Player Matchup

Ganesha
Ganesha
BlackLAmb7
Ganesha
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 23L
1,585 Elo+
Solo
Ne Zha
Ne Zha
Kios_ks
Ne Zha
Level 104
God Stats
15W - 16L
1,729 SR
Queue Stats
445W - 464L
1,448 Elo+
Solo
Sun Wukong
Sun Wukong
NoShAd0wThymE
Sun Wukong
Level 69
God Stats
2W - 3L
1,762 SR
Queue Stats
35W - 34L
1,770 Elo+
Party 2
Lancelot
Lancelot
Zhuus
Lancelot
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 55L
1,477 Elo+
Solo
Chiron
Chiron
petra12343
Chiron
Level 140
God Stats
2W - 3L
1,500 SR
Queue Stats
87W - 74L
1,725 Elo+
Party 2
Team Averages
Level 98
1,598 SR
1,601 Elo+

VS

Team Averages
Level 63
1,540 SR
1,492 Elo+
Da Ji
Da Ji
 
Da Ji
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
GodIsGood123
Kukulkan
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
MuppySyN
Mulan
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 17L
1,443 Elo+
Party 1
Bacchus
Bacchus
hunter737
Bacchus
Level 44
God Stats
8W - 3L
1,500 SR
Queue Stats
516W - 466L
1,499 Elo+
Solo
Atlas
Atlas
xxbossmanxx989
Atlas
Level 109
God Stats
2W - 0L
1,702 SR
Queue Stats
40W - 47L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BlackLAmb7
Ganesha
12
0 / 5 / 6
6,717
672
7,567
11,775
13,421
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Kios_ks
Ne Zha
15
2 / 4 / 6
7,945
795
11,912
9,260
5,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
NoShAd0wThymE
Sun Wukong
15
4 / 5 / 4
8,711
871
9,374
11,791
9,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
Zhuus
Lancelot
14
3 / 4 / 7
7,780
778
6,582
9,014
10,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
petra12343
Chiron
16
2 / 4 / 4
8,672
867
11,931
10,245
5,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
6 / 2 / 8
8,260
826
7,083
8,205
4,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
GodIsGood123
Kukulkan
16
5 / 3 / 11
9,050
905
13,445
7,532
3,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
MuppySyN
Mulan
14
5 / 3 / 12
8,384
838
10,663
13,591
14,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
hunter737
Bacchus
14
1 / 3 / 14
8,155
816
6,084
13,953
20,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
5 / 1 / 14
9,100
910
10,160
13,221
15,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
81
11
Kills
22
22
Deaths
12
27
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
2
8
5
L
Ganesha
BlackLAmb7
Ganesha
0
5
6
0.6
W
Kukulkan
GodIsGood123
Kukulkan
5
3
11
3.5
L
Ne Zha
Kios_ks
Ne Zha
2
4
6
1.25
W
Mulan
MuppySyN
Mulan
5
3
12
3.67
L
Sun Wukong
NoShAd0wThymE
Sun Wukong
4
5
4
1.2
L
Lancelot
Zhuus
Lancelot
3
4
7
1.63
W
Bacchus
hunter737
Bacchus
1
3
14
2.67
L
Chiron
petra12343
Chiron
2
4
4
1
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,366
Damage
47,435
52,085
Taken
56,502
44,154
Mitigated
57,792
7,936
Healing
17,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,083
1,364
896
441
8,205
4,767
0
1,475
6,730
0
10,360
L
Ganesha
BlackLAmb7
Ganesha
7,567
895
779
606
11,775
13,421
0
5,874
5,901
9,958
118
W
Kukulkan
GodIsGood123
Kukulkan
13,445
1,733
558
1,144
7,532
3,290
0
1,201
6,331
33,401
0
L
Ne Zha
Kios_ks
Ne Zha
11,912
1,219
194
739
9,260
5,195
0
5,111
4,149
0
22,423
W
Mulan
MuppySyN
Mulan
10,663
1,545
1,733
2,278
13,591
14,098
0
1,213
12,378
2,126
14,360
L
Sun Wukong
NoShAd0wThymE
Sun Wukong
9,374
1,051
129
2,757
11,791
9,629
0
6,815
4,976
0
14,813
L
Lancelot
Zhuus
Lancelot
6,582
565
183
234
9,014
10,566
0
4,964
4,050
0
12,752
W
Bacchus
hunter737
Bacchus
6,084
636
1,606
2,987
13,953
20,473
76
1,829
12,124
11,322
244
L
Chiron
petra12343
Chiron
11,931
3,703
673
1,642
10,245
5,343
0
5,995
4,250
0
29,643
W
10,160
2,523
2,726
3,353
13,221
15,164
70
1,756
11,465
18,541
2,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,825
Gold Earned
42,949
103
Minions Killed
94
0
Camps Cleared
0
884,569
Distance Traveled
1,000,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,260
826
9
1
0
204,695
0
L
Ganesha
6,717
672
1
0
0
136,933
0
W
Kukulkan
9,050
905
47
5
0
190,671
0
L
Ne Zha
7,945
795
19
2
0
190,035
0
W
Mulan
8,384
838
3
0
0
191,707
0
L
Sun Wukong
8,711
871
20
2
0
198,336
0
L
Lancelot
7,780
778
11
1
0
179,037
0
W
Bacchus
8,155
816
20
2
0
196,640
0
L
Chiron
8,672
867
52
5
0
180,228
0
W
Atlas
9,100
910
15
2
0
216,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role