Player Matchup

Danzaburou
Danzaburou
Jackmeihof
Danzaburou
Level 88
God Stats
2W - 4L
1,430 SR
Queue Stats
47W - 47L
1,485 Elo+
Party 2
Anubis
Anubis
Jetskiscabo
Anubis
Level 80
God Stats
0W - 4L
1,320 SR
Queue Stats
2W - 5L
1,335 Elo+
Party 2
Pele
Pele
Skooma l
Pele
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,553 Elo+
Party 2
Team Averages
Level 78
1,417 SR
1,458 Elo+

VS

Team Averages
Level 79
1,674 SR
1,529 Elo+
Discordia
Discordia
Jaxschult
Discordia
Level 103
God Stats
4W - 2L
1,877 SR
Queue Stats
26W - 27L
1,501 Elo+
Party 1
Medusa
Medusa
TommyTheTrain
Medusa
Level 68
God Stats
8W - 8L
1,434 SR
Queue Stats
20W - 24L
1,492 Elo+
Party 1
Sobek
Sobek
fancke
Sobek
Level 65
God Stats
6W - 5L
1,710 SR
Queue Stats
8W - 7L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jackmeihof
Danzaburou
14
0 / 6 / 7
9,509
679
8,195
14,500
6,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
13
2 / 8 / 6
10,110
722
8,590
13,049
6,889
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
15
6 / 9 / 2
11,140
796
9,676
17,198
8,288
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jaxschult
Discordia
17
7 / 3 / 11
11,255
804
14,472
10,181
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
13 / 3 / 9
12,168
869
16,497
13,527
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
fancke
Sobek
17
3 / 2 / 16
10,683
763
7,009
13,855
14,643
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
59
8
Kills
23
23
Deaths
8
15
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Jackmeihof
Danzaburou
0
6
7
0.58
W
Discordia
Jaxschult
Discordia
7
3
11
4.17
L
Anubis
2
8
6
0.63
L
Pele
6
9
2
0.78
W
13
3
9
5.83
W
Sobek
fancke
Sobek
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,461
Damage
37,978
44,747
Taken
37,563
21,638
Mitigated
23,828
7,074
Healing
9,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Jackmeihof
Danzaburou
8,195
2,024
45
3,662
14,500
6,461
0
6,531
7,158
0
35,070
W
Discordia
Jaxschult
Discordia
14,472
236
0
1,254
10,181
3,807
224
2,021
8,160
39,650
785
L
Anubis
8,590
116
232
2,041
13,049
6,889
0
5,174
7,015
33,937
237
L
Pele
9,676
1,743
0
1,094
17,198
8,288
0
6,661
9,680
0
34,064
W
16,497
9,530
0
4,818
13,527
5,378
1,866
3,480
10,047
0
55,111
W
Sobek
fancke
Sobek
7,009
291
91
2,866
13,855
14,643
0
2,886
10,969
11,059
2,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,759
Gold Earned
34,106
148
Minions Killed
168
0
Camps Cleared
0
646,781
Distance Traveled
774,807
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,509
679
58
4
0
223,284
0
W
Discordia
11,255
804
74
5
0
242,166
2
L
Anubis
10,110
722
48
3
0
189,969
0
L
Pele
11,140
796
42
3
0
233,528
0
W
Medusa
12,168
869
84
6
0
246,793
4
W
Sobek
10,683
763
10
1
0
285,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role