Player Matchup

Fenrir
Fenrir
DeWitt117
Fenrir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,186 Elo+
Party 1
Sobek
Sobek
Rebelde_v
Sobek
Level 7
God Stats
0W - 2L
1,615 SR
Queue Stats
0W - 3L
1,186 Elo+
Party 1
Kukulkan
Kukulkan
SergioKeith
Kukulkan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,186 Elo+
Party 1
Team Averages
Level 35
1,538 SR
1,186 Elo+

VS

Team Averages
Level 58
1,595 SR
1,473 Elo+
Hachiman
Hachiman
 
Hachiman
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
EliteApfelHD
Odin
Level 89
God Stats
7W - 2L
1,604 SR
Queue Stats
68W - 62L
1,533 Elo+
Solo
Scylla
Scylla
Skadith
Scylla
Level 39
God Stats
2W - 0L
1,680 SR
Queue Stats
68W - 72L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DeWitt117
Fenrir
14
0 / 5 / 3
9,469
557
4,855
14,861
15,685
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Sobek
Rebelde_v
Sobek
14
0 / 4 / 5
9,578
563
6,077
20,659
29,781
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
SergioKeith
Kukulkan
18
5 / 3 / 0
11,749
691
11,197
13,077
7,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
8 / 2 / 3
12,801
753
22,064
11,860
5,345
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
2 / 1 / 9
11,771
692
10,117
13,757
13,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Skadith
Scylla
17
2 / 2 / 9
11,691
688
8,819
7,087
2,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
12
12
Deaths
5
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
2
3
4.75
L
Fenrir
DeWitt117
Fenrir
0
5
3
0.3
W
2
1
9
6.5
L
Sobek
Rebelde_v
Sobek
0
4
5
0.63
L
Kukulkan
SergioKeith
Kukulkan
5
3
0
1.67
W
Scylla
Skadith
Scylla
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,129
Damage
41,000
48,597
Taken
32,704
52,728
Mitigated
21,963
3,755
Healing
4,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
22,064
14,527
0
1,347
11,860
5,345
1,187
5,771
6,075
0
85,641
L
Fenrir
DeWitt117
Fenrir
4,855
882
0
444
14,861
15,685
0
2,789
11,415
1,549
16,986
W
10,117
1,439
0
1,063
13,757
13,646
717
8,277
5,480
0
32,944
L
Sobek
Rebelde_v
Sobek
6,077
304
0
3,024
20,659
29,781
0
4,344
15,310
14,797
2,038
L
Kukulkan
SergioKeith
Kukulkan
11,197
739
38
249
13,077
7,262
392
868
11,711
75,692
667
W
Scylla
Skadith
Scylla
8,819
1,220
543
1,180
7,087
2,972
822
3,795
3,285
35,993
1,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,796
Gold Earned
36,263
170
Minions Killed
211
0
Camps Cleared
0
849,147
Distance Traveled
917,688
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,801
753
91
5
0
295,549
0
L
Fenrir
9,469
557
19
1
0
290,225
0
W
Odin
11,771
692
53
3
0
339,875
3
L
Sobek
9,578
563
13
1
0
279,930
0
L
Kukulkan
11,749
691
138
8
0
278,992
0
W
Scylla
11,691
688
67
4
0
282,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role