Player Matchup

Anubis
Anubis
 
Anubis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
BrokenOlive
Chernobog
Level 85
God Stats
3W - 2L
1,589 SR
Queue Stats
24W - 23L
1,563 Elo+
Party 1
Nike
Nike
DNA Among Us
Nike
Level 107
God Stats
4W - 6L
1,415 SR
Queue Stats
214W - 197L
1,467 Elo+
Party 1
Khepri
Khepri
FragileAce98
Khepri
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 69L
1,400 Elo+
Party 1
Arachne
Arachne
richrobber3
Arachne
Level 104
God Stats
3W - 1L
1,875 SR
Queue Stats
61W - 59L
1,451 Elo+
Party 1
Team Averages
Level 108
1,576 SR
1,476 Elo+

VS

Team Averages
Level 110
1,653 SR
1,491 Elo+
Nemesis
Nemesis
Bussdownrolex1
Nemesis
Level 114
God Stats
18W - 18L
1,506 SR
Queue Stats
410W - 374L
1,543 Elo+
Solo
Janus
Janus
MerinoGalvan751
Janus
Level 143
God Stats
5W - 6L
1,676 SR
Queue Stats
324W - 295L
1,465 Elo+
Solo
Izanami
Izanami
Portgas_D_Ace355
Izanami
Level 124
God Stats
3W - 3L
1,828 SR
Queue Stats
53W - 45L
1,531 Elo+
Solo
Yemoja
Yemoja
Rose GODD
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,282 Elo+
Solo
Horus
Horus
Хаирюл
Horus
Level 126
God Stats
3W - 3L
1,753 SR
Queue Stats
309W - 284L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 3 / 2
8,180
545
10,101
8,869
4,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
BrokenOlive
Chernobog
15
4 / 0 / 4
8,943
596
11,587
11,844
4,349
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 0 / 2
8,706
580
8,760
13,147
12,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Khepri
12
2 / 4 / 1
7,521
501
3,543
12,892
10,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
richrobber3
Arachne
14
2 / 0 / 3
8,122
541
5,673
9,732
4,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,237
482
5,715
11,693
4,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 7 / 2
7,024
468
3,448
9,186
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 1
6,942
463
7,773
12,640
4,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Rose GODD
Yemoja
11
1 / 1 / 1
6,922
461
2,075
9,907
7,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 2
6,989
466
8,106
16,013
16,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
6
7
Deaths
17
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
3
2
1.67
W
Chernobog
BrokenOlive
Chernobog
4
0
4
6
L
3
1
2
4
W
4
0
2
5
W
Khepri
2
4
1
0.63
L
1
7
2
0.29
L
1
5
1
0.3
L
Yemoja
Rose GODD
Yemoja
1
1
1
1.5
W
Arachne
richrobber3
Arachne
2
0
3
3.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,664
Damage
27,117
56,484
Taken
59,439
35,389
Mitigated
34,255
14,358
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,101
167
112
1,108
8,869
4,070
881
987
7,692
57,332
0
W
Chernobog
BrokenOlive
Chernobog
11,587
6,777
0
3,345
11,844
4,349
2,401
941
10,863
0
75,759
L
5,715
1,928
0
5,966
11,693
4,376
0
2,103
9,541
0
40,763
W
8,760
1,115
0
4,643
13,147
12,419
590
930
11,101
0
57,668
W
Khepri
3,543
207
0
2,937
12,892
10,376
135
1,654
11,130
15,553
2,587
L
3,448
284
0
0
9,186
2,369
0
5,968
3,143
36,492
88
L
7,773
5,101
0
2,463
12,640
4,023
1,921
1,634
10,918
0
68,454
L
Yemoja
Rose GODD
Yemoja
2,075
786
2,158
2,290
9,907
7,145
405
2,379
7,442
15,306
0
W
Arachne
richrobber3
Arachne
5,673
4,136
0
2,213
9,732
4,175
0
993
8,679
0
57,372
L
8,106
3,040
80
2,674
16,013
16,342
0
970
14,094
2,045
53,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,472
Gold Earned
35,114
416
Minions Killed
367
0
Camps Cleared
0
1,535,160
Distance Traveled
1,397,295
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,180
545
84
6
0
269,106
4
W
Chernobog
8,943
596
128
9
0
311,996
0
L
Nemesis
7,237
482
73
5
0
322,286
0
W
Nike
8,706
580
92
6
0
295,346
0
W
Khepri
7,521
501
18
1
0
314,970
0
L
Janus
7,024
468
92
6
0
263,372
0
L
Izanami
6,942
463
104
7
0
244,425
2
L
Yemoja
6,922
461
30
2
0
282,120
0
W
Arachne
8,122
541
94
6
0
343,742
2
L
Horus
6,989
466
68
5
0
285,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role