Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
BLAZEGGRYT
Tiamat
Level 150
God Stats
3W - 4L
1,553 SR
Queue Stats
256W - 242L
1,516 Elo+
Solo
Charybdis
Charybdis
JungleHeat77
Charybdis
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 79L
1,551 Elo+
Solo
Janus
Janus
KneinTheCat
Janus
Level 67
God Stats
1W - 1L
1,683 SR
Queue Stats
149W - 144L
1,580 Elo+
Party 1
Poseidon
Poseidon
XDominikillaX
Poseidon
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 43L
1,519 Elo+
Solo
Team Averages
Level 118
1,547 SR
1,533 Elo+

VS

Team Averages
Level 105
1,512 SR
1,472 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ARTtheNinja
Mulan
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,423 Elo+
Party 2
Danzaburou
Danzaburou
JimboBiscuit934
Danzaburou
Level 128
God Stats
1W - 1L
1,320 SR
Queue Stats
30W - 34L
1,437 Elo+
Party 2
Awilix
Awilix
peteyru
Awilix
Level 89
God Stats
7W - 3L
1,500 SR
Queue Stats
332W - 312L
1,626 Elo+
Solo
Ymir
Ymir
xchaosxrogue
Ymir
Level 93
God Stats
5W - 1L
1,738 SR
Queue Stats
11W - 13L
1,375 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
0 / 1 / 0
4,487
449
1,530
6,631
2,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
BLAZEGGRYT
Tiamat
8
0 / 4 / 0
4,818
482
2,872
7,944
5,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
JungleHeat77
Charybdis
7
0 / 4 / 0
4,220
422
3,181
6,456
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 0
4,690
469
1,119
5,551
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Poseidon
XDominikillaX
Poseidon
11
1 / 2 / 0
5,807
581
3,868
5,628
1,588
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 0 / 1
6,254
625
3,613
3,185
1,212
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
6,201
620
2,002
7,126
4,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
JimboBiscuit934
Danzaburou
10
3 / 0 / 6
6,013
601
6,174
4,768
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
peteyru
Awilix
12
7 / 0 / 4
6,553
655
5,114
6,396
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 0 / 7
6,014
601
3,585
6,039
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
14
14
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
1
0
0
W
Morgan Le Fay
 
Morgan Le Fay
1
0
1
1.5
W
1
1
1
1.5
L
Tiamat
BLAZEGGRYT
Tiamat
0
4
0
0
W
Danzaburou
JimboBiscuit934
Danzaburou
3
0
6
6
L
Charybdis
JungleHeat77
Charybdis
0
4
0
0
L
0
3
0
0
L
Poseidon
XDominikillaX
Poseidon
1
2
0
0.5
W
Awilix
peteyru
Awilix
7
0
4
9
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,570
Damage
20,488
32,210
Taken
27,514
13,470
Mitigated
14,420
6,826
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,530
256
0
1,404
6,631
2,424
0
422
6,209
0
28,142
W
Morgan Le Fay
 
Morgan Le Fay
3,613
95
0
1,802
3,185
1,212
387
857
2,328
45,823
2,293
W
2,002
0
0
3,464
7,126
4,640
0
3,530
3,596
0
41,745
L
Tiamat
BLAZEGGRYT
Tiamat
2,872
356
0
1,577
7,944
5,713
0
1,497
6,447
17,109
772
W
Danzaburou
JimboBiscuit934
Danzaburou
6,174
3,094
0
3,142
4,768
1,675
493
1,723
3,045
0
40,214
L
Charybdis
JungleHeat77
Charybdis
3,181
1,134
0
1,241
6,456
1,863
0
1,569
4,887
0
22,817
L
1,119
40
0
684
5,551
1,882
0
3,227
2,324
26,056
1,635
L
Poseidon
XDominikillaX
Poseidon
3,868
738
0
1,920
5,628
1,588
0
0
5,628
41,084
0
W
Awilix
peteyru
Awilix
5,114
2,249
0
4,497
6,396
2,424
0
728
5,668
0
42,856
W
3,585
877
71
1,947
6,039
4,469
56
1,007
5,032
12,011
2,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,022
Gold Earned
31,035
221
Minions Killed
340
0
Camps Cleared
0
883,089
Distance Traveled
972,621
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,487
449
51
5
0
220,236
1
W
Morgan Le Fay
6,254
625
80
8
0
172,365
0
W
Mulan
6,201
620
87
9
0
173,590
0
L
Tiamat
4,818
482
24
2
0
157,553
0
W
Danzaburou
6,013
601
70
7
0
177,645
4
L
Charybdis
4,220
422
34
3
0
163,070
0
L
Janus
4,690
469
43
4
0
165,252
3
L
Poseidon
5,807
581
69
7
0
176,978
0
W
Awilix
6,553
655
80
8
0
258,306
0
W
Ymir
6,014
601
23
2
0
190,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role