Player Matchup

Mulan
Mulan
HellYaBrother69
Mulan
Level 57
God Stats
90W - 68L
1,490 SR
Queue Stats
103W - 84L
1,457 Elo+
Solo
Sol
Sol
Lunari Reign
Sol
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 13L
1,583 Elo+
Solo
Bellona
Bellona
ThatGudJamaican
Bellona
Level 159
God Stats
19W - 14L
1,551 SR
Queue Stats
153W - 138L
1,550 Elo+
Solo
Skadi
Skadi
Viiejoon
Skadi
Level 119
God Stats
97W - 66L
1,572 SR
Queue Stats
427W - 418L
1,471 Elo+
Solo
Serqet
Serqet
enathebrunette
Serqet
Level 62
God Stats
21W - 15L
1,662 SR
Queue Stats
64W - 66L
1,527 Elo+
Solo
Team Averages
Level 93
1,555 SR
1,518 Elo+

VS

Team Averages
Level 105
1,425 SR
1,414 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Cesar092002
Fafnir
Level 108
God Stats
2W - 7L
1,308 SR
Queue Stats
544W - 512L
1,359 Elo+
Party 1
Da Ji
Da Ji
Cousin-687
Da Ji
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,303 Elo+
Solo
Ix Chel
Ix Chel
ElTuetue204
Ix Chel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
458W - 444L
1,382 Elo+
Party 1
King Arthur
King Arthur
PrincessEevee
King Arthur
Level 45
God Stats
9W - 14L
1,318 SR
Queue Stats
15W - 16L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 5
5,652
565
4,578
8,368
6,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 1 / 2
6,320
632
4,884
7,669
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 1 / 2
6,764
676
5,850
7,420
6,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Skadi
Viiejoon
Skadi
11
6 / 1 / 1
6,416
642
8,910
6,420
2,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
4 / 1 / 2
5,845
585
3,210
9,103
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
1 / 4 / 0
4,855
486
5,953
9,016
3,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
9
1 / 4 / 2
5,462
546
2,541
10,769
9,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Da Ji
10
2 / 3 / 1
5,593
559
4,859
8,441
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ix Chel
ElTuetue204
Ix Chel
8
1 / 2 / 2
5,262
526
4,401
5,072
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PrincessEevee
King Arthur
8
0 / 4 / 1
4,570
457
4,168
9,721
6,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
16
Kills
5
5
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
4
0
0.25
L
Fafnir
1
4
2
0.5
L
Da Ji
2
3
1
0.83
L
Ix Chel
ElTuetue204
Ix Chel
1
2
2
1
W
1
1
5
3.5
W
2
1
2
3
L
King Arthur
PrincessEevee
King Arthur
0
4
1
0.13
W
3
1
2
4
W
Skadi
Viiejoon
Skadi
6
1
1
6.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,432
Damage
21,922
38,980
Taken
43,019
21,270
Mitigated
23,767
14,432
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
5,953
1,519
0
1,345
9,016
3,140
0
0
9,016
0
42,064
L
Fafnir
2,541
688
0
2,412
10,769
9,155
0
1,344
8,870
5,418
0
L
Da Ji
4,859
1,457
0
2,795
8,441
3,412
0
1,745
6,454
0
33,645
L
Ix Chel
ElTuetue204
Ix Chel
4,401
758
241
973
5,072
1,623
0
1,637
3,083
26,783
1,768
W
4,578
610
86
2,472
8,368
6,382
0
1,892
6,468
0
17,325
W
4,884
1,864
0
4,037
7,669
2,560
0
3,022
4,383
46,945
1,018
L
King Arthur
PrincessEevee
King Arthur
4,168
830
0
1,205
9,721
6,437
0
0
9,102
0
27,009
W
5,850
2,171
0
2,185
7,420
6,341
0
0
7,420
0
47,297
W
Skadi
Viiejoon
Skadi
8,910
3,538
0
1,000
6,420
2,366
0
469
5,951
0
49,369
W
3,210
803
0
4,652
9,103
3,621
0
980
8,073
0
39,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,997
Gold Earned
25,742
348
Minions Killed
217
0
Camps Cleared
0
928,661
Distance Traveled
889,169
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
4,855
486
59
6
0
154,577
0
L
Fafnir
5,462
546
6
1
0
204,371
1
L
Da Ji
5,593
559
67
7
0
185,930
0
L
Ix Chel
5,262
526
54
5
0
162,552
0
W
Mulan
5,652
565
24
2
0
195,593
0
W
Sol
6,320
632
85
9
0
187,107
0
L
King Arthur
4,570
457
31
3
0
181,739
0
W
Bellona
6,764
676
93
9
0
153,987
0
W
Skadi
6,416
642
71
7
0
182,070
2
W
Serqet
5,845
585
75
8
0
209,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role