Player Matchup

Hou Yi
Hou Yi
Gold I
NainLogic
Hou Yi
Gold I
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 115L
1,684 MMR
Party 1
Freya
Freya
Gold I
THELONEWOLF937
Freya
Gold I
Level 152
God Stats
0W - 1L
1,567 SR
Queue Stats
142W - 116L
1,684 MMR
Party 1
Hercules
Hercules
Gold I
cripkiller69
Hercules
Gold I
Level 114
God Stats
3W - 4L
1,497 SR
Queue Stats
148W - 127L
1,684 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,521 SR
1,684 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,447 SR
1,563 MMR
Geb
Geb
Gold II
ImStillDreaming
Geb
Gold II
Level 109
God Stats
24W - 28L
1,479 SR
Queue Stats
39W - 40L
1,631 MMR
Party 2
Merlin
Merlin
Gold V
ST5Distant-
Merlin
Gold V
Level 124
God Stats
10W - 8L
1,627 SR
Queue Stats
17W - 17L
1,454 MMR
Party 2
Artemis
Artemis
Gold II
ST5Pending-
Artemis
Gold II
Level 148
God Stats
1W - 1L
1,234 SR
Queue Stats
60W - 54L
1,605 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
NainLogic
Hou Yi
15
1 / 1 / 2
9,970
665
5,154
10,059
4,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 1 / 2
9,508
634
6,002
13,214
5,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
cripkiller69
Hercules
15
3 / 5 / 1
10,393
693
5,775
18,926
21,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Bans
Ne ZhaAchillesDiscordiaBake KujiraXbalanque

VS

Bans
ThothKukulkanHachimanAgniAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 6
10,266
684
11,287
12,248
12,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
17
4 / 2 / 3
11,335
756
10,339
8,258
4,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
ST5Pending-
Artemis
16
2 / 2 / 5
10,475
698
14,884
7,208
3,529
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
4
Kills
7
7
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
L
Hou Yi
NainLogic
Hou Yi
1
1
2
2
W
Merlin
4
2
3
2.75
W
Artemis
ST5Pending-
Artemis
2
2
5
2.25
L
0
1
2
1
L
Hercules
cripkiller69
Hercules
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,931
Damage
36,510
42,199
Taken
27,714
31,815
Mitigated
19,875
9,691
Healing
4,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,287
232
0
2,355
12,248
12,267
829
1,095
10,595
27,745
2,326
L
Hou Yi
NainLogic
Hou Yi
5,154
1,414
0
2,370
10,059
4,176
0
4,866
4,856
0
52,426
W
Merlin
10,339
165
0
962
8,258
4,079
64
2,491
5,539
61,161
402
W
Artemis
ST5Pending-
Artemis
14,884
6,722
0
951
7,208
3,529
1,725
2,185
4,849
0
43,786
L
6,002
1,922
0
3,465
13,214
5,764
0
7,017
5,865
41,147
1,372
L
Hercules
cripkiller69
Hercules
5,775
718
0
3,856
18,926
21,875
0
7,228
11,025
0
20,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,871
Gold Earned
32,076
193
Minions Killed
194
0
Camps Cleared
0
853,271
Distance Traveled
860,810
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,266
684
31
2
0
295,870
6
L
Hou Yi
9,970
665
96
6
0
266,106
2
W
Merlin
11,335
756
93
6
0
292,162
0
W
Artemis
10,475
698
70
5
0
272,778
2
L
Freya
9,508
634
63
4
0
286,810
3
L
Hercules
10,393
693
34
2
0
300,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role