Player Matchup

Neith
Neith
NeverMiss010
Neith
Level 27
God Stats
1W - 5L
1,718 SR
Queue Stats
72W - 64L
1,603 Elo+
Solo
Sobek
Sobek
Roikkumies
Sobek
Level 27
God Stats
1W - 1L
1,726 SR
Queue Stats
12W - 29L
1,275 Elo+
Solo
Gilgamesh
Gilgamesh
StinkyKo
Gilgamesh
Level 50
God Stats
35W - 36L
1,557 SR
Queue Stats
89W - 96L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
markyboy117
Baron Samedi
Level 156
God Stats
1W - 1L
1,630 SR
Queue Stats
3W - 2L
1,716 Elo+
Solo
Nu Wa
Nu Wa
midkn8_warrior
Nu Wa
Level 67
God Stats
231W - 220L
1,525 SR
Queue Stats
237W - 237L
1,467 Elo+
Solo
Team Averages
Level 65
1,631 SR
1,505 Elo+

VS

Team Averages
Level 46
1,544 SR
1,438 Elo+
Mulan
Mulan
Hanadej
Mulan
Level 146
God Stats
4W - 1L
1,500 SR
Queue Stats
143W - 153L
1,369 Elo+
Solo
Serqet
Serqet
L751
Serqet
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 15L
1,128 Elo+
Solo
Kuzenbo
Kuzenbo
Norsecissist
Kuzenbo
Level 12
God Stats
7W - 6L
1,751 SR
Queue Stats
15W - 10L
1,794 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SmurfMagnman
Morgan Le Fay
Level 27
God Stats
9W - 6L
1,665 SR
Queue Stats
14W - 12L
1,607 Elo+
Solo
Medusa
Medusa
joker199
Medusa
Level 42
God Stats
6W - 4L
1,305 SR
Queue Stats
28W - 35L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,076
708
6,902
10,103
3,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
11
0 / 5 / 0
6,696
670
2,842
9,778
9,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gilgamesh
StinkyKo
Gilgamesh
14
2 / 2 / 1
7,764
776
9,122
13,150
10,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
markyboy117
Baron Samedi
13
1 / 5 / 2
7,719
772
5,290
11,472
4,562
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 2
7,491
749
7,863
6,640
2,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Hanadej
Mulan
14
3 / 0 / 11
8,309
831
7,944
11,472
10,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
L751
Serqet
15
2 / 0 / 15
8,345
835
8,922
5,860
3,369
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Norsecissist
Kuzenbo
15
5 / 0 / 13
8,723
872
10,532
10,684
12,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
SmurfMagnman
Morgan Le Fay
17
8 / 2 / 7
9,593
959
13,304
10,527
6,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
joker199
Medusa
14
3 / 1 / 7
7,877
788
4,812
8,241
3,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
74
3
Kills
21
21
Deaths
3
6
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Mulan
Hanadej
Mulan
3
0
11
8.5
W
Serqet
L751
Serqet
2
0
15
9.5
L
0
6
1
0.08
W
Kuzenbo
Norsecissist
Kuzenbo
5
0
13
11.5
L
Sobek
0
5
0
0
W
Morgan Le Fay
SmurfMagnman
Morgan Le Fay
8
2
7
5.75
L
Gilgamesh
StinkyKo
Gilgamesh
2
2
1
1.25
W
Medusa
joker199
Medusa
3
1
7
6.5
L
Baron Samedi
markyboy117
Baron Samedi
1
5
2
0.4
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,019
Damage
45,514
51,143
Taken
46,784
30,771
Mitigated
35,165
6,940
Healing
7,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Hanadej
Mulan
7,944
880
0
2,248
11,472
10,431
303
3,497
7,645
0
28,378
W
Serqet
L751
Serqet
8,922
1,913
0
250
5,860
3,369
548
1,212
4,555
0
23,633
L
6,902
2,236
0
1,286
10,103
3,747
0
4,994
4,333
0
21,041
W
Kuzenbo
Norsecissist
Kuzenbo
10,532
3,264
0
2,234
10,684
12,056
228
3,988
6,307
17,750
3,155
L
Sobek
2,842
364
0
631
9,778
9,201
0
3,013
6,238
7,529
499
W
Morgan Le Fay
SmurfMagnman
Morgan Le Fay
13,304
1,112
0
1,904
10,527
6,224
420
4,057
6,212
39,669
0
L
Gilgamesh
StinkyKo
Gilgamesh
9,122
2,042
0
986
13,150
10,745
0
5,223
7,200
0
13,508
W
Medusa
joker199
Medusa
4,812
1,927
0
500
8,241
3,085
0
2,685
4,224
0
12,372
L
Baron Samedi
markyboy117
Baron Samedi
5,290
277
1,222
2,245
11,472
4,562
0
4,737
5,793
14,574
0
L
7,863
2,216
0
570
6,640
2,516
0
2,589
3,784
29,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,746
Gold Earned
42,847
141
Minions Killed
199
0
Camps Cleared
0
859,544
Distance Traveled
1,118,902
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,309
831
36
4
0
223,961
0
W
Serqet
8,345
835
42
4
0
257,289
0
L
Neith
7,076
708
44
4
0
179,463
3
W
Kuzenbo
8,723
872
40
4
0
227,881
1
L
Sobek
6,696
670
18
2
0
107,143
0
W
Morgan Le Fay
9,593
959
58
6
0
210,581
0
L
Gilgamesh
7,764
776
16
2
0
215,725
2
W
Medusa
7,877
788
23
2
0
199,190
0
L
Baron Samedi
7,719
772
11
1
0
172,273
0
L
Nu Wa
7,491
749
52
5
0
184,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role