Player Matchup

Olorun
Olorun
 
Olorun
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DarkGambit13
Sun Wukong
Level 16
God Stats
6W - 2L
1,520 SR
Queue Stats
31W - 32L
1,551 Elo+
Party 1
Charybdis
Charybdis
DarkSerotonin
Charybdis
Level 66
God Stats
4W - 2L
1,495 SR
Queue Stats
49W - 47L
1,610 Elo+
Party 1
Camazotz
Camazotz
WulfyIsKiNg0410
Camazotz
Level 121
God Stats
1W - 0L
1,563 SR
Queue Stats
10W - 11L
1,316 Elo+
Solo
Bacchus
Bacchus
chef1551
Bacchus
Level 107
God Stats
10W - 12L
1,710 SR
Queue Stats
11W - 15L
1,694 Elo+
Party 1
Team Averages
Level 93
1,558 SR
1,534 Elo+

VS

Team Averages
Level 97
1,583 SR
1,611 Elo+
Fafnir
Fafnir
LudensShekko
Fafnir
Level 64
God Stats
0W - 1L
1,379 SR
Queue Stats
8W - 3L
1,748 Elo+
Party 2
Heimdallr
Heimdallr
Mokuboi3798
Heimdallr
Level 107
God Stats
5W - 6L
1,719 SR
Queue Stats
62W - 60L
1,495 Elo+
Solo
Zhong Kui
Zhong Kui
el moflez rifa
Zhong Kui
Level 143
God Stats
13W - 13L
1,609 SR
Queue Stats
233W - 226L
1,485 Elo+
Solo
Nemesis
Nemesis
itzzskuba
Nemesis
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 7L
1,798 Elo+
Party 2
Izanami
Izanami
rage_maximus2nv
Izanami
Level 67
God Stats
4W - 3L
1,708 SR
Queue Stats
38W - 46L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
1 / 2 / 1
7,654
450
3,667
10,305
3,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
DarkGambit13
Sun Wukong
16
5 / 3 / 6
9,814
577
12,116
18,508
18,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
DarkSerotonin
Charybdis
13
2 / 3 / 2
7,396
435
8,237
13,763
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
17
5 / 2 / 3
9,035
531
9,513
19,954
9,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
chef1551
Bacchus
12
0 / 0 / 3
7,361
433
3,893
9,206
10,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
1 / 2 / 4
8,707
512
6,618
14,256
20,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Mokuboi3798
Heimdallr
14
1 / 5 / 3
9,013
530
7,963
12,518
5,407
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
el moflez rifa
Zhong Kui
15
1 / 2 / 0
9,362
551
9,068
11,064
9,049
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
itzzskuba
Nemesis
16
5 / 2 / 0
9,104
536
7,455
11,590
6,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 2 / 4
8,574
504
7,687
11,030
5,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
13
Kills
8
10
Deaths
13
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
2
1
0.75
W
Sun Wukong
DarkGambit13
Sun Wukong
5
3
6
2.67
W
Charybdis
DarkSerotonin
Charybdis
2
3
2
1
L
Fafnir
1
2
4
1.5
L
Heimdallr
Mokuboi3798
Heimdallr
1
5
3
0.5
W
Camazotz
5
2
3
3.25
W
Bacchus
chef1551
Bacchus
0
0
3
1.5
L
Zhong Kui
el moflez rifa
Zhong Kui
1
2
0
0.5
L
Nemesis
itzzskuba
Nemesis
5
2
0
2.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,426
Damage
38,791
71,736
Taken
60,458
47,849
Mitigated
46,201
22,641
Healing
16,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
3,667
2,038
130
3,236
10,305
3,947
795
5,371
4,934
50,832
601
W
Sun Wukong
DarkGambit13
Sun Wukong
12,116
2,191
0
3,129
18,508
18,732
655
1,577
16,931
5,760
58,487
W
Charybdis
DarkSerotonin
Charybdis
8,237
4,631
0
3,355
13,763
4,944
0
2,951
10,812
0
52,039
L
Fafnir
6,618
3,200
0
4,527
14,256
20,505
85
1,891
12,266
23,182
1,530
L
Heimdallr
Mokuboi3798
Heimdallr
7,963
4,305
0
3,080
12,518
5,407
236
767
11,068
0
65,940
W
Camazotz
9,513
4,435
0
9,172
19,954
9,286
0
4,098
15,856
0
85,288
W
Bacchus
chef1551
Bacchus
3,893
613
377
3,242
9,206
10,940
50
1,740
7,466
18,401
0
L
Zhong Kui
el moflez rifa
Zhong Kui
9,068
1,521
0
6,562
11,064
9,049
683
3,541
7,523
72,319
9,155
L
Nemesis
itzzskuba
Nemesis
7,455
3,789
0
491
11,590
6,180
0
661
10,733
0
78,426
L
7,687
4,720
0
1,495
11,030
5,060
440
2,046
8,937
0
82,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,260
Gold Earned
44,760
404
Minions Killed
493
0
Camps Cleared
0
1,663,388
Distance Traveled
1,566,213
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,654
450
89
5
0
300,255
5
W
Sun Wukong
9,814
577
96
6
0
364,295
2
W
Charybdis
7,396
435
73
4
0
307,666
1
L
Fafnir
8,707
512
24
1
0
311,496
4
L
Heimdallr
9,013
530
96
6
0
283,402
0
W
Camazotz
9,035
531
114
7
0
360,657
0
W
Bacchus
7,361
433
32
2
0
330,515
7
L
Zhong Kui
9,362
551
122
7
0
288,339
0
L
Nemesis
9,104
536
118
7
0
395,985
0
L
Izanami
8,574
504
133
8
0
286,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role