Player Matchup

Fenrir
Fenrir
ItsJoeMomma
Fenrir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 149L
1,490 Elo+
Solo
Ah Puch
Ah Puch
Murk vG
Ah Puch
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 92L
1,458 Elo+
Solo
Pele
Pele
OneOFtheBEST497
Pele
Level 122
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 22L
1,519 Elo+
Party 1
Ao Kuang
Ao Kuang
PhresHxKillAx86
Ao Kuang
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 58L
1,441 Elo+
Party 1
Chronos
Chronos
x Kid x Luu x
Chronos
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 46L
1,402 Elo+
Party 1
Team Averages
Level 109
1,500 SR
1,462 Elo+

VS

Team Averages
Level 74
1,586 SR
1,401 Elo+
Loki
Loki
Anothewolf12345
Loki
Level 28
God Stats
1W - 1L
1,695 SR
Queue Stats
6W - 13L
1,339 Elo+
Solo
Ganesha
Ganesha
LiveGrenade08
Ganesha
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
384W - 376L
1,473 Elo+
Solo
The Morrigan
The Morrigan
OGUDO
The Morrigan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 26L
1,301 Elo+
Solo
Medusa
Medusa
Thicc_Da_MemeGod
Medusa
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
236W - 231L
1,406 Elo+
Solo
He Bo
He Bo
X2 0v3r d053
He Bo
Level 117
God Stats
4W - 5L
1,733 SR
Queue Stats
329W - 321L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 5 / 23
10,012
834
8,341
16,580
16,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Murk vG
Ah Puch
19
10 / 1 / 22
11,153
929
16,955
8,771
4,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

17
8 / 4 / 18
10,525
877
12,803
13,174
5,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
16
5 / 1 / 19
9,635
803
5,199
7,797
5,960
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
18
6 / 2 / 25
10,919
910
14,142
13,098
6,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 9
8,970
748
10,265
12,789
6,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
14
0 / 8 / 10
8,423
702
5,626
19,860
19,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
OGUDO
The Morrigan
15
3 / 8 / 3
9,054
755
8,438
10,405
5,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 6 / 6
8,683
724
11,488
14,065
8,251
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 6 / 5
9,338
778
12,490
11,236
5,139
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
44
33
Kills
11
13
Deaths
34
107
Assists
33
Player
Kills
Deaths
Assists
KDA
L
2
6
9
1.08
W
Fenrir
4
5
23
3.1
L
Ganesha
0
8
10
0.63
W
Ah Puch
Murk vG
Ah Puch
10
1
22
21
L
The Morrigan
OGUDO
The Morrigan
3
8
3
0.56
W
8
4
18
4.25
W
Ao Kuang
5
1
19
14.5
L
2
6
6
0.83
L
4
6
5
1.08
W
Chronos
6
2
25
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,440
Damage
48,307
59,420
Taken
68,355
38,811
Mitigated
44,612
22,752
Healing
7,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,265
1,659
473
900
12,789
6,605
242
7,294
5,495
0
24,878
W
Fenrir
8,341
2,511
1,651
3,259
16,580
16,041
1,224
8,154
8,274
0
14,021
L
Ganesha
5,626
580
1,074
1,383
19,860
19,534
180
9,765
10,095
11,904
0
W
Ah Puch
Murk vG
Ah Puch
16,955
892
1,628
4,065
8,771
4,508
0
2,463
6,262
37,359
409
L
The Morrigan
OGUDO
The Morrigan
8,438
1,439
458
224
10,405
5,083
154
5,745
4,580
13,083
3,861
W
12,803
3,649
409
2,715
13,174
5,882
788
5,901
7,159
0
26,650
W
Ao Kuang
5,199
2,153
1,311
2,379
7,797
5,960
2,099
2,229
5,496
10,977
1,175
L
11,488
3,532
412
789
14,065
8,251
815
7,760
6,305
373
20,311
L
12,490
1,122
928
754
11,236
5,139
550
4,832
6,404
24,165
0
W
Chronos
14,142
6,260
1,211
4,124
13,098
6,420
3,698
5,614
7,318
40,019
657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,244
Gold Earned
44,468
134
Minions Killed
157
0
Camps Cleared
0
1,188,274
Distance Traveled
992,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,970
748
37
3
0
214,715
0
W
Fenrir
10,012
834
12
1
0
251,514
0
L
Ganesha
8,423
702
7
1
0
194,303
0
W
Ah Puch
11,153
929
29
2
0
243,823
0
L
The Morrigan
9,054
755
40
3
0
180,385
0
W
Pele
10,525
877
20
2
0
205,861
0
W
Ao Kuang
9,635
803
11
1
0
248,359
0
L
Medusa
8,683
724
41
3
0
209,127
0
L
He Bo
9,338
778
32
3
0
193,862
0
W
Chronos
10,919
910
62
5
0
238,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role