Player Matchup

Bacchus
Bacchus
JoelDaAzzhole
Bacchus
Level 275
God Stats
6W - 3L
1,879 SR
Queue Stats
58W - 47L
1,444 Elo+
Solo
Kuzenbo
Kuzenbo
MipGooGoo
Kuzenbo
Level 74
God Stats
27W - 29L
1,539 SR
Queue Stats
64W - 74L
1,465 Elo+
Solo
Danzaburou
Danzaburou
XxAERICOxX
Danzaburou
Level 152
God Stats
3W - 4L
1,620 SR
Queue Stats
30W - 48L
1,353 Elo+
Solo
Hercules
Hercules
jair0
Hercules
Level 154
God Stats
25W - 22L
1,915 SR
Queue Stats
137W - 122L
1,535 Elo+
Solo
Anubis
Anubis
timmit10
Anubis
Level 107
God Stats
1W - 0L
1,285 SR
Queue Stats
41W - 31L
1,570 Elo+
Solo
Team Averages
Level 152
1,647 SR
1,473 Elo+

VS

Team Averages
Level 134
1,536 SR
1,583 Elo+
Shiva
Shiva
AzaelAkai
Shiva
Level 115
God Stats
3W - 3L
1,268 SR
Queue Stats
57W - 42L
1,548 Elo+
Solo
Ymir
Ymir
GamerCouplePC
Ymir
Level 123
God Stats
3W - 1L
1,849 SR
Queue Stats
113W - 99L
1,550 Elo+
Solo
Serqet
Serqet
MASTERZHONG
Serqet
Level 144
God Stats
3W - 5L
1,512 SR
Queue Stats
103W - 123L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
SirGarrison
Baron Samedi
Level 143
God Stats
4W - 7L
1,296 SR
Queue Stats
120W - 107L
1,593 Elo+
Solo
Thor
Thor
iceeebaby
Thor
Level 144
God Stats
10W - 8L
1,757 SR
Queue Stats
246W - 96L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 0 / 5
5,226
1,045
3,710
4,047
4,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kuzenbo
MipGooGoo
Kuzenbo
10
0 / 1 / 3
4,989
998
2,940
5,461
4,162
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
XxAERICOxX
Danzaburou
11
0 / 0 / 4
5,428
1,086
2,677
3,136
1,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
jair0
Hercules
11
5 / 2 / 1
5,892
1,178
3,840
7,319
4,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
timmit10
Anubis
10
2 / 1 / 3
5,215
1,043
3,540
5,223
2,357
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AzaelAkai
Shiva
9
0 / 2 / 3
4,783
957
3,294
5,259
3,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 0
4,480
896
675
3,176
1,571
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
11
2 / 2 / 1
5,121
1,024
4,289
5,062
3,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
SirGarrison
Baron Samedi
11
2 / 0 / 1
5,664
1,133
4,266
3,335
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
11
0 / 2 / 2
5,041
1,008
4,289
5,926
4,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
8
Kills
4
4
Deaths
8
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Shiva
AzaelAkai
Shiva
0
2
3
0.75
L
0
2
0
0
W
Bacchus
1
0
5
3.5
L
Serqet
2
2
1
1.25
W
Kuzenbo
MipGooGoo
Kuzenbo
0
1
3
1.5
L
Baron Samedi
SirGarrison
Baron Samedi
2
0
1
2.5
W
Danzaburou
XxAERICOxX
Danzaburou
0
0
4
2
L
Thor
0
2
2
0.5
W
Hercules
jair0
Hercules
5
2
1
2.75
W
Anubis
timmit10
Anubis
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,707
Damage
16,813
25,186
Taken
22,758
16,168
Mitigated
14,551
6,488
Healing
6,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
AzaelAkai
Shiva
3,294
508
143
1,084
5,259
3,236
0
2,998
2,090
0
8,293
L
675
59
0
138
3,176
1,571
0
1,093
1,936
3,909
0
W
Bacchus
3,710
667
0
1,238
4,047
4,126
32
393
3,438
10,512
0
L
Serqet
4,289
1,111
0
1,523
5,062
3,247
0
2,325
2,699
0
8,437
W
Kuzenbo
MipGooGoo
Kuzenbo
2,940
1,444
0
996
5,461
4,162
170
1,457
3,387
6,262
0
L
Baron Samedi
SirGarrison
Baron Samedi
4,266
448
1,015
1,456
3,335
1,932
0
1,068
2,222
14,724
325
W
Danzaburou
XxAERICOxX
Danzaburou
2,677
501
0
1,017
3,136
1,231
0
1,007
1,913
0
16,807
L
Thor
4,289
801
0
1,413
5,926
4,565
0
2,186
3,621
0
15,575
W
Hercules
jair0
Hercules
3,840
1,598
0
1,988
7,319
4,292
0
1,168
5,905
0
14,121
W
Anubis
timmit10
Anubis
3,540
63
0
1,249
5,223
2,357
117
760
4,154
12,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,750
Gold Earned
25,089
126
Minions Killed
103
0
Camps Cleared
0
606,734
Distance Traveled
505,060
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,783
957
12
2
0
109,091
0
L
Ymir
4,480
896
8
2
0
42,283
1
W
Bacchus
5,226
1,045
24
5
0
129,989
0
L
Serqet
5,121
1,024
19
4
0
115,949
0
W
Kuzenbo
4,989
998
8
2
0
115,973
0
L
Baron Samedi
5,664
1,133
36
7
0
126,392
0
W
Danzaburou
5,428
1,086
39
8
0
125,329
0
L
Thor
5,041
1,008
28
6
0
111,345
0
W
Hercules
5,892
1,178
22
4
0
125,490
0
W
Anubis
5,215
1,043
33
7
0
109,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role