159
God Stats
57W - 2L
1,819 SR
Queue Stats
1,294W - 36L
2,179 Elo+
Party 1
Kukulkan
Kukulkan
Noctis Kirito
Kukulkan
Level 177
God Stats
56W - 3L
2,130 SR
Queue Stats
995W - 43L
2,061 Elo+
Party 1
Susano
Susano
RevanHelloNoob
Susano
Level 157
God Stats
61W - 3L
2,060 SR
Queue Stats
1,931W - 94L
2,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Conkerr555
King Arthur
12
0 / 4 / 1
7,332
1,047
6,712
13,293
12,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 1
7,282
1,040
1,961
5,551
2,776
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 2 / 1
7,302
1,043
6,927
10,045
4,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 5 / 0
8,084
1,155
7,921
7,204
3,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
chaoticRuiz7
Morgan Le Fay
12
1 / 5 / 1
7,723
1,103
6,499
10,200
6,218
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

261

VS

Team 2 Tickets

371

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 11
9,254
1,322
9,696
11,108
13,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
14
1 / 0 / 6
8,047
1,150
3,184
2,589
1,109
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sobek
15
4 / 0 / 13
9,899
1,414
7,844
8,361
10,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
Noctis Kirito
Kukulkan
14
7 / 1 / 7
9,281
1,326
12,614
5,535
2,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 8
9,362
1,337
11,451
8,077
4,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
64
2
Kills
19
19
Deaths
2
4
Assists
45
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Conkerr555
King Arthur
0
4
1
0.13
W
3
1
11
8.5
L
0
3
1
0.17
W
Chiron
1
0
6
4
W
Sobek
4
0
13
10.5
W
Kukulkan
Noctis Kirito
Kukulkan
7
1
7
10.5
L
0
2
1
0.25
W
4
0
8
8
L
1
5
0
0.2
L
Morgan Le Fay
chaoticRuiz7
Morgan Le Fay
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
44,789
46,293
Taken
35,670
29,110
Mitigated
31,919
3,149
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Conkerr555
King Arthur
6,712
350
0
0
13,293
12,001
0
4,930
8,071
0
13,249
W
9,696
3,032
0
681
11,108
13,244
0
4,507
6,324
0
16,752
L
1,961
802
0
227
5,551
2,776
0
2,651
2,734
0
5,039
W
Chiron
3,184
1,629
240
1,053
2,589
1,109
0
1,182
1,377
0
15,252
W
Sobek
7,844
196
0
1,598
8,361
10,534
0
3,434
4,749
17,155
0
W
Kukulkan
Noctis Kirito
Kukulkan
12,614
879
0
0
5,535
2,680
0
1,875
3,610
22,584
723
L
6,927
1,214
0
1,554
10,045
4,911
0
2,525
7,329
0
15,652
W
11,451
2,868
0
350
8,077
4,352
0
2,638
5,281
0
17,954
L
7,921
731
0
140
7,204
3,204
0
3,763
3,403
18,822
91
L
Morgan Le Fay
chaoticRuiz7
Morgan Le Fay
6,499
1,260
146
1,082
10,200
6,218
0
6,165
3,848
14,177
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,723
Gold Earned
45,843
101
Minions Killed
110
3
Camps Cleared
9
658,172
Distance Traveled
784,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,332
1,047
11
2
0
169,935
0
W
Osiris
9,254
1,322
15
2
6
159,551
0
L
Neith
7,282
1,040
7
1
0
75,279
0
W
Chiron
8,047
1,150
29
4
1
121,113
0
W
Sobek
9,899
1,414
18
3
0
165,751
0
W
Kukulkan
9,281
1,326
34
5
1
158,686
0
L
Susano
7,302
1,043
29
4
0
152,422
0
W
Susano
9,362
1,337
14
2
1
178,901
0
L
Janus
8,084
1,155
33
5
1
141,419
0
L
Morgan Le Fay
7,723
1,103
21
3
2
119,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role