Player Matchup

Cthulhu
Cthulhu
Bronze III
Nephi987
Cthulhu
Bronze III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,519 MMR
Party 1
Osiris
Osiris
Bronze III
ShadyShady15
Osiris
Bronze III
Level 155
God Stats
1W - 0L
1,709 SR
Queue Stats
4W - 4L
1,519 MMR
Party 1
Medusa
Medusa
Bronze III
ThiccyGay420
Medusa
Bronze III
Level 34
God Stats
1W - 1L
1,518 SR
Queue Stats
1W - 2L
1,427 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 97
1,576 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,500 SR
1,296 MMR
Vulcan
Vulcan
Bronze III
MENTEDEUMVILAO13
Vulcan
Bronze III
Level 170
God Stats
5W - 13L
1,500 SR
Queue Stats
22W - 53L
1,468 MMR
Solo
Camazotz
Camazotz
Silver I
de boterhamshow
Camazotz
Silver I
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 102L
1,220 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
spongebob duvel
Kuzenbo
Silver I
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
49W - 80L
1,200 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nephi987
Cthulhu
18
3 / 0 / 7
11,712
689
15,893
19,304
21,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Osiris
17
4 / 2 / 7
11,682
687
15,371
21,620
20,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
17
4 / 4 / 5
11,299
665
16,937
14,800
6,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
HerculesShivaBacchusAtlasBaron Samedi

VS

Bans
HadesOdinAnubisAchillesZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
10,322
607
20,011
11,916
6,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Camazotz
14
1 / 5 / 4
9,814
577
9,961
21,387
18,227
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
4 / 1 / 2
10,893
641
13,729
19,177
32,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
11
Kills
6
6
Deaths
11
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
Cthulhu
Nephi987
Cthulhu
3
0
7
6.5
W
Osiris
4
2
7
3.75
W
Medusa
4
4
5
1.63
L
Camazotz
1
5
4
0.6
L
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,201
Damage
43,701
55,724
Taken
52,480
48,886
Mitigated
56,503
13,639
Healing
9,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,011
11,721
0
427
11,916
6,148
82
3,486
7,854
49,561
0
W
Cthulhu
Nephi987
Cthulhu
15,893
1,362
135
3,649
19,304
21,985
32
12,714
5,982
44,967
2,185
W
Osiris
15,371
4,175
0
5,205
21,620
20,172
392
9,287
11,742
0
70,139
W
Medusa
16,937
8,692
0
4,650
14,800
6,729
532
9,695
4,727
0
61,144
L
Camazotz
9,961
3,048
0
5,655
21,387
18,227
0
4,327
16,436
0
38,518
L
13,729
3,862
0
3,794
19,177
32,128
13
5,196
13,167
33,004
999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,693
Gold Earned
31,029
248
Minions Killed
147
0
Camps Cleared
0
992,220
Distance Traveled
930,574
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,322
607
65
4
0
303,293
0
W
Cthulhu
11,712
689
70
4
0
357,301
4
W
Osiris
11,682
687
79
5
0
330,798
0
W
Medusa
11,299
665
99
6
0
304,121
0
L
Camazotz
9,814
577
46
3
0
289,210
2
L
Kuzenbo
10,893
641
36
2
0
338,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role