Player Matchup

Medusa
Medusa
Acareless
Medusa
Level 143
God Stats
22W - 3L
1,285 SR
Queue Stats
2,191W - 236L
2,004 Elo+
Party 2
Neith
Neith
MrOLdmanN
Neith
Level 116
God Stats
26W - 1L
1,500 SR
Queue Stats
1,023W - 183L
1,735 Elo+
Party 2
Maui
Maui
YinYeah
Maui
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
730W - 95L
1,812 Elo+
Party 2
Rama
Rama
专业公猪产后护理师成哥
Rama
Level 128
God Stats
4W - 0L
1,715 SR
Queue Stats
413W - 48L
1,881 Elo+
Party 2
Cabrakan
Cabrakan
大屌萝莉与大乳正太ing
Cabrakan
Level 159
God Stats
3W - 0L
1,786 SR
Queue Stats
97W - 38L
1,635 Elo+
Party 2
Team Averages
Level 139
1,557 SR
1,813 Elo+

VS

Team Averages
Level 115
1,449 SR
1,490 Elo+
Bacchus
Bacchus
Phyc0Peanut
Bacchus
Level 26
God Stats
0W - 1L
1,576 SR
Queue Stats
19W - 30L
1,473 Elo+
Solo
Janus
Janus
SleepyBambi
Janus
Level 152
God Stats
1W - 4L
1,298 SR
Queue Stats
39W - 36L
1,447 Elo+
Party 1
Hachiman
Hachiman
Vanillite
Hachiman
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 30L
1,447 Elo+
Party 1
Ganesha
Ganesha
Waba
Ganesha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,517 Elo+
Party 1
Osiris
Osiris
edgifp
Osiris
Level 168
God Stats
5W - 7L
1,369 SR
Queue Stats
687W - 705L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Acareless
Medusa
18
9 / 1 / 18
11,450
954
24,597
14,225
8,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
MrOLdmanN
Neith
19
7 / 1 / 20
10,805
900
18,666
13,876
7,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maui
YinYeah
Maui
14
0 / 3 / 23
9,375
781
5,149
14,808
17,052
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
13 / 2 / 15
11,322
944
17,117
8,397
4,330
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
2 / 7 / 16
9,173
764
6,047
17,961
22,658
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Phyc0Peanut
Bacchus
15
1 / 4 / 11
8,569
714
8,125
15,111
26,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
4 / 7 / 7
8,550
713
16,456
11,615
5,472
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Vanillite
Hachiman
16
8 / 7 / 3
9,883
824
13,807
14,259
6,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
Waba
Ganesha
16
0 / 7 / 10
8,641
720
7,647
20,499
30,208
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
edgifp
Osiris
15
1 / 6 / 8
8,471
706
9,087
16,446
19,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
53
31
Kills
14
14
Deaths
31
92
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Medusa
Acareless
Medusa
9
1
18
18
W
Neith
MrOLdmanN
Neith
7
1
20
17
L
Bacchus
Phyc0Peanut
Bacchus
1
4
11
1.63
L
4
7
7
1.07
L
Hachiman
Vanillite
Hachiman
8
7
3
1.36
L
Ganesha
Waba
Ganesha
0
7
10
0.71
W
Maui
YinYeah
Maui
0
3
23
3.83
L
Osiris
edgifp
Osiris
1
6
8
0.83
W
2
7
16
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,576
Damage
55,122
69,267
Taken
77,930
60,523
Mitigated
89,056
26,734
Healing
14,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Acareless
Medusa
24,597
8,400
508
7,630
14,225
8,973
2,858
6,618
7,607
0
49,542
W
Neith
MrOLdmanN
Neith
18,666
6,734
0
5,663
13,876
7,510
2,160
6,455
7,421
0
36,951
L
Bacchus
Phyc0Peanut
Bacchus
8,125
720
438
2,424
15,111
26,784
0
1,670
13,217
11,994
37
L
16,456
746
1,443
1,413
11,615
5,472
0
1,855
9,567
27,971
0
L
Hachiman
Vanillite
Hachiman
13,807
6,124
726
1,688
14,259
6,987
0
1,814
12,265
0
23,945
L
Ganesha
Waba
Ganesha
7,647
695
681
1,953
20,499
30,208
0
2,807
17,148
18,736
0
W
Maui
YinYeah
Maui
5,149
1,405
3,053
4,236
14,808
17,052
281
5,859
8,949
6,918
0
L
Osiris
edgifp
Osiris
9,087
4,302
1,179
2,527
16,446
19,605
157
2,910
13,154
0
20,212
W
17,117
13,840
604
2,035
8,397
4,330
1,735
5,052
3,345
0
30,915
W
6,047
1,170
1,814
1,191
17,961
22,658
0
8,234
9,727
7,565
216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,125
Gold Earned
44,114
146
Minions Killed
102
0
Camps Cleared
0
1,139,297
Distance Traveled
1,028,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,450
954
64
5
0
263,763
0
W
Neith
10,805
900
42
4
0
249,223
0
L
Bacchus
8,569
714
13
1
0
223,569
0
L
Janus
8,550
713
30
3
0
196,562
0
L
Hachiman
9,883
824
31
3
0
190,279
0
L
Ganesha
8,641
720
8
1
0
209,617
0
W
Maui
9,375
781
3
0
0
207,174
0
L
Osiris
8,471
706
20
2
0
208,464
0
W
Rama
11,322
944
34
3
0
227,239
0
W
Cabrakan
9,173
764
3
0
0
191,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role