Player Matchup

Loki
Loki
Katakuri59
Loki
Level 7
God Stats
0W - 1L
1,656 SR
Queue Stats
1W - 3L
1,298 Elo+
Party 1
Baron Samedi
Baron Samedi
SamLiberty
Baron Samedi
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 14L
1,343 Elo+
Solo
Bellona
Bellona
Ultimate_Wars_
Bellona
Level 66
God Stats
1W - 1L
1,813 SR
Queue Stats
4W - 3L
1,446 Elo+
Party 1
Team Averages
Level 35
1,656 SR
1,362 Elo+

VS

Team Averages
Level 86
1,494 SR
1,420 Elo+
Merlin
Merlin
NareikTheBrave
Merlin
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
102W - 120L
1,380 Elo+
Party 2
Cerberus
Cerberus
Nerf_Ah_Puch
Cerberus
Level 88
God Stats
4W - 1L
1,351 SR
Queue Stats
195W - 177L
1,499 Elo+
Solo
Hachiman
Hachiman
Talme91
Hachiman
Level 62
God Stats
6W - 5L
1,631 SR
Queue Stats
71W - 74L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 0
8,657
541
5,878
13,169
4,123
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
SamLiberty
Baron Samedi
16
0 / 3 / 0
9,192
575
11,036
10,988
5,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 4 / 0
8,970
561
5,835
18,310
10,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 6
11,465
717
9,445
7,618
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Nerf_Ah_Puch
Cerberus
18
5 / 0 / 5
11,319
707
12,552
21,625
23,413
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Talme91
Hachiman
18
3 / 0 / 7
11,767
735
14,344
6,530
3,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
10
10
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
2
0
6
5
W
Cerberus
Nerf_Ah_Puch
Cerberus
5
0
5
7.5
L
Baron Samedi
SamLiberty
Baron Samedi
0
3
0
0
W
Hachiman
Talme91
Hachiman
3
0
7
6.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,749
Damage
36,341
42,467
Taken
35,773
20,710
Mitigated
30,285
7,293
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,878
1,571
0
467
13,169
4,123
0
5,255
7,122
0
17,527
W
9,445
347
0
2,077
7,618
3,353
349
3,000
4,618
72,605
960
W
Cerberus
Nerf_Ah_Puch
Cerberus
12,552
637
0
6,830
21,625
23,413
250
6,467
15,158
30,908
1,152
L
Baron Samedi
SamLiberty
Baron Samedi
11,036
419
891
2,761
10,988
5,953
0
5,332
4,699
47,628
0
W
Hachiman
Talme91
Hachiman
14,344
9,599
0
2,509
6,530
3,519
1,780
1,711
4,819
0
58,261
L
5,835
1,123
0
3,174
18,310
10,634
0
8,512
8,785
0
39,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,819
Gold Earned
34,551
151
Minions Killed
287
0
Camps Cleared
0
873,616
Distance Traveled
890,336
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,657
541
21
1
0
300,808
0
W
Merlin
11,465
717
131
8
0
301,444
0
W
Cerberus
11,319
707
58
4
0
298,074
0
L
Baron Samedi
9,192
575
76
5
0
276,754
0
W
Hachiman
11,767
735
98
6
0
290,818
0
L
Bellona
8,970
561
54
3
0
296,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role