Player Matchup

Chaac
Chaac
 
Chaac
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Choooma
Thor
Level 67
God Stats
7W - 13L
1,415 SR
Queue Stats
28W - 36L
1,474 Elo+
Party 2
Sobek
Sobek
DibberDabber
Sobek
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,417 Elo+
Party 2
Zeus
Zeus
isma8777
Zeus
Level 123
God Stats
7W - 14L
1,241 SR
Queue Stats
74W - 75L
1,211 Elo+
Solo
Nu Wa
Nu Wa
saby4545
Nu Wa
Level 82
God Stats
10W - 5L
1,743 SR
Queue Stats
235W - 227L
1,472 Elo+
Solo
Team Averages
Level 96
1,480 SR
1,415 Elo+

VS

Team Averages
Level 82
1,463 SR
1,523 Elo+
Cthulhu
Cthulhu
Audacity1099
Cthulhu
Level 66
God Stats
87W - 86L
1,453 SR
Queue Stats
87W - 87L
1,394 Elo+
Party 1
Baron Samedi
Baron Samedi
GooZeR-Vx
Baron Samedi
Level 69
God Stats
8W - 4L
1,639 SR
Queue Stats
56W - 34L
1,570 Elo+
Solo
Anhur
Anhur
Koraxtu
Anhur
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 4L
1,866 Elo+
Solo
Arachne
Arachne
airbob09
Arachne
Level 63
God Stats
91W - 82L
1,391 SR
Queue Stats
175W - 184L
1,379 Elo+
Party 1
Gilgamesh
Gilgamesh
ziL 3 T H 4 Liz
Gilgamesh
Level 107
God Stats
10W - 22L
1,335 SR
Queue Stats
491W - 499L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 4 / 0
5,617
562
4,626
10,381
6,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thor
Choooma
Thor
9
2 / 3 / 1
5,139
514
3,316
10,059
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 2 / 1
4,937
494
1,944
7,690
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
10
1 / 2 / 2
5,597
560
5,017
5,796
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
saby4545
Nu Wa
9
2 / 1 / 0
4,981
498
6,442
4,091
1,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Audacity1099
Cthulhu
8
0 / 0 / 2
5,336
534
2,985
7,440
4,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
GooZeR-Vx
Baron Samedi
11
4 / 1 / 0
5,841
584
3,256
5,186
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Koraxtu
Anhur
10
3 / 1 / 0
5,844
584
5,173
7,476
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
airbob09
Arachne
8
0 / 3 / 2
4,795
480
2,128
8,697
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
ziL 3 T H 4 Liz
Gilgamesh
11
5 / 0 / 1
6,549
655
8,206
9,416
5,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
12
12
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
4
0
0
W
Cthulhu
Audacity1099
Cthulhu
0
0
2
1
L
Thor
Choooma
Thor
2
3
1
0.83
L
0
2
1
0.25
W
Baron Samedi
GooZeR-Vx
Baron Samedi
4
1
0
4
W
Anhur
Koraxtu
Anhur
3
1
0
3
W
Arachne
airbob09
Arachne
0
3
2
0.33
L
Zeus
1
2
2
1
L
Nu Wa
saby4545
Nu Wa
2
1
0
2
W
Gilgamesh
ziL 3 T H 4 Liz
Gilgamesh
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,345
Damage
21,748
38,017
Taken
38,215
18,491
Mitigated
18,488
13,021
Healing
11,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,626
933
0
2,739
10,381
6,107
0
0
9,753
0
37,563
W
Cthulhu
Audacity1099
Cthulhu
2,985
153
1,187
2,167
7,440
4,792
0
4,711
2,729
18,457
0
L
Thor
Choooma
Thor
3,316
1,023
0
3,476
10,059
3,723
0
1,320
8,653
0
29,471
L
1,944
92
144
3,926
7,690
5,606
0
1,992
5,698
10,304
0
W
Baron Samedi
GooZeR-Vx
Baron Samedi
3,256
278
220
1,778
5,186
2,413
0
1,658
3,528
34,119
1,752
W
Anhur
Koraxtu
Anhur
5,173
2,618
0
2,635
7,476
2,590
0
3,009
4,467
0
52,268
W
Arachne
airbob09
Arachne
2,128
1,602
0
1,641
8,697
3,505
0
3,773
4,924
0
21,137
L
Zeus
5,017
724
0
1,012
5,796
1,920
0
1,885
3,911
42,623
2,227
L
Nu Wa
saby4545
Nu Wa
6,442
2,445
0
1,724
4,091
1,135
0
993
3,098
40,860
0
W
Gilgamesh
ziL 3 T H 4 Liz
Gilgamesh
8,206
3,683
0
2,190
9,416
5,188
0
239
9,177
0
39,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,271
Gold Earned
28,365
279
Minions Killed
266
0
Camps Cleared
0
910,272
Distance Traveled
987,510
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,617
562
68
7
0
174,191
0
W
Cthulhu
5,336
534
13
1
0
209,186
0
L
Thor
5,139
514
53
5
0
178,483
0
L
Sobek
4,937
494
14
1
0
209,144
0
W
Baron Samedi
5,841
584
61
6
0
187,332
0
W
Anhur
5,844
584
88
9
0
170,910
2
W
Arachne
4,795
480
43
4
0
203,206
0
L
Zeus
5,597
560
79
8
0
171,436
0
L
Nu Wa
4,981
498
65
7
0
177,018
0
W
Gilgamesh
6,549
655
61
6
0
216,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role