Player Matchup

Scylla
Scylla
Bronze III
DrnkUpButtercup
Scylla
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,446 MMR
Solo
Izanami
Izanami
Silver I
ezr2sa
Izanami
Silver I
Level 155
God Stats
0W - 1L
1,743 SR
Queue Stats
218W - 224L
1,523 MMR
Party 1
Bacchus
Bacchus
Gold V
vIRL Assasin
Bacchus
Gold V
Level 64
God Stats
0W - 5L
1,506 SR
Queue Stats
257W - 282L
1,353 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 123
1,583 SR
1,441 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 123
1,573 SR
1,465 MMR
Baron Samedi
Baron Samedi
Bronze III
MannyV
Baron Samedi
Bronze III
Level 158
God Stats
1W - 0L
1,707 SR
Queue Stats
3W - 0L
1,500 MMR
Party 2
Charon
Charon
Bronze III
Pezzadapeda
Charon
Bronze III
Level 92
God Stats
1W - 0L
1,512 SR
Queue Stats
1W - 0L
1,500 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Vangara
Sun Wukong
Bronze III
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
10,404
694
8,835
15,114
5,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
ezr2sa
Izanami
15
1 / 4 / 2
9,941
663
6,310
17,304
6,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
vIRL Assasin
Bacchus
15
0 / 5 / 2
9,214
614
14,471
21,192
24,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesAresBake KujiraKaliThoth

VS

Bans
Maman BrigitteDanzaburouErlang ShenNeithVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MannyV
Baron Samedi
18
6 / 2 / 6
12,247
816
20,243
16,112
9,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
17
5 / 1 / 7
11,770
785
17,153
17,935
16,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Vangara
Sun Wukong
17
1 / 0 / 8
10,674
712
11,731
15,831
12,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
3
Kills
12
12
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Baron Samedi
MannyV
Baron Samedi
6
2
6
4.5
W
Charon
5
1
7
8.5
W
Sun Wukong
Vangara
Sun Wukong
1
0
8
5
L
Izanami
ezr2sa
Izanami
1
4
2
0.5
L
Bacchus
vIRL Assasin
Bacchus
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,616
Damage
49,127
53,610
Taken
49,878
36,759
Mitigated
37,945
8,526
Healing
15,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,835
749
0
3,069
15,114
5,734
0
10,106
4,406
39,353
0
W
Baron Samedi
MannyV
Baron Samedi
20,243
1,265
2,181
6,704
16,112
9,283
1,071
8,700
6,980
73,221
609
W
Charon
17,153
2,707
0
4,239
17,935
16,186
468
6,795
10,685
46,817
4,865
W
Sun Wukong
Vangara
Sun Wukong
11,731
1,608
0
2,804
15,831
12,476
610
6,022
9,221
0
47,738
L
Izanami
ezr2sa
Izanami
6,310
4,114
0
2,465
17,304
6,836
0
11,087
5,699
0
56,097
L
Bacchus
vIRL Assasin
Bacchus
14,471
860
0
2,992
21,192
24,189
0
13,225
7,155
26,335
1,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,559
Gold Earned
34,691
194
Minions Killed
218
0
Camps Cleared
0
788,906
Distance Traveled
899,313
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,404
694
72
5
0
257,348
0
W
Baron Samedi
12,247
816
103
7
0
287,559
0
W
Charon
11,770
785
63
4
0
283,644
2
W
Sun Wukong
10,674
712
52
3
0
328,110
0
L
Izanami
9,941
663
99
7
0
253,565
1
L
Bacchus
9,214
614
23
2
0
277,993
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role