Player Matchup

Janus
Janus
BADNOTG00D
Janus
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 33L
1,715 Elo+
Solo
Arachne
Arachne
Djmeess
Arachne
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,494 Elo+
Party 2
Bellona
Bellona
Germiz
Bellona
Level 83
God Stats
0W - 1L
1,694 SR
Queue Stats
32W - 30L
1,660 Elo+
Party 1
Horus
Horus
LunarLarry
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,495 Elo+
Party 2
Ares
Ares
SeakSolid
Ares
Level 67
God Stats
2W - 1L
1,822 SR
Queue Stats
45W - 34L
1,616 Elo+
Party 1
Team Averages
Level 72
1,603 SR
1,596 Elo+

VS

Team Averages
Level 57
1,635 SR
1,578 Elo+
Loki
Loki
FirstTryGamer
Loki
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
38W - 21L
1,744 Elo+
Party 4
Cthulhu
Cthulhu
PaulNegus
Cthulhu
Level 61
God Stats
29W - 26L
1,399 SR
Queue Stats
92W - 95L
1,555 Elo+
Party 4
Bakasura
Bakasura
SoulHandsome
Bakasura
Level 46
God Stats
9W - 3L
1,767 SR
Queue Stats
71W - 51L
1,554 Elo+
Solo
Ullr
Ullr
Yellowjellomello
Ullr
Level 87
God Stats
16W - 9L
1,764 SR
Queue Stats
178W - 151L
1,522 Elo+
Party 3
Agni
Agni
pinoythaboi
Agni
Level 25
God Stats
25W - 6L
1,746 SR
Queue Stats
187W - 154L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 3 / 0
5,459
496
1,751
5,796
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
Djmeess
Arachne
9
1 / 3 / 1
5,256
478
5,326
10,532
4,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Germiz
Bellona
11
1 / 3 / 1
5,751
523
5,295
9,374
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
8
0 / 3 / 0
4,641
422
2,285
8,291
6,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ares
8
1 / 4 / 2
4,995
454
5,663
9,035
6,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 2
6,691
608
3,342
6,740
3,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
PaulNegus
Cthulhu
10
4 / 0 / 7
6,074
552
5,955
7,441
6,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
SoulHandsome
Bakasura
12
5 / 0 / 5
6,916
629
3,599
10,723
5,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 1 / 6
6,650
605
4,186
6,461
2,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 1 / 2
6,383
580
6,778
4,633
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
15
16
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Janus
0
3
0
0
L
Arachne
Djmeess
Arachne
1
3
1
0.5
W
3
1
2
4
L
Bellona
Germiz
Bellona
1
3
1
0.5
L
Horus
0
3
0
0
W
Cthulhu
PaulNegus
Cthulhu
4
0
7
7.5
L
Ares
1
4
2
0.5
W
Bakasura
SoulHandsome
Bakasura
5
0
5
7.5
W
0
1
6
3
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,320
Damage
23,860
43,028
Taken
35,998
24,716
Mitigated
19,343
9,370
Healing
8,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
1,751
0
0
488
5,796
2,010
0
3,407
2,162
35,782
0
L
Arachne
Djmeess
Arachne
5,326
3,858
0
3,333
10,532
4,080
0
2,674
7,634
0
35,543
W
3,342
677
0
1,531
6,740
3,086
0
964
5,697
0
37,516
L
Bellona
Germiz
Bellona
5,295
1,382
0
2,538
9,374
5,598
0
2,014
7,111
0
45,559
L
Horus
2,285
1,170
190
1,673
8,291
6,169
0
1,721
6,544
0
22,301
W
Cthulhu
PaulNegus
Cthulhu
5,955
864
187
1,769
7,441
6,856
0
1,593
5,624
26,951
1,415
L
Ares
5,663
185
0
1,148
9,035
6,859
0
2,242
6,551
15,907
959
W
Bakasura
SoulHandsome
Bakasura
3,599
2,493
0
2,749
10,723
5,124
1,164
1,043
9,457
0
41,209
W
4,186
1,587
0
762
6,461
2,639
0
994
5,432
0
57,266
W
6,778
744
0
1,275
4,633
1,638
0
1,731
2,636
40,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,102
Gold Earned
32,714
254
Minions Killed
385
0
Camps Cleared
0
1,126,109
Distance Traveled
1,173,226
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,459
496
75
7
0
226,416
1
L
Arachne
5,256
478
55
5
0
260,594
0
W
Loki
6,691
608
64
6
0
224,748
0
L
Bellona
5,751
523
71
6
0
226,789
0
L
Horus
4,641
422
32
3
0
187,527
0
W
Cthulhu
6,074
552
36
3
0
234,964
2
L
Ares
4,995
454
21
2
0
224,783
0
W
Bakasura
6,916
629
90
8
0
268,341
0
W
Ullr
6,650
605
110
10
0
223,654
2
W
Agni
6,383
580
85
8
0
221,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role