Player Matchup

Sol
Sol
Louie3kk
Sol
Level 43
God Stats
5W - 2L
1,685 SR
Queue Stats
34W - 36L
1,396 Elo+
Party 1
Neith
Neith
Qysri
Neith
Level 19
God Stats
14W - 14L
1,535 SR
Queue Stats
30W - 29L
1,422 Elo+
Party 1
Mulan
Mulan
Sexville
Mulan
Level 23
God Stats
2W - 0L
1,731 SR
Queue Stats
2W - 0L
1,648 Elo+
Party 1
Team Averages
Level 28
1,650 SR
1,489 Elo+

VS

Team Averages
Level 43
1,557 SR
1,387 Elo+
Discordia
Discordia
Dianphysics
Discordia
Level 46
God Stats
68W - 58L
1,536 SR
Queue Stats
174W - 179L
1,385 Elo+
Party 2
Fenrir
Fenrir
MusicPhysics520
Fenrir
Level 49
God Stats
8W - 9L
1,418 SR
Queue Stats
178W - 182L
1,397 Elo+
Party 2
Cthulhu
Cthulhu
RedXXReaper18
Cthulhu
Level 35
God Stats
1W - 1L
1,716 SR
Queue Stats
38W - 36L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 8
10,891
778
10,652
11,424
4,839
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
Qysri
Neith
15
1 / 1 / 12
10,091
721
8,178
10,696
4,896
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mulan
Sexville
Mulan
16
7 / 4 / 8
11,034
788
15,569
15,699
13,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dianphysics
Discordia
14
0 / 5 / 5
8,777
627
11,117
10,430
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 3 / 1
10,613
758
5,641
13,845
6,742
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
13
1 / 7 / 4
8,667
619
7,346
17,258
20,516
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
15
Kills
8
8
Deaths
15
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
Dianphysics
Discordia
0
5
5
0.5
W
7
3
8
3.67
L
7
3
1
2.5
W
Neith
Qysri
Neith
1
1
12
7
L
Cthulhu
1
7
4
0.43
W
Mulan
Sexville
Mulan
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,399
Damage
24,104
37,819
Taken
41,533
23,435
Mitigated
30,846
13,795
Healing
3,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Dianphysics
Discordia
11,117
77
0
2,395
10,430
3,588
0
2,654
7,533
33,241
0
W
10,652
2,672
207
3,290
11,424
4,839
1,905
6,436
4,988
34,233
0
L
5,641
854
0
887
13,845
6,742
0
2,424
10,997
0
27,464
W
Neith
Qysri
Neith
8,178
3,548
0
4,990
10,696
4,896
686
6,470
4,226
0
37,903
L
Cthulhu
7,346
242
41
0
17,258
20,516
0
5,927
10,752
21,758
190
W
Mulan
Sexville
Mulan
15,569
1,721
395
4,913
15,699
13,700
54
5,391
10,308
0
43,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
28,057
171
Minions Killed
111
0
Camps Cleared
0
740,114
Distance Traveled
767,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,777
627
46
3
0
241,041
0
W
Sol
10,891
778
38
3
0
247,423
0
L
Fenrir
10,613
758
27
2
0
296,250
0
W
Neith
10,091
721
70
5
0
241,811
0
L
Cthulhu
8,667
619
38
3
0
230,609
0
W
Mulan
11,034
788
63
5
0
250,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role