Player Matchup

Ne Zha
Ne Zha
Bro_Husky
Ne Zha
Level 223
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 91L
1,405 Elo+
Party 1
Anubis
Anubis
DigitalWhisper_7
Anubis
Level 32
God Stats
1W - 3L
1,114 SR
Queue Stats
24W - 19L
1,380 Elo+
Party 1
Bacchus
Bacchus
theking547101
Bacchus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 65L
1,318 Elo+
Party 1
Team Averages
Level 128
1,371 SR
1,368 Elo+

VS

Team Averages
Level 71
1,639 SR
1,785 Elo+
Medusa
Medusa
Gr4vi
Medusa
Level 46
God Stats
1W - 0L
1,917 SR
Queue Stats
11W - 1L
1,992 Elo+
Solo
Achilles
Achilles
SupremeSharts
Achilles
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 54L
1,682 Elo+
Party 2
Kukulkan
Kukulkan
xOTLW
Kukulkan
Level 94
God Stats
3W - 0L
1,500 SR
Queue Stats
92W - 95L
1,682 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bro_Husky
Ne Zha
14
0 / 5 / 1
8,705
622
10,482
14,398
9,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 5 / 1
8,661
619
4,386
10,406
5,330
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
13
1 / 4 / 0
8,692
621
9,286
15,657
19,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gr4vi
Medusa
19
10 / 0 / 4
12,488
892
21,811
10,844
4,479
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
SupremeSharts
Achilles
16
0 / 0 / 12
9,885
706
4,827
12,382
12,532
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
xOTLW
Kukulkan
15
4 / 1 / 6
10,442
746
5,932
8,004
3,240
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
14
14
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bro_Husky
Ne Zha
0
5
1
0.1
L
0
5
1
0.1
W
Medusa
Gr4vi
Medusa
10
0
4
12
W
Achilles
SupremeSharts
Achilles
0
0
12
6
L
Bacchus
1
4
0
0.25
W
Kukulkan
xOTLW
Kukulkan
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,154
Damage
32,570
40,461
Taken
31,230
34,088
Mitigated
20,251
6,280
Healing
10,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bro_Husky
Ne Zha
10,482
1,275
0
2,825
14,398
9,067
0
1,418
12,914
611
43,120
L
4,386
85
85
2,115
10,406
5,330
0
2,263
8,077
34,058
612
W
Medusa
Gr4vi
Medusa
21,811
11,550
0
5,197
10,844
4,479
1,496
5,143
4,951
0
91,298
W
Achilles
SupremeSharts
Achilles
4,827
1,763
483
3,803
12,382
12,532
452
5,040
6,747
0
17,932
L
Bacchus
9,286
718
0
1,255
15,657
19,691
0
2,288
13,291
24,513
2,694
W
Kukulkan
xOTLW
Kukulkan
5,932
539
0
1,440
8,004
3,240
844
2,624
4,886
36,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,058
Gold Earned
32,815
159
Minions Killed
204
0
Camps Cleared
0
722,817
Distance Traveled
826,136
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
8,705
622
61
4
0
258,209
1
L
Anubis
8,661
619
67
5
0
210,362
0
W
Medusa
12,488
892
114
8
0
275,557
0
W
Achilles
9,885
706
35
3
0
261,894
0
L
Bacchus
8,692
621
31
2
0
254,246
4
W
Kukulkan
10,442
746
55
4
0
288,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role