Player Matchup

Osiris
Osiris
 
Osiris
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Miikyl
Sylvanus
Level 172
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 14L
1,950 Elo+
Party 2
Freya
Freya
Zero118
Freya
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 8L
1,778 Elo+
Party 2
Erlang Shen
Erlang Shen
mycar
Erlang Shen
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 15L
1,957 Elo+
Party 2
Bacchus
Bacchus
wrongin
Bacchus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,717 Elo+
Solo
Team Averages
Level 147
1,500 SR
1,780 Elo+

VS

Team Averages
Level 133
1,547 SR
1,535 Elo+
King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Jackalololope
Bellona
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,432 Elo+
Party 1
Raijin
Raijin
Jinxly
Raijin
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
175W - 143L
1,584 Elo+
Party 1
Fafnir
Fafnir
Skrubb
Fafnir
Level 129
God Stats
0W - 1L
1,719 SR
Queue Stats
32W - 22L
1,618 Elo+
Party 1
Ix Chel
Ix Chel
matto33
Ix Chel
Level 143
God Stats
0W - 2L
1,519 SR
Queue Stats
16W - 15L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
2 / 1 / 13
7,324
1,046
6,210
5,814
5,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Miikyl
Sylvanus
13
0 / 1 / 15
7,501
1,072
4,667
10,384
10,102
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Freya
Zero118
Freya
14
9 / 2 / 3
8,273
1,182
8,309
6,361
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
mycar
Erlang Shen
13
5 / 2 / 11
7,652
1,093
6,666
10,449
11,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
wrongin
Bacchus
10
0 / 3 / 5
6,498
928
3,559
9,006
10,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 5 / 3
6,128
875
2,942
9,836
9,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
13
2 / 4 / 2
6,555
936
6,465
8,285
7,086
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Jinxly
Raijin
1
0 / 0 / 0
1,720
246
0
0
0
Fafnir
Skrubb
Fafnir
11
0 / 3 / 6
6,218
888
4,005
8,336
9,424
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
matto33
Ix Chel
11
3 / 4 / 2
6,234
891
7,614
6,798
3,313
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
16
Kills
6
9
Deaths
16
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
1
13
8.5
L
King Arthur
 
King Arthur
1
5
3
0.5
L
Bellona
2
4
2
0.75
L
Raijin
Jinxly
Raijin
0
0
0
0
W
Sylvanus
Miikyl
Sylvanus
0
1
15
7.5
L
Fafnir
Skrubb
Fafnir
0
3
6
1
W
Freya
Zero118
Freya
9
2
3
5.25
L
Ix Chel
matto33
Ix Chel
3
4
2
1
W
Erlang Shen
mycar
Erlang Shen
5
2
11
5.25
W
Bacchus
wrongin
Bacchus
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,411
Damage
21,026
42,014
Taken
33,255
41,113
Mitigated
28,963
18,336
Healing
6,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
6,210
1,200
718
1,472
5,814
5,888
1,111
1,218
4,596
0
10,741
L
King Arthur
 
King Arthur
2,942
156
308
626
9,836
9,140
0
4,769
4,656
0
7,166
L
Bellona
6,465
1,387
238
523
8,285
7,086
0
3,813
4,300
0
11,131
L
Raijin
Jinxly
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
Miikyl
Sylvanus
4,667
1,378
5,244
5,607
10,384
10,102
590
2,400
7,984
9,774
0
L
Fafnir
Skrubb
Fafnir
4,005
903
1,486
1,861
8,336
9,424
0
3,971
3,922
5,462
0
W
Freya
Zero118
Freya
8,309
2,827
115
1,771
6,361
2,987
3,709
2,300
4,061
22,225
0
L
Ix Chel
matto33
Ix Chel
7,614
1,458
880
436
6,798
3,313
0
3,455
3,036
18,004
339
W
Erlang Shen
mycar
Erlang Shen
6,666
3,760
162
2,084
10,449
11,551
537
2,395
8,054
0
9,657
W
Bacchus
wrongin
Bacchus
3,559
363
168
995
9,006
10,585
300
3,076
5,930
6,117
1,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,248
Gold Earned
26,855
70
Minions Killed
51
0
Camps Cleared
0
636,905
Distance Traveled
497,429
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,324
1,046
11
2
0
139,719
0
L
King Arthur
6,128
875
9
1
0
118,843
0
L
Bellona
6,555
936
12
2
0
134,500
2
L
Raijin
1,720
246
0
0
0
0
0
W
Sylvanus
7,501
1,072
5
1
0
132,466
1
L
Fafnir
6,218
888
7
1
0
130,196
0
W
Freya
8,273
1,182
37
5
0
120,173
0
L
Ix Chel
6,234
891
23
3
0
113,890
0
W
Erlang Shen
7,652
1,093
7
1
0
140,435
0
W
Bacchus
6,498
928
10
1
0
104,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role