Player Matchup

Bellona
Bellona
 
Bellona
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Iron Gamer3314
Atlas
Level 67
God Stats
4W - 4L
1,514 SR
Queue Stats
11W - 10L
1,451 Elo+
Solo
Loki
Loki
LadyDeathvolt
Loki
Level 80
God Stats
6W - 4L
1,500 SR
Queue Stats
84W - 86L
1,458 Elo+
Solo
Jing Wei
Jing Wei
tonykuma52
Jing Wei
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
291W - 308L
1,424 Elo+
Solo
Hel
Hel
xiomiccma
Hel
Level 69
God Stats
7W - 10L
1,292 SR
Queue Stats
109W - 113L
1,389 Elo+
Party 1
Team Averages
Level 78
1,461 SR
1,445 Elo+

VS

Team Averages
Level 106
1,435 SR
1,421 Elo+
Bellona
Bellona
A Simple Turtle
Bellona
Level 129
God Stats
10W - 15L
1,231 SR
Queue Stats
12W - 20L
1,264 Elo+
Party 2
Khepri
Khepri
SUKIAKO
Khepri
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
WeeziBoi
Zhong Kui
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 38L
1,573 Elo+
Solo
Chang'e
Chang'e
dcnnybcy
Chang'e
Level 106
God Stats
7W - 5L
1,274 SR
Queue Stats
604W - 618L
1,401 Elo+
Solo
Medusa
Medusa
oreoxwolf
Medusa
Level 142
God Stats
3W - 3L
1,669 SR
Queue Stats
17W - 25L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
2 / 3 / 0
7,191
553
10,453
16,182
17,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 2 / 0
5,654
435
3,781
5,940
4,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 0
5,688
438
2,371
9,181
3,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
tonykuma52
Jing Wei
9
0 / 4 / 0
5,163
397
887
7,421
2,396
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
2 / 4 / 1
6,450
496
6,410
10,890
4,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 3
6,967
536
7,748
13,089
16,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Khepri
SUKIAKO
Khepri
11
1 / 0 / 4
7,638
588
1,533
4,435
3,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
WeeziBoi
Zhong Kui
15
7 / 0 / 1
8,431
649
5,836
9,611
7,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
dcnnybcy
Chang'e
12
0 / 3 / 3
6,914
532
2,995
9,681
3,411
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
oreoxwolf
Medusa
14
6 / 1 / 3
8,555
658
9,703
5,667
2,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
5
Kills
15
15
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
3
0
0.67
W
1
1
3
2.5
L
1
2
0
0.5
L
0
2
0
0
W
Khepri
SUKIAKO
Khepri
1
0
4
3
W
Zhong Kui
WeeziBoi
Zhong Kui
7
0
1
7.5
W
Chang'e
dcnnybcy
Chang'e
0
3
3
0.5
W
Medusa
oreoxwolf
Medusa
6
1
3
7.5
L
Jing Wei
tonykuma52
Jing Wei
0
4
0
0
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,902
Damage
27,815
49,614
Taken
42,483
32,472
Mitigated
33,398
11,846
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
10,453
2,318
0
2,561
16,182
17,554
21
2,307
12,818
0
56,911
W
7,748
2,826
0
4,236
13,089
16,688
190
888
11,053
0
45,331
L
3,781
2,159
0
1,624
5,940
4,335
0
1,540
4,400
13,629
0
L
2,371
594
40
575
9,181
3,728
0
1,172
7,967
0
42,882
W
Khepri
SUKIAKO
Khepri
1,533
447
393
1,463
4,435
3,632
331
1,749
2,686
12,485
1,581
W
Zhong Kui
WeeziBoi
Zhong Kui
5,836
1,741
0
3,607
9,611
7,264
726
1,599
8,012
54,514
16,165
W
Chang'e
dcnnybcy
Chang'e
2,995
565
600
4,790
9,681
3,411
1,315
4,054
5,582
45,297
0
W
Medusa
oreoxwolf
Medusa
9,703
4,174
0
1,590
5,667
2,403
4,407
1,789
3,878
0
73,409
L
Jing Wei
tonykuma52
Jing Wei
887
428
0
2,351
7,421
2,396
0
612
6,809
0
25,919
L
6,410
905
1,350
3,345
10,890
4,459
51
4,316
6,529
43,661
1,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,146
Gold Earned
38,505
280
Minions Killed
366
0
Camps Cleared
0
1,114,642
Distance Traveled
1,203,139
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,191
553
93
7
0
264,544
0
W
Bellona
6,967
536
72
6
0
228,459
0
L
Atlas
5,654
435
15
1
0
172,086
0
L
Loki
5,688
438
56
4
0
264,046
0
W
Khepri
7,638
588
23
2
0
257,573
0
W
Zhong Kui
8,431
649
103
8
0
280,979
2
W
Chang'e
6,914
532
63
5
0
220,854
0
W
Medusa
8,555
658
105
8
0
215,274
0
L
Jing Wei
5,163
397
44
3
0
184,589
0
L
Hel
6,450
496
72
6
0
229,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role