Player Matchup

Jormungandr
Jormungandr
DrizzieDrake13
Jormungandr
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 26L
1,314 Elo+
Party 1
Horus
Horus
EmergedLemon
Horus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,316 Elo+
Party 1
Artemis
Artemis
KOk03007Rojas
Artemis
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 160L
1,388 Elo+
Solo
Anubis
Anubis
Thiago84rj
Anubis
Level 48
God Stats
3W - 4L
1,260 SR
Queue Stats
96W - 97L
1,433 Elo+
Solo
Mercury
Mercury
TroupeMember
Mercury
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,370 Elo+
Solo
Team Averages
Level 63
1,452 SR
1,364 Elo+

VS

Team Averages
Level 72
1,597 SR
1,458 Elo+
Hades
Hades
Kimyei
Hades
Level 66
God Stats
11W - 3L
1,810 SR
Queue Stats
290W - 279L
1,397 Elo+
Solo
Cerberus
Cerberus
Pistolshrimp913
Cerberus
Level 47
God Stats
58W - 60L
1,658 SR
Queue Stats
141W - 131L
1,431 Elo+
Party 2
Amaterasu
Amaterasu
Prophetx911
Amaterasu
Level 66
God Stats
22W - 11L
1,646 SR
Queue Stats
39W - 22L
1,515 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
buzo-nuevo
Ah Muzen Cab
Level 99
God Stats
1W - 1L
1,260 SR
Queue Stats
15W - 14L
1,499 Elo+
Solo
Thanatos
Thanatos
hoodstream
Thanatos
Level 83
God Stats
76W - 61L
1,611 SR
Queue Stats
151W - 141L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DrizzieDrake13
Jormungandr
7
1 / 2 / 0
4,174
596
2,401
4,880
3,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 2 / 0
4,095
585
1,851
4,291
1,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
5
0 / 1 / 1
3,516
502
2,822
2,278
863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Thiago84rj
Anubis
2
0 / 0 / 0
2,909
416
0
686
198
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
TroupeMember
Mercury
7
1 / 1 / 0
3,930
561
1,483
4,936
1,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Kimyei
Hades
8
1 / 0 / 0
4,822
689
937
1,464
472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
7
0 / 1 / 3
4,433
633
1,951
5,677
3,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amaterasu
Prophetx911
Amaterasu
8
2 / 1 / 0
4,765
681
1,500
4,207
2,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ah Muzen Cab
buzo-nuevo
Ah Muzen Cab
7
1 / 0 / 0
4,026
575
2,081
2,847
865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
hoodstream
Thanatos
8
2 / 1 / 0
4,438
634
1,923
6,835
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
9
3
Kills
6
6
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
DrizzieDrake13
Jormungandr
1
2
0
0.5
L
1
2
0
0.5
L
Artemis
0
1
1
0.5
W
Hades
Kimyei
Hades
1
0
0
1
W
Cerberus
0
1
3
1.5
W
Amaterasu
Prophetx911
Amaterasu
2
1
0
2
L
Anubis
Thiago84rj
Anubis
0
0
0
0
L
Mercury
TroupeMember
Mercury
1
1
0
1
W
Ah Muzen Cab
buzo-nuevo
Ah Muzen Cab
1
0
0
1
W
Thanatos
hoodstream
Thanatos
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,557
Damage
8,392
17,071
Taken
21,030
7,849
Mitigated
9,945
2,489
Healing
13,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
DrizzieDrake13
Jormungandr
2,401
533
87
502
4,880
3,188
0
1,019
3,861
19,728
0
L
1,851
848
40
895
4,291
1,904
0
0
4,291
0
12,903
L
Artemis
2,822
1,110
0
349
2,278
863
0
678
1,600
0
13,357
W
Hades
Kimyei
Hades
937
134
140
1,111
1,464
472
238
0
1,464
20,392
2,203
W
Cerberus
1,951
58
59
2,431
5,677
3,383
0
1,322
4,355
7,455
2,200
W
Amaterasu
Prophetx911
Amaterasu
1,500
1,034
0
1,534
4,207
2,978
194
0
3,925
0
18,416
L
Anubis
Thiago84rj
Anubis
0
0
0
251
686
198
0
0
686
2,096
0
L
Mercury
TroupeMember
Mercury
1,483
726
0
365
4,936
1,696
0
821
3,999
0
20,885
W
Ah Muzen Cab
buzo-nuevo
Ah Muzen Cab
2,081
1,125
208
1,054
2,847
865
0
673
2,174
0
26,119
W
Thanatos
hoodstream
Thanatos
1,923
565
66
6,398
6,835
2,247
0
406
6,429
0
27,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,624
Gold Earned
22,484
108
Minions Killed
191
0
Camps Cleared
0
522,871
Distance Traveled
628,826
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,174
596
33
5
0
137,051
0
L
Horus
4,095
585
20
3
0
123,684
0
L
Artemis
3,516
502
17
2
0
90,184
0
W
Hades
4,822
689
50
7
0
109,318
0
W
Cerberus
4,433
633
15
2
0
113,766
0
W
Amaterasu
4,765
681
31
4
0
145,864
0
L
Anubis
2,909
416
3
0
0
16,095
0
L
Mercury
3,930
561
35
5
0
155,857
0
W
Ah Muzen Cab
4,026
575
36
5
0
116,430
2
W
Thanatos
4,438
634
59
8
0
143,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role