Player Matchup

Ravana
Ravana
Gold I
ChuckSlaps
Ravana
Gold I
Level 124
God Stats
3W - 1L
1,785 SR
Queue Stats
123W - 127L
1,745 MMR
Solo
Hachiman
Hachiman
Gold I
Docterslime
Hachiman
Gold I
Level 157
God Stats
10W - 3L
1,828 SR
Queue Stats
40W - 12L
1,912 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
Padfoot2020
Kuzenbo
Gold V
Level 150
God Stats
2W - 1L
1,654 SR
Queue Stats
11W - 5L
1,638 MMR
Party 2
Raijin
Raijin
Platinum IV
ProfoundHatred
Raijin
Platinum IV
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 31L
1,749 MMR
Solo
Achilles
Achilles
Gold II
notMishael
Achilles
Gold II
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 115L
1,744 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,653 SR
1,758 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,658 SR
1,648 MMR
Janus
Janus
Gold II
 
Janus
Gold II
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Olorun
Olorun
Platinum III
 
Olorun
Platinum III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nike
Nike
Platinum III
BeansAndCorn
Nike
Platinum III
Level 132
God Stats
17W - 12L
1,994 SR
Queue Stats
475W - 466L
1,744 MMR
Solo
Tyr
Tyr
Gold IV
Leatryx
Tyr
Gold IV
Level 140
God Stats
1W - 3L
1,661 SR
Queue Stats
124W - 96L
1,731 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
OnGodNem
Tsukuyomi
Platinum V
Level 159
God Stats
11W - 8L
1,637 SR
Queue Stats
307W - 306L
1,767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ChuckSlaps
Ravana
15
4 / 0 / 2
7,961
569
5,412
6,625
2,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hachiman
Docterslime
Hachiman
16
5 / 2 / 5
9,569
684
12,449
9,491
4,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
Padfoot2020
Kuzenbo
13
3 / 0 / 3
8,137
581
7,760
11,092
12,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 1
8,408
601
4,171
4,329
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
notMishael
Achilles
15
2 / 1 / 2
9,118
651
10,914
15,096
11,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
Ao KuangAthenaIshtarThanatos

VS

Bans
BellonaMaman BrigitteThorBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 3 / 0
7,376
527
4,459
8,602
3,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
 
Olorun
12
0 / 6 / 1
6,844
489
5,695
10,921
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
0 / 2 / 0
7,699
550
9,230
15,215
14,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tyr
11
1 / 0 / 0
6,779
484
3,524
8,873
6,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tsukuyomi
OnGodNem
Tsukuyomi
12
0 / 4 / 3
6,714
480
3,632
11,407
4,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
15
Kills
4
4
Deaths
15
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
0
1
L
Olorun
 
Olorun
0
6
1
0.08
L
0
2
0
0
W
Ravana
ChuckSlaps
Ravana
4
0
2
5
W
Hachiman
Docterslime
Hachiman
5
2
5
3.75
L
Tyr
1
0
0
1
L
Tsukuyomi
OnGodNem
Tsukuyomi
0
4
3
0.38
W
Kuzenbo
Padfoot2020
Kuzenbo
3
0
3
4.5
W
1
1
1
1.5
W
Achilles
notMishael
Achilles
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,706
Damage
26,540
46,633
Taken
55,018
33,841
Mitigated
32,815
18,908
Healing
17,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,459
369
0
950
8,602
3,294
0
4,232
4,320
61,334
469
L
Olorun
 
Olorun
5,695
2,748
120
2,137
10,921
4,269
0
978
9,943
51,690
12,472
L
9,230
121
0
5,849
15,215
14,287
0
446
13,694
0
70,196
W
Ravana
ChuckSlaps
Ravana
5,412
1,541
0
4,599
6,625
2,946
0
1,209
5,306
0
63,830
W
Hachiman
Docterslime
Hachiman
12,449
8,531
0
4,906
9,491
4,144
561
2,853
6,600
0
87,590
L
Tyr
3,524
134
1,888
2,738
8,873
6,263
0
3,174
5,699
0
16,355
L
Tsukuyomi
OnGodNem
Tsukuyomi
3,632
710
0
3,980
11,407
4,702
0
2,688
8,669
0
59,096
W
Kuzenbo
Padfoot2020
Kuzenbo
7,760
2,699
0
2,585
11,092
12,991
0
3,690
7,270
16,202
827
W
4,171
258
0
1,134
4,329
1,765
0
1,228
3,003
79,491
1,748
W
Achilles
notMishael
Achilles
10,914
2,001
0
5,684
15,096
11,995
0
468
13,463
116
74,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,193
Gold Earned
35,412
543
Minions Killed
499
0
Camps Cleared
0
1,480,036
Distance Traveled
1,506,634
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,376
527
129
9
0
282,543
3
L
Olorun
6,844
489
114
8
0
267,435
0
L
Nike
7,699
550
126
9
0
294,531
2
W
Ravana
7,961
569
107
8
0
307,907
2
W
Hachiman
9,569
684
138
10
0
266,333
2
L
Tyr
6,779
484
20
1
0
341,625
4
L
Tsukuyomi
6,714
480
110
8
0
320,500
1
W
Kuzenbo
8,137
581
12
1
0
315,953
0
W
Raijin
8,408
601
160
11
0
288,673
0
W
Achilles
9,118
651
126
9
0
301,170
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role