Player Matchup

Olorun
Olorun
Amphabulous7
Olorun
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 2L
1,467 Elo+
Party 2
Heimdallr
Heimdallr
FinDaHuman
Heimdallr
Level 68
God Stats
3W - 1L
1,698 SR
Queue Stats
34W - 28L
1,612 Elo+
Party 2
Bellona
Bellona
SeaBlasty
Bellona
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 63L
1,595 Elo+
Party 2
Team Averages
Level 68
1,566 SR
1,558 Elo+

VS

Team Averages
Level 33
1,531 SR
1,492 Elo+
Apollo
Apollo
ThikkMattress
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Tsair
Ao Kuang
Level 67
God Stats
3W - 3L
1,458 SR
Queue Stats
9W - 11L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
doevampttv
Cthulhu
Level 26
God Stats
10W - 9L
1,635 SR
Queue Stats
10W - 11L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
7 / 0 / 10
9,022
902
8,534
5,490
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
FinDaHuman
Heimdallr
14
5 / 0 / 11
8,804
880
10,439
6,162
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
SeaBlasty
Bellona
14
5 / 0 / 12
8,886
889
13,074
12,163
13,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 0
5,850
585
3,321
10,490
4,053
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
Tsair
Ao Kuang
11
0 / 5 / 0
6,549
655
6,076
13,731
6,275
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
doevampttv
Cthulhu
11
0 / 4 / 0
6,174
617
5,802
11,367
8,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
0
17
Kills
0
0
Deaths
17
33
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
7
0
10
12
W
Heimdallr
FinDaHuman
Heimdallr
5
0
11
10.5
W
Bellona
SeaBlasty
Bellona
5
0
12
11
L
0
8
0
0
L
Ao Kuang
Tsair
Ao Kuang
0
5
0
0
L
Cthulhu
doevampttv
Cthulhu
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,047
Damage
15,199
23,815
Taken
35,588
18,849
Mitigated
18,507
7,545
Healing
2,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
8,534
4,528
450
1,132
5,490
2,451
1,266
2,798
2,444
36,960
754
W
Heimdallr
FinDaHuman
Heimdallr
10,439
6,273
0
2,055
6,162
2,741
761
4,068
1,880
0
38,776
W
Bellona
SeaBlasty
Bellona
13,074
4,446
0
3,908
12,163
13,657
462
4,029
7,824
495
35,945
L
3,321
1,655
0
396
10,490
4,053
0
2,476
7,841
0
9,087
L
Ao Kuang
Tsair
Ao Kuang
6,076
1,599
0
1,994
13,731
6,275
0
1,210
11,977
23,185
1,528
L
Cthulhu
doevampttv
Cthulhu
5,802
167
319
110
11,367
8,179
0
5,217
5,914
15,377
422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,712
Gold Earned
18,573
157
Minions Killed
83
0
Camps Cleared
0
574,341
Distance Traveled
528,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,022
902
63
6
0
171,014
0
W
Heimdallr
8,804
880
59
6
0
181,709
0
W
Bellona
8,886
889
35
4
0
221,618
0
L
Apollo
5,850
585
14
1
0
156,231
0
L
Ao Kuang
6,549
655
46
5
0
210,467
0
L
Cthulhu
6,174
617
23
2
0
162,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role