Player Matchup

Maui
Maui
Gabe99999
Maui
Level 68
God Stats
1W - 1L
1,846 SR
Queue Stats
6W - 4L
1,547 Elo+
Party 1
Atlas
Atlas
Jefferythepig245
Atlas
Level 141
God Stats
4W - 1L
1,252 SR
Queue Stats
106W - 73L
1,618 Elo+
Party 2
Sol
Sol
Quailfire
Sol
Level 67
God Stats
3W - 2L
1,419 SR
Queue Stats
5W - 6L
1,453 Elo+
Party 1
Anhur
Anhur
Speshy11
Anhur
Level 119
God Stats
5W - 3L
1,839 SR
Queue Stats
77W - 61L
1,600 Elo+
Party 2
Mercury
Mercury
ryanexpress34
Mercury
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
284W - 283L
1,566 Elo+
Solo
Team Averages
Level 104
1,571 SR
1,557 Elo+

VS

Team Averages
Level 130
1,542 SR
1,507 Elo+
Nemesis
Nemesis
AlexKUNGI
Nemesis
Level 189
God Stats
5W - 6L
1,500 SR
Queue Stats
535W - 512L
1,492 Elo+
Solo
Anubis
Anubis
HellGateAnubis
Anubis
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Janus
Janus
PCJonathan01
Janus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,528 Elo+
Solo
Freya
Freya
Unmotivated
Freya
Level 165
God Stats
73W - 66L
1,643 SR
Queue Stats
829W - 769L
1,457 Elo+
Solo
Thor
Thor
ghostrider0105
Thor
Level 129
God Stats
19W - 26L
1,565 SR
Queue Stats
199W - 181L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
1 / 1 / 3
7,105
592
3,374
9,345
6,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 1 / 1
7,533
628
4,010
6,582
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
4 / 1 / 1
8,194
683
4,749
7,891
2,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
Speshy11
Anhur
12
3 / 2 / 0
6,879
573
5,001
5,687
1,903
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
13
3 / 3 / 3
7,138
595
4,177
10,099
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlexKUNGI
Nemesis
8
1 / 2 / 0
5,318
443
924
4,666
1,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 6 / 0
4,530
378
1,414
6,668
3,705
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
4 / 3 / 0
6,531
544
4,268
6,927
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 2
6,769
564
6,948
8,463
3,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 2 / 4
5,597
466
4,004
8,096
4,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
14
Kills
8
8
Deaths
15
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AlexKUNGI
Nemesis
1
2
0
0.5
W
Maui
1
1
3
2.5
L
0
6
0
0
W
3
1
1
3.5
L
4
3
0
1.33
W
4
1
1
4.5
W
Anhur
Speshy11
Anhur
3
2
0
1.5
L
3
2
2
2
L
0
2
4
1
W
Mercury
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,311
Damage
17,558
39,604
Taken
34,820
20,402
Mitigated
15,877
9,079
Healing
7,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AlexKUNGI
Nemesis
924
187
0
1,336
4,666
1,786
0
680
3,892
0
22,968
W
Maui
3,374
857
0
1,669
9,345
6,586
77
2,584
6,469
13,137
1,997
L
1,414
481
0
201
6,668
3,705
13
3,143
3,237
18,608
0
W
4,010
1,446
0
250
6,582
4,709
0
1,096
5,345
38,452
3,649
L
4,268
252
0
625
6,927
2,753
0
3,278
3,609
48,606
0
W
4,749
2,413
0
3,247
7,891
2,837
3,001
3,863
3,970
54,893
15,380
W
Anhur
Speshy11
Anhur
5,001
3,601
0
2,836
5,687
1,903
1,301
1,804
3,627
0
56,280
L
6,948
2,152
0
4,170
8,463
3,445
0
2,542
5,901
40,380
3,517
L
4,004
745
0
1,244
8,096
4,188
0
1,472
6,624
0
16,511
W
Mercury
4,177
2,294
0
1,077
10,099
4,367
0
2,485
7,518
0
58,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,849
Gold Earned
28,745
418
Minions Killed
246
0
Camps Cleared
0
1,165,817
Distance Traveled
893,833
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,318
443
49
4
0
118,487
0
W
Maui
7,105
592
17
1
0
243,681
3
L
Anubis
4,530
378
19
2
0
148,018
0
W
Atlas
7,533
628
81
7
0
202,446
0
L
Janus
6,531
544
79
7
0
248,193
2
W
Sol
8,194
683
124
10
0
214,297
1
W
Anhur
6,879
573
101
8
0
211,184
0
L
Freya
6,769
564
78
7
0
227,735
0
L
Thor
5,597
466
21
2
0
151,400
0
W
Mercury
7,138
595
95
8
0
294,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role