Player Matchup

Raijin
Raijin
BLACKxSTAR70
Raijin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
Cashley104
Anhur
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Forescythe
Hun Batz
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 20L
1,573 Elo+
Solo
Aphrodite
Aphrodite
Just_lnstincts
Aphrodite
Level 143
God Stats
0W - 4L
1,298 SR
Queue Stats
240W - 247L
1,532 Elo+
Solo
Kuzenbo
Kuzenbo
WesMay69Her
Kuzenbo
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 79L
1,436 Elo+
Solo
Team Averages
Level 69
1,460 SR
1,508 Elo+

VS

Team Averages
Level 86
1,451 SR
1,488 Elo+
Yu Huang
Yu Huang
AzNeuro
Yu Huang
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 65L
1,735 Elo+
Party 2
Fenrir
Fenrir
FadeTrYxHaRd
Fenrir
Level 66
God Stats
2W - 3L
1,257 SR
Queue Stats
93W - 93L
1,371 Elo+
Party 2
Hel
Hel
HerolnTheMist
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 89L
1,433 Elo+
Solo
Gilgamesh
Gilgamesh
W3ST19
Gilgamesh
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
244W - 257L
1,453 Elo+
Solo
Hun Batz
Hun Batz
t7h7u7n7d7e7r7
Hun Batz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 28L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
2 / 4 / 6
6,834
976
7,517
6,273
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
11
1 / 4 / 6
6,340
906
4,572
6,397
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Forescythe
Hun Batz
14
7 / 3 / 3
7,620
1,089
10,525
8,314
4,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
Just_lnstincts
Aphrodite
8
1 / 2 / 1
5,525
789
796
3,264
1,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
WesMay69Her
Kuzenbo
12
0 / 3 / 10
6,372
910
4,994
12,690
12,258
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
AzNeuro
Yu Huang
14
4 / 1 / 8
8,191
1,170
9,739
5,290
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
12
4 / 4 / 4
7,442
1,063
4,588
11,677
11,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 8
7,537
1,077
3,079
3,888
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
W3ST19
Gilgamesh
14
1 / 3 / 10
7,505
1,072
6,284
11,972
8,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
14
5 / 3 / 8
8,079
1,154
7,821
7,954
4,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
54
11
Kills
16
16
Deaths
12
26
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
AzNeuro
Yu Huang
4
1
8
8
L
Raijin
2
4
6
1.25
L
Anhur
1
4
6
1
W
Fenrir
4
4
4
1.5
L
Hun Batz
Forescythe
Hun Batz
7
3
3
2.83
W
2
1
8
6
L
Aphrodite
Just_lnstincts
Aphrodite
1
2
1
0.75
W
Gilgamesh
W3ST19
Gilgamesh
1
3
10
2
L
Kuzenbo
WesMay69Her
Kuzenbo
0
3
10
1.67
W
Hun Batz
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,404
Damage
31,511
36,938
Taken
40,781
23,267
Mitigated
28,372
7,402
Healing
14,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
AzNeuro
Yu Huang
9,739
1,539
470
1,527
5,290
2,540
554
2,101
3,189
26,399
0
L
Raijin
7,517
671
0
448
6,273
2,433
160
2,309
3,755
13,813
0
L
Anhur
4,572
2,352
0
250
6,397
2,315
0
1,025
5,324
0
8,871
W
Fenrir
4,588
1,282
673
3,174
11,677
11,120
1,154
4,019
7,658
0
8,292
L
Hun Batz
Forescythe
Hun Batz
10,525
2,616
88
1,140
8,314
4,594
432
3,235
4,867
0
20,337
W
3,079
723
3,270
1,697
3,888
1,837
789
1,465
2,423
6,856
346
L
Aphrodite
Just_lnstincts
Aphrodite
796
48
1,326
1,137
3,264
1,667
0
971
2,252
3,970
0
W
Gilgamesh
W3ST19
Gilgamesh
6,284
1,349
117
2,282
11,972
8,800
1,155
3,027
8,945
0
12,345
L
Kuzenbo
WesMay69Her
Kuzenbo
4,994
1,685
0
3,013
12,690
12,258
135
5,112
7,463
6,488
1,668
W
Hun Batz
7,821
1,355
539
792
7,954
4,075
34
2,026
5,928
0
15,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,691
Gold Earned
38,754
61
Minions Killed
96
0
Camps Cleared
0
623,605
Distance Traveled
762,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,191
1,170
51
7
0
145,968
0
L
Raijin
6,834
976
13
2
0
136,821
0
L
Anhur
6,340
906
14
2
0
128,208
0
W
Fenrir
7,442
1,063
10
1
0
170,947
0
L
Hun Batz
7,620
1,089
17
2
0
153,812
0
W
Hel
7,537
1,077
10
1
0
149,019
0
L
Aphrodite
5,525
789
11
2
0
65,187
0
W
Gilgamesh
7,505
1,072
9
1
0
142,913
0
L
Kuzenbo
6,372
910
6
1
0
139,577
0
W
Hun Batz
8,079
1,154
16
2
0
153,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role