Player Matchup

Loki
Loki
Gingyy
Loki
Level 109
God Stats
2W - 1L
1,539 SR
Queue Stats
6W - 6L
1,371 Elo+
Party 1
Ah Puch
Ah Puch
MadMozar
Ah Puch
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,442 Elo+
Party 1
Surtr
Surtr
Natku
Surtr
Level 121
God Stats
1W - 0L
1,182 SR
Queue Stats
6W - 6L
1,371 Elo+
Party 1
Team Averages
Level 114
1,407 SR
1,395 Elo+

VS

Team Averages
Level 135
1,555 SR
1,518 Elo+
Janus
Janus
CakeMan_831
Janus
Level 102
God Stats
12W - 12L
1,652 SR
Queue Stats
231W - 255L
1,441 Elo+
Solo
Maui
Maui
Senor BooT
Maui
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
201W - 215L
1,461 Elo+
Solo
Horus
Horus
ThisGameNotFun
Horus
Level 144
God Stats
3W - 2L
1,514 SR
Queue Stats
41W - 23L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Gingyy
Loki
12
2 / 0 / 2
7,307
731
5,116
5,501
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
MadMozar
Ah Puch
13
3 / 1 / 4
7,934
793
10,354
5,273
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
Natku
Surtr
13
2 / 0 / 4
7,475
748
5,240
7,103
4,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,122
612
3,333
6,116
2,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 0
6,355
636
3,346
8,253
7,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 3 / 1
6,057
606
5,314
10,295
8,552
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
7
Kills
1
1
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Loki
Gingyy
Loki
2
0
2
3
W
Ah Puch
MadMozar
Ah Puch
3
1
4
5
W
Surtr
Natku
Surtr
2
0
4
4
L
1
1
0
1
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,710
Damage
11,993
17,877
Taken
24,664
8,213
Mitigated
17,735
2,488
Healing
2,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,333
146
0
0
6,116
2,146
0
2,164
3,673
23,283
0
W
Loki
Gingyy
Loki
5,116
529
0
0
5,501
2,068
0
2,149
3,264
0
38,573
W
Ah Puch
MadMozar
Ah Puch
10,354
502
0
1,183
5,273
2,045
0
1,948
3,160
26,348
797
W
Surtr
Natku
Surtr
5,240
1,254
0
1,305
7,103
4,100
210
2,417
4,373
578
22,001
L
3,346
1,366
0
490
8,253
7,037
0
3,063
4,852
14,337
2,007
L
5,314
2,008
584
1,896
10,295
8,552
0
4,144
5,636
0
14,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,716
Gold Earned
18,534
158
Minions Killed
118
0
Camps Cleared
0
631,440
Distance Traveled
551,410
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,122
612
48
5
0
185,359
6
W
Loki
7,307
731
53
5
0
213,738
0
W
Ah Puch
7,934
793
66
7
0
201,371
0
W
Surtr
7,475
748
39
4
0
216,331
0
L
Maui
6,355
636
38
4
0
167,598
0
L
Horus
6,057
606
32
3
0
198,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role