Player Matchup

Kuzenbo
Kuzenbo
Anomolyus
Kuzenbo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,328 Elo+
Solo
Izanami
Izanami
Nijinsk
Izanami
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,370 Elo+
Solo
Ne Zha
Ne Zha
ONI Revers
Ne Zha
Level 121
God Stats
2W - 1L
1,756 SR
Queue Stats
98W - 100L
1,504 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Rogerftr22967
Morgan Le Fay
Level 29
God Stats
3W - 2L
1,820 SR
Queue Stats
99W - 119L
1,512 Elo+
Party 1
Hou Yi
Hou Yi
crisnorse
Hou Yi
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 123L
1,431 Elo+
Solo
Team Averages
Level 86
1,615 SR
1,429 Elo+

VS

Team Averages
Level 141
1,491 SR
1,494 Elo+
Fenrir
Fenrir
 
Fenrir
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BewBearicles
Izanami
Level 145
God Stats
3W - 3L
1,461 SR
Queue Stats
78W - 80L
1,460 Elo+
Solo
Zhong Kui
Zhong Kui
Big-_-Rondo
Zhong Kui
Level 124
God Stats
3W - 0L
1,708 SR
Queue Stats
21W - 26L
1,465 Elo+
Solo
Ares
Ares
NMG_-_TakeOff
Ares
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,535 Elo+
Solo
Nu Wa
Nu Wa
karl22611
Nu Wa
Level 124
God Stats
10W - 4L
1,286 SR
Queue Stats
167W - 145L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Anomolyus
Kuzenbo
11
1 / 1 / 3
7,298
521
6,036
13,987
14,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
Nijinsk
Izanami
11
1 / 4 / 0
6,784
485
4,308
11,492
4,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ne Zha
ONI Revers
Ne Zha
14
4 / 5 / 2
7,580
541
6,517
16,377
7,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Rogerftr22967
Morgan Le Fay
12
2 / 5 / 1
7,118
508
4,314
9,889
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
crisnorse
Hou Yi
13
0 / 1 / 1
7,561
540
1,447
7,575
2,262
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
4 / 2 / 6
8,704
622
7,435
13,689
6,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
BewBearicles
Izanami
15
4 / 1 / 3
8,551
611
7,050
5,506
2,277
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
Big-_-Rondo
Zhong Kui
15
1 / 0 / 2
8,864
633
9,526
8,358
7,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 3 / 5
7,525
538
5,534
11,944
9,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
karl22611
Nu Wa
15
6 / 2 / 3
9,003
643
9,600
7,456
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
16
16
Deaths
8
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
2
6
3.5
L
Kuzenbo
Anomolyus
Kuzenbo
1
1
3
2.5
W
Izanami
BewBearicles
Izanami
4
1
3
5.5
W
Zhong Kui
Big-_-Rondo
Zhong Kui
1
0
2
2
W
1
3
5
1.17
L
Izanami
Nijinsk
Izanami
1
4
0
0.25
L
Ne Zha
ONI Revers
Ne Zha
4
5
2
1
L
Morgan Le Fay
Rogerftr22967
Morgan Le Fay
2
5
1
0.5
L
Hou Yi
crisnorse
Hou Yi
0
1
1
0.5
W
Nu Wa
karl22611
Nu Wa
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,622
Damage
39,145
59,320
Taken
46,953
32,534
Mitigated
29,063
7,903
Healing
11,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,435
1,565
0
2,023
13,689
6,920
987
1,308
12,381
0
66,722
L
Kuzenbo
Anomolyus
Kuzenbo
6,036
2,795
0
2,346
13,987
14,604
0
6,999
6,905
24,296
0
W
Izanami
BewBearicles
Izanami
7,050
4,895
0
322
5,506
2,277
3,968
1,412
4,094
0
72,671
W
Zhong Kui
Big-_-Rondo
Zhong Kui
9,526
1,376
0
4,874
8,358
7,585
444
1,282
7,076
65,335
3,381
W
5,534
168
0
1,978
11,944
9,753
172
3,553
8,391
21,341
0
L
Izanami
Nijinsk
Izanami
4,308
3,064
0
1,537
11,492
4,167
244
5,554
5,788
0
49,679
L
Ne Zha
ONI Revers
Ne Zha
6,517
2,473
0
2,962
16,377
7,875
0
2,599
13,727
0
66,760
L
Morgan Le Fay
Rogerftr22967
Morgan Le Fay
4,314
441
0
42
9,889
3,626
0
4,124
5,765
41,397
948
L
Hou Yi
crisnorse
Hou Yi
1,447
773
0
1,016
7,575
2,262
855
4,374
2,736
0
54,229
W
Nu Wa
karl22611
Nu Wa
9,600
492
0
1,987
7,456
2,528
0
2,578
4,878
61,925
1,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,341
Gold Earned
42,647
395
Minions Killed
441
0
Camps Cleared
0
1,303,925
Distance Traveled
1,318,189
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,704
622
90
6
0
284,278
0
L
Kuzenbo
7,298
521
29
2
0
305,444
2
W
Izanami
8,551
611
128
9
0
264,007
0
W
Zhong Kui
8,864
633
104
7
0
227,962
0
W
Ares
7,525
538
22
2
0
267,168
3
L
Izanami
6,784
485
90
6
0
251,663
3
L
Ne Zha
7,580
541
96
7
0
302,220
0
L
Morgan Le Fay
7,118
508
72
5
0
251,855
0
L
Hou Yi
7,561
540
108
8
0
192,743
2
W
Nu Wa
9,003
643
97
7
0
274,774
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role