Player Matchup

Discordia
Discordia
Fleischemann
Discordia
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
324W - 308L
1,525 Elo+
Solo
Ne Zha
Ne Zha
SchmeeGoblin420
Ne Zha
Level 57
God Stats
1W - 3L
1,213 SR
Queue Stats
31W - 27L
1,110 Elo+
Party 2
Kuzenbo
Kuzenbo
ThiccGinga
Kuzenbo
Level 99
God Stats
3W - 12L
1,321 SR
Queue Stats
94W - 89L
1,299 Elo+
Party 2
Athena
Athena
daytimedrama
Athena
Level 149
God Stats
7W - 5L
1,844 SR
Queue Stats
99W - 91L
1,483 Elo+
Solo
Ullr
Ullr
itzen
Ullr
Level 134
God Stats
4W - 2L
1,713 SR
Queue Stats
96W - 87L
1,299 Elo+
Party 2
Team Averages
Level 122
1,518 SR
1,343 Elo+

VS

Team Averages
Level 119
1,604 SR
1,552 Elo+
Tsukuyomi
Tsukuyomi
Aloysius32
Tsukuyomi
Level 158
God Stats
4W - 2L
1,514 SR
Queue Stats
34W - 34L
1,548 Elo+
Party 1
Chaac
Chaac
FMGBBZ JOE
Chaac
Level 158
God Stats
10W - 12L
1,744 SR
Queue Stats
217W - 216L
1,526 Elo+
Solo
Cerberus
Cerberus
PweaseGetAngwy
Cerberus
Level 108
God Stats
16W - 16L
1,764 SR
Queue Stats
415W - 400L
1,582 Elo+
Party 1
Apollo
Apollo
Toke_Brah
Apollo
Level 108
God Stats
6W - 4L
1,500 SR
Queue Stats
142W - 141L
1,864 Elo+
Party 1
Kukulkan
Kukulkan
xXpaukXx
Kukulkan
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 10L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Fleischemann
Discordia
13
0 / 3 / 0
7,024
468
5,880
8,596
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 4 / 1
6,943
463
4,530
14,392
5,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
ThiccGinga
Kuzenbo
13
2 / 2 / 0
7,173
478
6,223
12,286
10,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
11
1 / 2 / 1
6,864
458
4,837
12,606
10,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ullr
itzen
Ullr
14
2 / 4 / 1
7,967
531
11,913
10,955
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aloysius32
Tsukuyomi
14
3 / 1 / 2
7,860
524
4,076
10,859
4,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
15
2 / 1 / 2
9,776
652
12,793
14,838
16,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
12
3 / 0 / 7
8,153
544
10,848
14,387
11,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
Toke_Brah
Apollo
14
3 / 3 / 4
8,474
565
5,797
12,757
5,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
xXpaukXx
Kukulkan
15
4 / 0 / 3
9,616
641
8,698
7,289
3,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
15
15
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Aloysius32
Tsukuyomi
3
1
2
4
W
Chaac
2
1
2
3
L
Discordia
Fleischemann
Discordia
0
3
0
0
W
Cerberus
3
0
7
6.5
L
0
4
1
0.13
L
Kuzenbo
ThiccGinga
Kuzenbo
2
2
0
1
W
Apollo
Toke_Brah
Apollo
3
3
4
1.67
L
Athena
1
2
1
0.75
L
Ullr
itzen
Ullr
2
4
1
0.63
W
Kukulkan
xXpaukXx
Kukulkan
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,383
Damage
42,212
58,835
Taken
60,130
33,447
Mitigated
40,129
9,395
Healing
26,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Aloysius32
Tsukuyomi
4,076
1,174
0
7,248
10,859
4,181
155
2,387
8,458
0
55,714
W
Chaac
12,793
2,440
0
7,575
14,838
16,126
0
5,057
9,391
0
88,155
L
Discordia
Fleischemann
Discordia
5,880
291
0
2,007
8,596
2,531
0
4,302
4,294
62,314
954
W
Cerberus
10,848
1,110
1,654
4,600
14,387
11,515
0
4,172
10,149
37,025
1,483
L
4,530
1,492
0
1,219
14,392
5,797
0
4,827
9,385
0
61,588
L
Kuzenbo
ThiccGinga
Kuzenbo
6,223
2,177
0
3,740
12,286
10,951
0
662
10,782
35,053
2,366
W
Apollo
Toke_Brah
Apollo
5,797
3,513
0
4,410
12,757
5,152
304
1,330
11,427
0
64,034
L
Athena
4,837
2,335
0
1,334
12,606
10,194
0
4,599
7,872
19,428
1,469
L
Ullr
itzen
Ullr
11,913
5,377
0
1,095
10,955
3,974
0
4,296
6,659
0
74,938
W
Kukulkan
xXpaukXx
Kukulkan
8,698
951
0
625
7,289
3,155
999
2,875
4,402
80,435
1,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,971
Gold Earned
43,879
434
Minions Killed
579
0
Camps Cleared
0
1,508,416
Distance Traveled
1,496,290
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,860
524
90
6
0
268,352
0
W
Chaac
9,776
652
164
11
0
295,871
0
L
Discordia
7,024
468
124
8
0
305,245
5
W
Cerberus
8,153
544
65
4
0
318,994
2
L
Ne Zha
6,943
463
93
6
0
327,729
0
L
Kuzenbo
7,173
478
76
5
0
278,371
0
W
Apollo
8,474
565
116
8
0
287,252
3
L
Athena
6,864
458
35
2
0
310,378
5
L
Ullr
7,967
531
106
7
0
286,693
2
W
Kukulkan
9,616
641
144
10
0
325,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role