Player Matchup

Artio
Artio
 
Artio
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Demuirge
Zhong Kui
Level 154
God Stats
20W - 9L
1,791 SR
Queue Stats
520W - 488L
1,604 Elo+
Solo
Thoth
Thoth
Heranef
Thoth
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 21L
1,645 Elo+
Solo
Ratatoskr
Ratatoskr
Kossaei
Ratatoskr
Level 122
God Stats
19W - 4L
1,903 SR
Queue Stats
38W - 20L
1,624 Elo+
Solo
Chaac
Chaac
Rashed29
Chaac
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 88L
1,659 Elo+
Solo
Team Averages
Level 144
1,639 SR
1,606 Elo+

VS

Team Averages
Level 115
1,459 SR
1,569 Elo+
Pele
Pele
EaglePower123
Pele
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,585 Elo+
Party 1
Khepri
Khepri
JheezusChrist96
Khepri
Level 154
God Stats
2W - 2L
1,480 SR
Queue Stats
302W - 291L
1,544 Elo+
Solo
Thoth
Thoth
Phoeniixii
Thoth
Level 151
God Stats
4W - 5L
1,500 SR
Queue Stats
560W - 469L
1,601 Elo+
Solo
Cupid
Cupid
SpaskaBoi
Cupid
Level 77
God Stats
2W - 3L
1,480 SR
Queue Stats
33W - 31L
1,559 Elo+
Party 1
Nemesis
Nemesis
Tonybgbg
Nemesis
Level 87
God Stats
5W - 9L
1,334 SR
Queue Stats
33W - 34L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 2 / 6
8,082
539
7,312
13,560
12,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Demuirge
Zhong Kui
15
5 / 2 / 2
9,013
601
9,223
8,352
6,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Thoth
Heranef
Thoth
14
1 / 1 / 0
7,866
524
8,123
8,497
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Kossaei
Ratatoskr
15
4 / 1 / 3
8,032
535
7,197
11,962
5,515
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Rashed29
Chaac
15
3 / 2 / 1
9,065
604
9,637
18,108
21,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
7,261
484
5,867
14,234
6,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 2
7,435
496
3,158
9,988
10,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
15
1 / 0 / 0
7,974
532
7,385
7,729
2,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
SpaskaBoi
Cupid
13
2 / 6 / 2
8,101
540
8,027
12,101
5,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Tonybgbg
Nemesis
13
1 / 2 / 1
7,754
517
12,249
16,326
19,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
8
8
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
2
6
2.5
W
Zhong Kui
Demuirge
Zhong Kui
5
2
2
3
L
2
5
0
0.4
W
Thoth
Heranef
Thoth
1
1
0
1
L
2
2
2
1.5
W
Ratatoskr
Kossaei
Ratatoskr
4
1
3
5.5
L
Thoth
1
0
0
1
W
Chaac
Rashed29
Chaac
3
2
1
1.75
L
Cupid
SpaskaBoi
Cupid
2
6
2
0.5
L
Nemesis
Tonybgbg
Nemesis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,492
Damage
36,686
60,479
Taken
60,378
48,731
Mitigated
43,931
22,194
Healing
10,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
7,312
875
887
4,656
13,560
12,268
0
2,128
11,421
43,894
1,664
W
Zhong Kui
Demuirge
Zhong Kui
9,223
2,799
0
3,044
8,352
6,955
290
895
7,410
56,976
15,011
L
5,867
1,337
0
1,457
14,234
6,422
15
4,258
9,785
0
58,452
W
Thoth
Heranef
Thoth
8,123
474
0
3,000
8,497
2,842
0
5,588
2,902
79,622
923
L
3,158
698
0
1,682
9,988
10,400
0
6,751
3,185
13,588
692
W
Ratatoskr
Kossaei
Ratatoskr
7,197
1,436
0
1,088
11,962
5,515
0
1,294
10,620
0
65,268
L
Thoth
7,385
202
0
1,622
7,729
2,745
0
4,600
3,129
84,590
1,676
W
Chaac
Rashed29
Chaac
9,637
2,052
0
9,519
18,108
21,151
0
1,227
15,626
0
74,034
L
Cupid
SpaskaBoi
Cupid
8,027
5,663
116
2,513
12,101
5,359
467
6,482
5,619
0
64,693
L
Nemesis
Tonybgbg
Nemesis
12,249
4,887
0
3,300
16,326
19,005
12
1,771
13,617
2,310
61,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,058
Gold Earned
38,525
515
Minions Killed
476
0
Camps Cleared
0
1,549,991
Distance Traveled
1,427,760
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
8,082
539
43
3
0
317,843
2
W
Zhong Kui
9,013
601
116
8
0
274,203
2
L
Pele
7,261
484
86
6
0
310,851
0
W
Thoth
7,866
524
133
9
0
321,293
3
L
Khepri
7,435
496
14
1
0
273,035
6
W
Ratatoskr
8,032
535
96
6
0
366,989
4
L
Thoth
7,974
532
151
10
0
304,375
3
W
Chaac
9,065
604
127
8
0
269,663
4
L
Cupid
8,101
540
110
7
0
250,720
0
L
Nemesis
7,754
517
115
8
0
288,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role