Player Matchup

Neith
Neith
BMWBackflip6
Neith
Level 49
God Stats
2W - 0L
1,198 SR
Queue Stats
42W - 35L
1,270 Elo+
Party 1
Izanami
Izanami
Fox7805
Izanami
Level 109
God Stats
2W - 1L
1,519 SR
Queue Stats
90W - 77L
1,545 Elo+
Party 1
Achilles
Achilles
WastingBench
Achilles
Level 88
God Stats
2W - 0L
1,914 SR
Queue Stats
59W - 55L
1,525 Elo+
Party 1
Guan Yu
Guan Yu
evocableshot
Guan Yu
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 58L
1,510 Elo+
Solo
Mercury
Mercury
xXitachiXx90
Mercury
Level 139
God Stats
1W - 2L
1,287 SR
Queue Stats
187W - 194L
1,338 Elo+
Solo
Team Averages
Level 102
1,483 SR
1,438 Elo+

VS

Team Averages
Level 81
1,496 SR
1,406 Elo+
Khepri
Khepri
A JeW PwNd U
Khepri
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,406 Elo+
Solo
Tiamat
Tiamat
BensonTheLibra
Tiamat
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Chaac
Chaac
XdTTVMisfitZ
Chaac
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
14W - 40L
1,235 Elo+
Party 2
Jormungandr
Jormungandr
Zae_Uzumaki
Jormungandr
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Horus
Horus
luffydmonkey22
Horus
Level 115
God Stats
1W - 1L
1,695 SR
Queue Stats
50W - 56L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 11
8,425
766
7,045
5,326
2,501
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Fox7805
Izanami
19
4 / 1 / 15
10,546
959
21,387
7,681
4,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
WastingBench
Achilles
17
10 / 2 / 7
10,735
976
14,710
14,784
21,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
evocableshot
Guan Yu
16
5 / 3 / 11
10,196
927
6,688
16,623
13,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
xXitachiXx90
Mercury
14
1 / 3 / 9
8,673
788
3,979
8,733
4,128
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 5 / 8
6,904
628
4,090
12,196
17,012
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 4 / 3
9,087
826
10,452
9,942
8,998
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 4 / 5
8,168
743
11,015
13,495
12,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Zae_Uzumaki
Jormungandr
15
2 / 3 / 6
8,903
809
9,700
16,118
22,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 9
7,091
645
3,524
14,206
12,429
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
40
21
Kills
9
10
Deaths
21
53
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
5
8
0.8
W
1
1
11
6.5
L
4
4
3
1.38
W
Izanami
Fox7805
Izanami
4
1
15
11.5
W
Achilles
WastingBench
Achilles
10
2
7
6.75
L
3
4
5
1.38
L
Jormungandr
Zae_Uzumaki
Jormungandr
2
3
6
1.67
W
Guan Yu
evocableshot
Guan Yu
5
3
11
3.5
L
0
5
9
0.9
W
Mercury
xXitachiXx90
Mercury
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,809
Damage
38,781
53,147
Taken
65,957
45,373
Mitigated
73,259
26,909
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
4,090
90
763
1,126
12,196
17,012
0
104
11,777
8,253
0
W
7,045
4,434
0
743
5,326
2,501
2,530
2,997
2,329
0
11,910
L
10,452
395
1,614
1,708
9,942
8,998
0
191
9,622
23,126
0
W
Izanami
Fox7805
Izanami
21,387
14,493
984
2,161
7,681
4,115
903
3,608
4,073
0
47,079
W
Achilles
WastingBench
Achilles
14,710
2,777
2,568
6,178
14,784
21,458
143
5,862
8,922
0
23,176
L
11,015
2,120
1,719
2,063
13,495
12,386
141
144
13,158
38
20,056
L
Jormungandr
Zae_Uzumaki
Jormungandr
9,700
2,645
1,162
2,688
16,118
22,434
55
349
15,372
21,223
1,354
W
Guan Yu
evocableshot
Guan Yu
6,688
438
6,581
6,640
16,623
13,171
248
5,598
11,025
1,770
9,445
L
3,524
1,385
2,236
3,168
14,206
12,429
0
305
13,720
97
7,054
W
Mercury
xXitachiXx90
Mercury
3,979
1,395
625
429
8,733
4,128
143
4,958
3,775
0
15,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,575
Gold Earned
40,153
134
Minions Killed
91
0
Camps Cleared
0
1,058,780
Distance Traveled
1,015,468
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,904
628
1
0
0
191,796
0
W
Neith
8,425
766
20
2
0
149,919
0
L
Tiamat
9,087
826
43
4
0
209,503
0
W
Izanami
10,546
959
63
6
0
206,303
0
W
Achilles
10,735
976
20
2
0
233,839
0
L
Chaac
8,168
743
20
2
0
211,637
0
L
Jormungandr
8,903
809
19
2
0
191,722
0
W
Guan Yu
10,196
927
9
1
0
233,413
0
L
Horus
7,091
645
8
1
0
210,810
0
W
Mercury
8,673
788
22
2
0
235,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role