Player Matchup

Ymir
Ymir
 
Ymir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Arabianpride
Freya
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,367 Elo+
Solo
Discordia
Discordia
Baallberith
Discordia
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,439 Elo+
Solo
Ix Chel
Ix Chel
dandaog3
Ix Chel
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 41L
1,452 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,452 Elo+

VS

Team Averages
Level 133
1,551 SR
1,530 Elo+
Charon
Charon
 
Charon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
PatinhoMaluc
Freya
Level 159
God Stats
4W - 3L
1,754 SR
Queue Stats
90W - 81L
1,656 Elo+
Solo
Sun Wukong
Sun Wukong
PokeYuri97
Sun Wukong
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
79W - 101L
1,343 Elo+
Party 1
Terra
Terra
Vidoi
Terra
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 68L
1,554 Elo+
Solo
Atlas
Atlas
freddykrueguer
Atlas
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 250L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 2 / 1
6,241
780
4,207
10,521
10,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Odin
 
Odin
6
0 / 0 / 0
5,173
647
423
1,693
1,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
0 / 6 / 1
5,864
733
2,431
8,615
3,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
Baallberith
Discordia
14
1 / 3 / 0
6,640
830
9,457
5,845
2,708
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
dandaog3
Ix Chel
15
0 / 1 / 1
6,728
841
7,516
6,477
3,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
1 / 0 / 11
7,223
903
4,485
8,874
7,800
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
5 / 0 / 6
8,096
1,012
10,567
8,464
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
PokeYuri97
Sun Wukong
14
5 / 1 / 5
8,116
1,015
7,231
8,337
6,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Vidoi
Terra
13
1 / 0 / 8
7,025
878
3,210
5,904
6,436
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 0 / 12
7,734
967
4,996
8,620
9,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
1
Kills
12
12
Deaths
1
3
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
1
0.25
L
Odin
 
Odin
0
0
0
0
W
Charon
 
Charon
1
0
11
6.5
L
0
6
1
0.08
L
Discordia
Baallberith
Discordia
1
3
0
0.33
W
5
0
6
8
W
Sun Wukong
PokeYuri97
Sun Wukong
5
1
5
7.5
W
Terra
Vidoi
Terra
1
0
8
5
L
Ix Chel
dandaog3
Ix Chel
0
1
1
0.5
W
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,034
Damage
30,489
33,151
Taken
40,199
21,332
Mitigated
34,459
13,567
Healing
26,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,207
205
326
1,276
10,521
10,635
0
7,197
3,324
7,890
0
L
Odin
 
Odin
423
0
0
1,016
1,693
1,033
0
1,263
430
0
1,841
W
Charon
 
Charon
4,485
373
2,651
2,619
8,874
7,800
295
3,222
5,652
11,956
734
L
2,431
1,102
0
1,019
8,615
3,642
0
6,355
2,260
4,667
0
L
Discordia
Baallberith
Discordia
9,457
354
1,078
835
5,845
2,708
0
3,600
2,245
24,586
0
W
10,567
3,708
1,098
1,993
8,464
4,519
573
6,373
2,091
22,212
910
W
Sun Wukong
PokeYuri97
Sun Wukong
7,231
869
867
1,568
8,337
6,289
240
4,065
4,272
0
21,919
W
Terra
Vidoi
Terra
3,210
96
11,274
3,163
5,904
6,436
208
4,241
1,663
6,907
0
L
Ix Chel
dandaog3
Ix Chel
7,516
731
4,749
3,268
6,477
3,314
0
4,023
2,454
20,137
0
W
4,996
875
484
1,200
8,620
9,415
93
5,710
2,910
7,827
1,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,646
Gold Earned
38,194
72
Minions Killed
106
0
Camps Cleared
0
534,964
Distance Traveled
915,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,241
780
11
1
0
111,450
0
L
Odin
5,173
647
1
0
0
31,201
0
W
Charon
7,223
903
19
2
0
169,025
0
L
Freya
5,864
733
7
1
0
102,990
0
L
Discordia
6,640
830
22
3
0
119,115
0
W
Freya
8,096
1,012
34
4
0
173,179
0
W
Sun Wukong
8,116
1,015
27
3
0
196,394
0
W
Terra
7,025
878
9
1
0
192,819
0
L
Ix Chel
6,728
841
31
4
0
170,208
0
W
Atlas
7,734
967
17
2
0
184,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role