Player Matchup

Cu Chulainn
Cu Chulainn
Anthonlee711
Cu Chulainn
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
201W - 184L
1,566 Elo+
Solo
Ymir
Ymir
BlackH20 Xe
Ymir
Level 107
God Stats
1W - 2L
1,495 SR
Queue Stats
57W - 50L
1,521 Elo+
Solo
Terra
Terra
King GongaBlack
Terra
Level 172
God Stats
6W - 4L
1,760 SR
Queue Stats
429W - 410L
1,532 Elo+
Solo
Merlin
Merlin
Slemo
Merlin
Level 168
God Stats
4W - 3L
1,257 SR
Queue Stats
144W - 127L
1,567 Elo+
Solo
Rama
Rama
Teufel Junge
Rama
Level 134
God Stats
1W - 1L
1,727 SR
Queue Stats
154W - 170L
1,479 Elo+
Solo
Team Averages
Level 139
1,548 SR
1,533 Elo+

VS

Team Averages
Level 133
1,545 SR
1,476 Elo+
Sylvanus
Sylvanus
CletusDf3tus
Sylvanus
Level 233
God Stats
6W - 4L
1,766 SR
Queue Stats
472W - 347L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
DayyZero
Gilgamesh
Level 182
God Stats
2W - 0L
1,456 SR
Queue Stats
58W - 55L
1,499 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ninjaedgar1
Ah Muzen Cab
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,505 Elo+
Party 1
Fafnir
Fafnir
shortshanx
Fafnir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 13L
1,500 Elo+
Party 1
Raijin
Raijin
vHchess
Raijin
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 33L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Anthonlee711
Cu Chulainn
14
2 / 6 / 10
8,405
700
15,848
20,593
19,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
5 / 4 / 7
9,296
775
14,792
17,967
26,082
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 2 / 9
9,161
763
10,487
14,658
14,750
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Slemo
Merlin
16
2 / 4 / 11
8,664
722
17,889
10,247
5,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 4 / 7
8,914
743
12,545
11,091
5,470
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CletusDf3tus
Sylvanus
17
5 / 2 / 11
10,717
893
12,382
20,932
19,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
DayyZero
Gilgamesh
18
6 / 2 / 9
10,038
837
14,851
19,407
18,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
ninjaedgar1
Ah Muzen Cab
16
5 / 4 / 9
9,856
821
21,078
15,225
8,732
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
shortshanx
Fafnir
16
0 / 2 / 16
9,063
755
6,193
14,805
19,636
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Raijin
vHchess
Raijin
16
4 / 5 / 8
9,684
807
7,947
12,141
5,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
73
15
Kills
20
20
Deaths
15
44
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Anthonlee711
Cu Chulainn
2
6
10
1.17
L
5
4
7
2.13
W
Sylvanus
CletusDf3tus
Sylvanus
5
2
11
5.25
W
Gilgamesh
DayyZero
Gilgamesh
6
2
9
5.25
L
2
2
9
3.25
L
Merlin
Slemo
Merlin
2
4
11
1.88
L
4
4
7
1.88
W
Ah Muzen Cab
ninjaedgar1
Ah Muzen Cab
5
4
9
2.38
W
Fafnir
shortshanx
Fafnir
0
2
16
4
W
Raijin
vHchess
Raijin
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,561
Damage
62,451
74,556
Taken
82,510
70,827
Mitigated
71,951
23,883
Healing
41,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Anthonlee711
Cu Chulainn
15,848
2,671
510
2,553
20,593
19,272
0
7,994
12,127
0
27,874
L
14,792
1,459
3,217
2,883
17,967
26,082
0
5,827
11,774
18,136
1,639
W
Sylvanus
CletusDf3tus
Sylvanus
12,382
2,714
12,879
8,848
20,932
19,659
492
9,629
11,094
20,753
1,566
W
Gilgamesh
DayyZero
Gilgamesh
14,851
4,046
6,116
5,743
19,407
18,110
841
7,727
11,300
0
25,470
L
10,487
722
6,401
5,052
14,658
14,750
0
4,563
10,000
17,574
0
L
Merlin
Slemo
Merlin
17,889
834
1,107
203
10,247
5,253
0
3,124
6,894
34,733
544
L
12,545
9,027
458
1,499
11,091
5,470
277
4,386
6,451
0
24,409
W
Ah Muzen Cab
ninjaedgar1
Ah Muzen Cab
21,078
8,731
357
1,992
15,225
8,732
1,968
8,365
6,768
0
40,456
W
Fafnir
shortshanx
Fafnir
6,193
1,849
705
2,925
14,805
19,636
793
8,535
5,964
12,162
171
W
Raijin
vHchess
Raijin
7,947
1,804
1,006
1,194
12,141
5,814
696
7,433
4,580
14,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,440
Gold Earned
49,358
176
Minions Killed
126
0
Camps Cleared
0
1,029,974
Distance Traveled
1,142,913
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,405
700
23
2
0
209,385
0
L
Ymir
9,296
775
15
1
0
191,872
0
W
Sylvanus
10,717
893
19
2
0
222,407
0
W
Gilgamesh
10,038
837
34
3
0
270,167
0
L
Terra
9,161
763
22
2
0
240,724
0
L
Merlin
8,664
722
48
4
0
199,794
0
L
Rama
8,914
743
68
6
0
188,199
0
W
Ah Muzen Cab
9,856
821
42
4
0
203,971
0
W
Fafnir
9,063
755
10
1
0
241,732
0
W
Raijin
9,684
807
21
2
0
204,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role