Player Matchup

Khepri
Khepri
 
Khepri
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
AnomalousSenpai
Danzaburou
Level 111
God Stats
0W - 3L
1,693 SR
Queue Stats
2W - 11L
1,284 Elo+
Solo
Surtr
Surtr
JsReborn-YT
Surtr
Level 110
God Stats
3W - 3L
1,741 SR
Queue Stats
74W - 66L
1,539 Elo+
Solo
Hun Batz
Hun Batz
MarshBrady_12
Hun Batz
Level 103
God Stats
4W - 5L
1,715 SR
Queue Stats
240W - 245L
1,500 Elo+
Party 1
Tiamat
Tiamat
XboxDZH
Tiamat
Level 158
God Stats
6W - 5L
1,317 SR
Queue Stats
315W - 325L
1,523 Elo+
Party 1
Team Averages
Level 120
1,593 SR
1,469 Elo+

VS

Team Averages
Level 96
1,406 SR
1,499 Elo+
Thoth
Thoth
AwesomeTato
Thoth
Level 61
God Stats
6W - 4L
1,342 SR
Queue Stats
238W - 216L
1,518 Elo+
Solo
Charon
Charon
JungleHeat77
Charon
Level 65
God Stats
6W - 8L
1,536 SR
Queue Stats
81W - 79L
1,515 Elo+
Solo
Surtr
Surtr
RadioFox123
Surtr
Level 122
God Stats
14W - 8L
1,500 SR
Queue Stats
112W - 105L
1,473 Elo+
Solo
Neith
Neith
mrcone1
Neith
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
132W - 116L
1,524 Elo+
Solo
Fenrir
Fenrir
wowmaster196
Fenrir
Level 105
God Stats
3W - 3L
1,153 SR
Queue Stats
37W - 33L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
4
0 / 2 / 0
2,884
577
951
4,053
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
AnomalousSenpai
Danzaburou
5
0 / 1 / 0
2,988
598
2,267
3,066
1,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

2
0 / 1 / 0
2,738
548
764
1,413
586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hun Batz
MarshBrady_12
Hun Batz
6
1 / 1 / 0
3,492
698
640
4,236
1,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
XboxDZH
Tiamat
7
0 / 0 / 0
3,469
694
303
1,399
447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 0
3,813
763
169
1,508
400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon
6
1 / 0 / 3
4,041
808
2,280
2,924
1,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
4,135
827
1,723
3,025
1,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Neith
mrcone1
Neith
6
1 / 1 / 2
3,577
715
2,650
3,102
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
7
1 / 0 / 1
3,651
730
813
3,430
1,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
11
1
Kills
5
5
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
2
0
0
L
Danzaburou
AnomalousSenpai
Danzaburou
0
1
0
0
W
1
0
0
1
L
0
1
0
0
W
Charon
1
0
3
2.5
L
Hun Batz
MarshBrady_12
Hun Batz
1
1
0
1
W
1
0
0
1
L
Tiamat
XboxDZH
Tiamat
0
0
0
0
W
Neith
mrcone1
Neith
1
1
2
2
W
Fenrir
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,925
Damage
7,635
14,167
Taken
13,989
6,211
Mitigated
5,537
3,784
Healing
7,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
951
360
0
879
4,053
2,563
0
991
3,062
5,794
0
L
Danzaburou
AnomalousSenpai
Danzaburou
2,267
911
0
930
3,066
1,032
0
1,231
1,835
0
13,946
W
169
0
0
517
1,508
400
0
303
1,205
19,704
1,615
L
764
360
0
326
1,413
586
0
0
1,277
193
5,423
W
Charon
2,280
680
0
1,301
2,924
1,662
0
344
2,580
8,856
0
L
Hun Batz
MarshBrady_12
Hun Batz
640
0
0
780
4,236
1,583
0
285
3,837
0
16,162
W
1,723
519
0
1,768
3,025
1,411
9
39
2,887
708
24,870
L
Tiamat
XboxDZH
Tiamat
303
0
0
869
1,399
447
0
0
1,399
18,744
0
W
Neith
mrcone1
Neith
2,650
1,502
0
1,701
3,102
936
0
492
2,610
0
21,966
W
Fenrir
813
176
0
2,204
3,430
1,128
0
115
3,315
0
14,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,571
Gold Earned
19,217
123
Minions Killed
158
0
Camps Cleared
0
451,530
Distance Traveled
503,536
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
2,884
577
5
1
0
113,418
3
L
Danzaburou
2,988
598
22
4
0
102,598
0
W
Thoth
3,813
763
30
6
0
106,212
0
L
Surtr
2,738
548
15
3
0
33,578
0
W
Charon
4,041
808
8
2
0
89,634
0
L
Hun Batz
3,492
698
37
7
0
111,681
0
W
Surtr
4,135
827
50
10
0
101,659
0
L
Tiamat
3,469
694
44
9
0
90,255
0
W
Neith
3,577
715
37
7
0
86,577
1
W
Fenrir
3,651
730
33
7
0
119,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role