Player Matchup

Chaac
Chaac
BigBoy011
Chaac
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,389 Elo+
Party 2
Fafnir
Fafnir
ExtraSolidSnake
Fafnir
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,449 Elo+
Party 2
Hachiman
Hachiman
ProdigiousTime
Hachiman
Level 24
God Stats
1W - 1L
1,796 SR
Queue Stats
25W - 14L
1,392 Elo+
Party 2
Zeus
Zeus
UmbralChill
Zeus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,265 Elo+
Party 2
Mercury
Mercury
Wasabi20
Mercury
Level 129
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 23L
1,350 Elo+
Party 2
Team Averages
Level 89
1,559 SR
1,369 Elo+

VS

Team Averages
Level 120
1,640 SR
1,593 Elo+
Bacchus
Bacchus
Brizzy135
Bacchus
Level 121
God Stats
4W - 6L
1,719 SR
Queue Stats
369W - 329L
1,528 Elo+
Solo
Nu Wa
Nu Wa
C3ltics33Fan
Nu Wa
Level 127
God Stats
5W - 6L
1,727 SR
Queue Stats
72W - 68L
1,632 Elo+
Party 1
Kali
Kali
DrogonDatDragon
Kali
Level 126
God Stats
3W - 1L
1,535 SR
Queue Stats
203W - 165L
1,557 Elo+
Solo
Hou Yi
Hou Yi
JehovaLitness
Hou Yi
Level 97
God Stats
2W - 4L
1,500 SR
Queue Stats
31W - 23L
1,634 Elo+
Party 1
Horus
Horus
WhereDuhWataAt
Horus
Level 127
God Stats
3W - 1L
1,718 SR
Queue Stats
77W - 75L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BigBoy011
Chaac
14
0 / 4 / 0
8,441
469
6,094
19,025
10,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 0
8,101
450
4,818
14,998
18,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
11
0 / 7 / 1
7,249
403
6,854
11,765
4,772
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 5 / 0
8,262
459
4,742
10,706
3,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Wasabi20
Mercury
15
2 / 3 / 1
8,394
466
5,010
15,347
5,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brizzy135
Bacchus
14
2 / 2 / 11
8,883
494
7,472
17,943
21,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 8
10,649
592
10,932
6,498
3,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
8 / 0 / 4
11,362
631
11,376
20,365
10,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 8
10,103
561
7,148
6,021
3,245
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 0 / 6
11,752
653
11,425
14,528
16,185
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
3
Kills
21
21
Deaths
3
2
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Chaac
BigBoy011
Chaac
0
4
0
0
W
Bacchus
Brizzy135
Bacchus
2
2
11
3.75
W
3
1
8
7
W
8
0
4
10
L
1
2
0
0.5
W
4
0
8
8
L
Hachiman
0
7
1
0.07
L
0
5
0
0
L
Mercury
Wasabi20
Mercury
2
3
1
0.83
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,518
Damage
48,353
71,841
Taken
65,355
43,488
Mitigated
53,805
13,146
Healing
26,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
BigBoy011
Chaac
6,094
829
0
4,781
19,025
10,596
0
1,709
16,574
0
64,721
W
Bacchus
Brizzy135
Bacchus
7,472
1,119
0
2,887
17,943
21,068
168
3,839
14,104
24,615
0
W
10,932
1,436
0
929
6,498
3,026
859
1,044
5,454
91,200
1,623
W
11,376
6,347
0
12,872
20,365
10,281
857
2,737
17,628
0
116,268
L
4,818
1,092
307
5,126
14,998
18,450
0
3,914
10,860
22,711
0
W
7,148
2,376
0
2,789
6,021
3,245
1,250
927
5,094
0
77,265
L
Hachiman
6,854
4,409
0
991
11,765
4,772
0
3,893
7,872
0
49,356
L
4,742
1,112
0
1,019
10,706
3,936
216
3,553
7,153
64,233
0
L
Mercury
Wasabi20
Mercury
5,010
2,651
0
922
15,347
5,734
0
5,524
9,823
0
78,321
W
11,425
3,712
935
6,226
14,528
16,185
391
1,013
13,515
0
97,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,447
Gold Earned
52,749
461
Minions Killed
616
0
Camps Cleared
0
1,626,931
Distance Traveled
1,893,202
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,441
469
125
7
0
315,339
1
W
Bacchus
8,883
494
23
1
0
387,504
7
W
Nu Wa
10,649
592
139
8
0
352,266
2
W
Kali
11,362
631
185
10
0
461,050
0
L
Fafnir
8,101
450
21
1
0
329,935
0
W
Hou Yi
10,103
561
128
7
0
357,537
0
L
Hachiman
7,249
403
74
4
0
293,129
0
L
Zeus
8,262
459
116
6
0
271,323
0
L
Mercury
8,394
466
125
7
0
417,205
0
W
Horus
11,752
653
141
8
0
334,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role