Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
EvoX I Xclusiv
Hachiman
Level 175
God Stats
3W - 7L
1,238 SR
Queue Stats
149W - 138L
1,512 Elo+
Party 1
Cerberus
Cerberus
ItsMask-_-Maker
Cerberus
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,405 Elo+
Solo
Susano
Susano
Sincitycalling1
Susano
Level 148
God Stats
2W - 4L
1,134 SR
Queue Stats
145W - 141L
1,598 Elo+
Party 3
Horus
Horus
thebigstrawb
Horus
Level 90
God Stats
1W - 3L
1,360 SR
Queue Stats
107W - 97L
1,722 Elo+
Party 3
Team Averages
Level 142
1,346 SR
1,547 Elo+

VS

Team Averages
Level 95
1,361 SR
1,491 Elo+
Rama
Rama
Gurrii23
Rama
Level 145
God Stats
4W - 6L
1,168 SR
Queue Stats
112W - 96L
1,410 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ItzKxrhan
Morgan Le Fay
Level 120
God Stats
19W - 16L
1,824 SR
Queue Stats
454W - 428L
1,442 Elo+
Solo
Erlang Shen
Erlang Shen
Ocean8
Erlang Shen
Level 82
God Stats
8W - 14L
1,140 SR
Queue Stats
60W - 64L
1,427 Elo+
Solo
Ares
Ares
Tyran01
Ares
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 78L
1,629 Elo+
Party 2
Fenrir
Fenrir
Zynstein
Fenrir
Level 62
God Stats
0W - 3L
1,172 SR
Queue Stats
56W - 49L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
3 / 0 / 0
7,610
544
5,590
6,305
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
13
1 / 1 / 3
7,181
513
7,834
5,891
2,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
13
3 / 0 / 5
8,478
606
8,064
9,194
8,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
7 / 0 / 3
8,443
603
9,030
10,731
4,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

12
1 / 1 / 7
7,567
541
5,352
11,511
9,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
2 / 5 / 0
6,836
488
5,536
12,798
4,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
ItzKxrhan
Morgan Le Fay
14
0 / 0 / 0
7,292
521
7,948
6,974
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
Ocean8
Erlang Shen
11
0 / 4 / 0
6,675
477
2,084
10,582
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
Tyran01
Ares
10
0 / 3 / 1
6,746
482
3,863
11,980
11,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Zynstein
Fenrir
12
0 / 3 / 1
6,463
462
1,657
11,583
5,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
15
Kills
2
2
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
0
3
W
Hachiman
1
1
3
2.5
L
Rama
2
5
0
0.4
W
Cerberus
3
0
5
5.5
L
Morgan Le Fay
ItzKxrhan
Morgan Le Fay
0
0
0
0
L
Erlang Shen
Ocean8
Erlang Shen
0
4
0
0
W
7
0
3
8.5
L
Ares
Tyran01
Ares
0
3
1
0.17
L
Fenrir
Zynstein
Fenrir
0
3
1
0.17
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,870
Damage
21,088
43,632
Taken
53,917
27,784
Mitigated
28,287
16,032
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,590
418
0
810
6,305
2,646
79
4,453
1,852
54,901
2,038
W
Hachiman
7,834
3,696
0
1,582
5,891
2,206
1,039
592
5,299
0
67,107
L
Rama
5,536
4,776
0
4,361
12,798
4,756
0
1,138
11,595
0
58,878
W
Cerberus
8,064
308
0
2,755
9,194
8,415
163
914
8,280
48,384
4,795
L
Morgan Le Fay
ItzKxrhan
Morgan Le Fay
7,948
198
0
1,140
6,974
2,844
0
2,828
3,960
60,978
743
L
Erlang Shen
Ocean8
Erlang Shen
2,084
910
0
3,819
10,582
4,386
925
3,817
6,132
0
35,551
W
9,030
3,138
0
5,151
10,731
4,967
0
1,849
8,882
0
76,338
L
Ares
Tyran01
Ares
3,863
365
0
2,697
11,980
11,067
0
974
10,885
15,613
0
L
Fenrir
Zynstein
Fenrir
1,657
352
0
1,407
11,583
5,234
0
2,621
8,758
0
50,234
W
5,352
2,761
1,217
4,517
11,511
9,550
317
4,003
7,508
0
21,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,279
Gold Earned
34,012
465
Minions Killed
381
0
Camps Cleared
0
1,467,301
Distance Traveled
1,360,415
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,610
544
98
7
0
295,800
6
W
Hachiman
7,181
513
114
8
0
264,597
3
L
Rama
6,836
488
94
7
0
230,091
2
W
Cerberus
8,478
606
124
9
0
248,093
0
L
Morgan Le Fay
7,292
521
115
8
0
277,650
4
L
Erlang Shen
6,675
477
62
4
0
288,575
0
W
Susano
8,443
603
111
8
0
352,491
5
L
Ares
6,746
482
18
1
0
273,114
2
L
Fenrir
6,463
462
92
7
0
290,985
0
W
Horus
7,567
541
18
1
0
306,320
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role