Player Matchup

Fenrir
Fenrir
Alexanderxkiba
Fenrir
Level 115
God Stats
5W - 6L
1,698 SR
Queue Stats
74W - 91L
1,505 Elo+
Party 2
Chiron
Chiron
DreamingAlways
Chiron
Level 64
God Stats
5W - 0L
1,683 SR
Queue Stats
191W - 167L
1,572 Elo+
Party 2
Apollo
Apollo
Xcubone104
Apollo
Level 144
God Stats
1W - 1L
1,247 SR
Queue Stats
26W - 24L
1,444 Elo+
Party 2
Kuzenbo
Kuzenbo
bahpittybob
Kuzenbo
Level 67
God Stats
29W - 24L
1,549 SR
Queue Stats
160W - 169L
1,491 Elo+
Party 2
Janus
Janus
killa-j-frog112
Janus
Level 128
God Stats
2W - 3L
1,500 SR
Queue Stats
226W - 222L
1,474 Elo+
Party 2
Team Averages
Level 104
1,535 SR
1,497 Elo+

VS

Team Averages
Level 123
1,652 SR
1,573 Elo+
Xing Tian
Xing Tian
Cr0ww
Xing Tian
Level 125
God Stats
6W - 2L
1,755 SR
Queue Stats
72W - 59L
1,571 Elo+
Party 1
Janus
Janus
CubanMiss1le
Janus
Level 124
God Stats
0W - 1L
1,748 SR
Queue Stats
77W - 57L
1,543 Elo+
Party 1
Chaac
Chaac
SavageSapien
Chaac
Level 155
God Stats
7W - 6L
1,576 SR
Queue Stats
194W - 176L
1,582 Elo+
Party 3
Ullr
Ullr
SmurfMid
Ullr
Level 62
God Stats
3W - 3L
1,853 SR
Queue Stats
53W - 47L
1,541 Elo+
Party 1
Thor
Thor
SunderMeMore
Thor
Level 149
God Stats
0W - 3L
1,326 SR
Queue Stats
87W - 64L
1,628 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 2
7,679
512
8,832
15,997
7,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 0 / 0
8,400
560
8,143
9,562
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Xcubone104
Apollo
14
4 / 0 / 2
8,761
584
10,938
13,887
9,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
bahpittybob
Kuzenbo
11
0 / 2 / 5
6,648
443
5,152
10,617
10,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 5
7,553
504
7,813
7,963
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Cr0ww
Xing Tian
13
2 / 0 / 3
7,764
518
6,503
12,626
10,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 4 / 1
8,105
540
6,865
9,177
3,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
0 / 1 / 1
8,455
564
11,937
14,011
12,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
16
0 / 1 / 0
8,444
563
7,591
9,394
5,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 4 / 1
7,134
476
7,157
14,880
5,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
10
Kills
7
7
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Xing Tian
Cr0ww
Xing Tian
2
0
3
3.5
L
2
4
1
0.63
W
2
0
0
2
L
0
1
1
0.5
L
Ullr
0
1
0
0
L
3
4
1
0.88
W
Apollo
Xcubone104
Apollo
4
0
2
5
W
Kuzenbo
bahpittybob
Kuzenbo
0
2
5
1.25
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,878
Damage
40,053
58,026
Taken
60,088
33,933
Mitigated
37,877
23,299
Healing
16,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,832
2,382
0
7,860
15,997
7,085
0
3,596
12,187
0
66,543
L
Xing Tian
Cr0ww
Xing Tian
6,503
414
0
2,817
12,626
10,701
0
4,132
8,264
21,862
0
L
6,865
633
0
1,125
9,177
3,397
359
3,750
5,387
65,768
2,666
W
8,143
4,543
385
2,854
9,562
3,872
0
425
9,137
0
81,658
L
11,937
1,310
0
6,735
14,011
12,982
0
1,584
11,332
0
79,019
L
Ullr
7,591
2,620
0
2,359
9,394
5,093
0
460
8,934
0
93,212
L
7,157
1,966
0
3,718
14,880
5,704
0
2,794
11,963
0
46,275
W
Apollo
Xcubone104
Apollo
10,938
5,329
0
7,408
13,887
9,526
0
1,077
11,942
0
68,724
W
Kuzenbo
bahpittybob
Kuzenbo
5,152
2,034
0
3,082
10,617
10,625
49
3,932
6,402
10,642
0
W
7,813
315
0
1,710
7,963
2,825
0
3,755
4,028
68,147
920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,041
Gold Earned
39,902
480
Minions Killed
532
0
Camps Cleared
0
1,552,699
Distance Traveled
1,533,930
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,679
512
98
7
0
353,754
0
L
Xing Tian
7,764
518
19
1
0
353,102
4
L
Janus
8,105
540
130
9
0
273,544
0
W
Chiron
8,400
560
134
9
0
305,917
4
L
Chaac
8,455
564
133
9
0
287,683
4
L
Ullr
8,444
563
178
12
0
300,279
1
L
Thor
7,134
476
72
5
0
319,322
0
W
Apollo
8,761
584
122
8
0
287,276
0
W
Kuzenbo
6,648
443
9
1
0
312,995
1
W
Janus
7,553
504
117
8
0
292,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role