Player Matchup

Mercury
Mercury
Enier
Mercury
Level 41
God Stats
5W - 1L
1,500 SR
Queue Stats
39W - 26L
1,533 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Raggieu
Cu Chulainn
Level 41
God Stats
3W - 1L
1,731 SR
Queue Stats
53W - 43L
1,527 Elo+
Solo
Anubis
Anubis
beastpinto85
Anubis
Level 69
God Stats
4W - 2L
1,742 SR
Queue Stats
50W - 34L
1,562 Elo+
Party 1
Bacchus
Bacchus
iTheChale
Bacchus
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
18W - 11L
1,299 Elo+
Party 3
Danzaburou
Danzaburou
x_DeMoLiTiOn
Danzaburou
Level 50
God Stats
21W - 8L
1,640 SR
Queue Stats
43W - 29L
1,554 Elo+
Party 3
Team Averages
Level 41
1,623 SR
1,495 Elo+

VS

Team Averages
Level 40
1,669 SR
1,439 Elo+
Olorun
Olorun
Bettiux
Olorun
Level 42
God Stats
6W - 5L
1,747 SR
Queue Stats
183W - 161L
1,447 Elo+
Solo
Anhur
Anhur
Dizaster33
Anhur
Level 63
God Stats
7W - 9L
1,578 SR
Queue Stats
67W - 62L
1,481 Elo+
Party 2
Kuzenbo
Kuzenbo
Market626
Kuzenbo
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 17L
1,339 Elo+
Party 2
Vamana
Vamana
WhiteGhostZau
Vamana
Level 21
God Stats
1W - 1L
1,723 SR
Queue Stats
21W - 30L
1,473 Elo+
Party 2
Arachne
Arachne
goose05
Arachne
Level 57
God Stats
8W - 4L
1,798 SR
Queue Stats
43W - 57L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Enier
Mercury
16
6 / 3 / 4
9,827
578
7,470
11,871
5,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Raggieu
Cu Chulainn
15
4 / 0 / 2
10,097
594
12,120
10,040
9,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
16
1 / 1 / 4
10,517
619
12,080
8,207
4,596
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
iTheChale
Bacchus
15
6 / 2 / 10
9,795
576
11,145
13,256
13,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
x_DeMoLiTiOn
Danzaburou
16
5 / 0 / 9
10,003
588
15,564
8,606
3,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Bettiux
Olorun
14
0 / 1 / 2
7,793
458
5,405
10,566
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
13
1 / 7 / 1
7,965
469
5,716
14,737
6,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Market626
Kuzenbo
12
2 / 3 / 3
8,142
479
7,329
18,721
22,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
0 / 4 / 1
7,189
423
5,653
16,629
18,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
goose05
Arachne
15
3 / 7 / 2
8,125
478
6,726
19,913
9,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
22
Kills
6
6
Deaths
22
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
Bettiux
Olorun
0
1
2
1
L
Anhur
1
7
1
0.21
W
Mercury
Enier
Mercury
6
3
4
2.67
L
Kuzenbo
Market626
Kuzenbo
2
3
3
1.17
W
Cu Chulainn
Raggieu
Cu Chulainn
4
0
2
5
L
0
4
1
0.13
W
Anubis
1
1
4
3
L
Arachne
goose05
Arachne
3
7
2
0.57
W
Bacchus
iTheChale
Bacchus
6
2
10
5.5
W
Danzaburou
x_DeMoLiTiOn
Danzaburou
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,379
Damage
30,829
51,980
Taken
80,566
37,264
Mitigated
60,520
13,469
Healing
16,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Bettiux
Olorun
5,405
2,580
616
2,367
10,566
3,827
0
6,159
4,407
57,316
6,271
L
Anhur
5,716
3,428
0
2,987
14,737
6,655
816
3,889
10,848
0
60,560
W
Mercury
Enier
Mercury
7,470
2,401
0
1,706
11,871
5,393
0
2,300
9,482
0
83,994
L
Kuzenbo
Market626
Kuzenbo
7,329
3,585
0
3,764
18,721
22,252
0
5,705
13,016
20,842
0
W
Cu Chulainn
Raggieu
Cu Chulainn
12,120
2,134
0
1,724
10,040
9,555
156
1,051
8,139
0
85,319
L
5,653
1,298
0
2,438
16,629
18,324
0
2,090
14,539
0
42,627
W
Anubis
12,080
0
0
4,367
8,207
4,596
674
4,324
3,883
93,438
1,806
L
Arachne
goose05
Arachne
6,726
4,493
0
4,202
19,913
9,462
0
4,838
15,075
0
65,186
W
Bacchus
iTheChale
Bacchus
11,145
1,353
0
1,791
13,256
13,896
190
3,947
9,268
40,844
2,926
W
Danzaburou
x_DeMoLiTiOn
Danzaburou
15,564
7,731
0
3,881
8,606
3,824
2,209
1,694
6,865
0
80,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,239
Gold Earned
39,214
600
Minions Killed
421
0
Camps Cleared
0
1,687,502
Distance Traveled
1,588,870
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,793
458
116
7
0
326,972
6
L
Anhur
7,965
469
119
7
0
278,243
0
W
Mercury
9,827
578
120
7
0
383,184
0
L
Kuzenbo
8,142
479
25
1
0
325,421
1
W
Cu Chulainn
10,097
594
139
8
0
318,484
1
L
Vamana
7,189
423
79
5
0
337,656
0
W
Anubis
10,517
619
167
10
0
310,657
2
L
Arachne
8,125
478
82
5
0
320,578
2
W
Bacchus
9,795
576
54
3
0
343,641
2
W
Danzaburou
10,003
588
120
7
0
331,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role