Player Matchup

Zeus
Zeus
 
Zeus
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
F0lter
Mercury
Level 119
God Stats
3W - 4L
1,391 SR
Queue Stats
21W - 29L
1,401 Elo+
Party 1
Jing Wei
Jing Wei
T1Ovi
Jing Wei
Level 13
God Stats
1W - 2L
1,255 SR
Queue Stats
3W - 8L
1,253 Elo+
Party 1
Cerberus
Cerberus
gladiadormaximus
Cerberus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,114 Elo+
Party 1
Janus
Janus
mateo323
Janus
Level 66
God Stats
8W - 6L
1,603 SR
Queue Stats
39W - 38L
1,482 Elo+
Solo
Team Averages
Level 79
1,450 SR
1,350 Elo+

VS

Team Averages
Level 105
1,650 SR
1,500 Elo+
Sobek
Sobek
 
Sobek
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Bem10coelho
Zhong Kui
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 67L
1,458 Elo+
Solo
Bastet
Bastet
ceccogumello
Bastet
Level 68
God Stats
18W - 26L
1,550 SR
Queue Stats
163W - 182L
1,472 Elo+
Solo
Artemis
Artemis
manolexs_37
Artemis
Level 134
God Stats
2W - 2L
1,819 SR
Queue Stats
86W - 90L
1,544 Elo+
Solo
Osiris
Osiris
matiazur123
Osiris
Level 149
God Stats
7W - 6L
1,880 SR
Queue Stats
165W - 176L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 0 / 1
6,473
647
2,654
3,805
1,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
F0lter
Mercury
10
2 / 0 / 1
5,727
573
4,663
6,888
2,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
T1Ovi
Jing Wei
9
3 / 5 / 1
5,835
584
4,735
7,285
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 4 / 2
4,693
469
2,089
7,831
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
mateo323
Janus
10
0 / 1 / 2
5,849
585
2,354
3,722
1,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
2 / 3 / 3
5,258
526
3,458
8,566
7,562
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Bem10coelho
Zhong Kui
11
1 / 0 / 1
5,941
594
5,537
5,402
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
10
2 / 2 / 0
5,144
514
2,523
7,631
2,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
manolexs_37
Artemis
10
5 / 1 / 1
5,966
597
5,642
5,139
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Osiris
4
0 / 1 / 0
4,050
405
1,260
2,502
1,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
6
Kills
10
10
Deaths
7
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
0
1
1.5
L
Sobek
 
Sobek
2
3
3
1.17
L
Zhong Kui
Bem10coelho
Zhong Kui
1
0
1
1.5
W
Mercury
F0lter
Mercury
2
0
1
2.5
W
Jing Wei
T1Ovi
Jing Wei
3
5
1
0.7
L
Bastet
2
2
0
1
W
0
4
2
0.25
L
Artemis
manolexs_37
Artemis
5
1
1
5.5
W
Janus
mateo323
Janus
0
1
2
1
L
Osiris
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,495
Damage
18,420
29,531
Taken
29,240
12,010
Mitigated
17,619
4,968
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
2,654
418
0
2,237
3,805
1,532
0
64
3,574
44,084
1,194
L
Sobek
 
Sobek
3,458
490
0
1,814
8,566
7,562
0
2,255
6,309
10,637
2,511
L
Zhong Kui
Bem10coelho
Zhong Kui
5,537
594
0
4,014
5,402
3,764
0
1,364
3,886
47,346
2,066
W
Mercury
F0lter
Mercury
4,663
2,486
0
500
6,888
2,509
0
1,940
4,878
0
34,177
W
Jing Wei
T1Ovi
Jing Wei
4,735
3,448
0
1,120
7,285
2,052
0
1,545
5,740
0
22,628
L
Bastet
2,523
613
0
3,583
7,631
2,940
0
1,488
6,113
0
30,418
W
2,089
274
0
861
7,831
4,750
0
2,444
5,387
8,427
0
L
Artemis
manolexs_37
Artemis
5,642
1,908
0
922
5,139
1,662
0
1,158
3,981
0
35,642
W
Janus
mateo323
Janus
2,354
404
0
250
3,722
1,167
0
2,279
1,443
39,771
0
L
Osiris
1,260
144
0
1,171
2,502
1,691
0
627
1,875
0
11,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,577
Gold Earned
26,359
277
Minions Killed
248
0
Camps Cleared
0
1,019,786
Distance Traveled
840,696
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,473
647
84
8
0
191,153
5
L
Sobek
5,258
526
19
2
0
183,551
0
L
Zhong Kui
5,941
594
85
9
0
175,175
0
W
Mercury
5,727
573
62
6
0
246,088
0
W
Jing Wei
5,835
584
34
3
0
187,845
0
L
Bastet
5,144
514
61
6
0
233,089
0
W
Cerberus
4,693
469
14
1
0
178,240
0
L
Artemis
5,966
597
60
6
0
171,259
0
W
Janus
5,849
585
83
8
0
216,460
0
L
Osiris
4,050
405
23
2
0
77,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role