Player Matchup

Olorun
Olorun
D0oM3rthe1st
Olorun
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
158W - 149L
1,498 Elo+
Solo
Cu Chulainn
Cu Chulainn
ICY3
Cu Chulainn
Level 47
God Stats
6W - 6L
1,285 SR
Queue Stats
266W - 278L
1,491 Elo+
Solo
Cthulhu
Cthulhu
SadSong
Cthulhu
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 40L
1,446 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
btg6160
Ah Muzen Cab
Level 154
God Stats
12W - 8L
1,397 SR
Queue Stats
364W - 380L
1,496 Elo+
Solo
Xbalanque
Xbalanque
lgl5979797
Xbalanque
Level 152
God Stats
6W - 0L
1,923 SR
Queue Stats
38W - 56L
1,505 Elo+
Solo
Team Averages
Level 118
1,521 SR
1,487 Elo+

VS

Team Averages
Level 134
1,403 SR
1,529 Elo+
Ymir
Ymir
DeeAnn13
Ymir
Level 189
God Stats
2W - 1L
1,140 SR
Queue Stats
57W - 61L
1,535 Elo+
Party 1
Kumbhakarna
Kumbhakarna
K1N7Yboss
Kumbhakarna
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,443 Elo+
Party 1
Hachiman
Hachiman
hell_dachka
Hachiman
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 87L
1,636 Elo+
Solo
Zhong Kui
Zhong Kui
qmanmatt
Zhong Kui
Level 139
God Stats
13W - 9L
1,377 SR
Queue Stats
555W - 570L
1,509 Elo+
Solo
Artio
Artio
zbýňa
Artio
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 38L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
3 / 3 / 16
10,500
700
14,786
9,473
4,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
ICY3
Cu Chulainn
18
3 / 2 / 19
11,015
734
16,429
19,203
19,079
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
SadSong
Cthulhu
20
8 / 3 / 16
13,789
919
21,854
18,306
22,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ah Muzen Cab
btg6160
Ah Muzen Cab
18
5 / 4 / 13
11,416
761
16,731
12,025
5,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Xbalanque
lgl5979797
Xbalanque
19
7 / 3 / 14
11,570
771
19,861
12,178
6,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
6 / 6 / 5
10,386
692
15,171
17,756
12,412
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kumbhakarna
K1N7Yboss
Kumbhakarna
16
1 / 4 / 9
10,082
672
6,737
21,462
24,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
hell_dachka
Hachiman
18
4 / 5 / 4
11,256
750
21,410
16,622
9,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
qmanmatt
Zhong Kui
17
3 / 6 / 6
9,985
666
12,459
18,106
15,800
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
zbýňa
Artio
15
1 / 5 / 10
9,374
625
5,847
22,116
23,533
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
49
26
Kills
15
15
Deaths
26
78
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Olorun
3
3
16
3.67
L
Ymir
6
6
5
1.42
W
Cu Chulainn
ICY3
Cu Chulainn
3
2
19
6.25
L
Kumbhakarna
K1N7Yboss
Kumbhakarna
1
4
9
1.38
W
Cthulhu
SadSong
Cthulhu
8
3
16
5.33
W
Ah Muzen Cab
btg6160
Ah Muzen Cab
5
4
13
2.88
L
Hachiman
hell_dachka
Hachiman
4
5
4
1.2
W
Xbalanque
lgl5979797
Xbalanque
7
3
14
4.67
L
Zhong Kui
qmanmatt
Zhong Kui
3
6
6
1
L
Artio
zbýňa
Artio
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,661
Damage
61,624
71,185
Taken
96,062
58,318
Mitigated
85,122
21,447
Healing
25,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
14,786
6,431
1,712
1,681
9,473
4,741
2,638
6,765
2,708
23,938
425
L
Ymir
15,171
2,567
751
1,533
17,756
12,412
72
5,717
12,039
29,127
535
W
Cu Chulainn
ICY3
Cu Chulainn
16,429
2,029
1,287
2,986
19,203
19,079
584
7,100
11,937
0
25,670
L
Kumbhakarna
K1N7Yboss
Kumbhakarna
6,737
100
2,416
4,345
21,462
24,171
0
7,278
14,184
8,303
531
W
Cthulhu
SadSong
Cthulhu
21,854
635
3,601
3,981
18,306
22,916
536
9,839
8,354
50,352
2,416
W
Ah Muzen Cab
btg6160
Ah Muzen Cab
16,731
5,214
811
811
12,025
5,470
2,084
8,403
3,622
0
37,976
L
Hachiman
hell_dachka
Hachiman
21,410
7,208
2,644
3,187
16,622
9,206
528
6,497
10,125
0
56,203
W
Xbalanque
lgl5979797
Xbalanque
19,861
7,658
2,345
2,232
12,178
6,112
2,575
6,797
5,381
0
34,431
L
Zhong Kui
qmanmatt
Zhong Kui
12,459
682
1,865
4,422
18,106
15,800
200
5,470
12,636
22,059
547
L
Artio
zbýňa
Artio
5,847
215
255
4,018
22,116
23,533
0
9,202
12,914
12,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,290
Gold Earned
51,083
175
Minions Killed
184
0
Camps Cleared
0
1,327,897
Distance Traveled
1,236,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,500
700
28
2
0
224,603
0
L
Ymir
10,386
692
45
3
0
200,950
0
W
Cu Chulainn
11,015
734
22
1
0
322,099
0
L
Kumbhakarna
10,082
672
16
1
0
287,443
0
W
Cthulhu
13,789
919
43
3
0
283,219
0
W
Ah Muzen Cab
11,416
761
42
3
0
255,928
0
L
Hachiman
11,256
750
82
5
0
250,124
0
W
Xbalanque
11,570
771
40
3
0
242,048
0
L
Zhong Kui
9,985
666
32
2
0
236,691
0
L
Artio
9,374
625
9
1
0
261,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role