Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
DarkMakar
Scylla
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,424 Elo+
Solo
Anhur
Anhur
I Mail Vote
Anhur
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 183L
1,459 Elo+
Solo
Ymir
Ymir
Krustoleum777
Ymir
Level 129
God Stats
4W - 5L
1,696 SR
Queue Stats
83W - 129L
1,345 Elo+
Party 1
Sun Wukong
Sun Wukong
War Confliction
Sun Wukong
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 66L
1,347 Elo+
Party 1
Team Averages
Level 84
1,539 SR
1,415 Elo+

VS

Team Averages
Level 119
1,560 SR
1,566 Elo+
Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Fesla
Chaac
Level 119
God Stats
2W - 4L
1,801 SR
Queue Stats
153W - 125L
1,669 Elo+
Solo
Surtr
Surtr
LordAsim
Surtr
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
613W - 594L
1,571 Elo+
Solo
Danzaburou
Danzaburou
MunaValgeke
Danzaburou
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
121W - 122L
1,479 Elo+
Solo
Cerberus
Cerberus
OmbraSpettrale
Cerberus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 2 / 3
7,447
677
4,450
10,639
10,628
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
DarkMakar
Scylla
14
1 / 2 / 2
7,551
686
10,400
7,055
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 3
6,523
593
3,929
6,252
2,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 2 / 2
8,033
730
6,732
17,593
16,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sun Wukong
War Confliction
Sun Wukong
15
2 / 3 / 2
7,926
721
10,352
14,024
16,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 1 / 5
8,713
792
12,180
6,475
3,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
Fesla
Chaac
17
4 / 3 / 7
9,790
890
18,002
15,944
14,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Surtr
LordAsim
Surtr
5
0 / 0 / 0
6,048
550
0
0
0
Danzaburou
MunaValgeke
Danzaburou
16
3 / 1 / 7
9,231
839
10,166
6,514
3,875
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
16
2 / 1 / 8
9,256
841
7,111
18,303
15,818
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
4
Kills
12
12
Deaths
6
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
2
3
0.75
W
Ra
 
Ra
3
1
5
5.5
L
Scylla
DarkMakar
Scylla
1
2
2
1
W
Chaac
Fesla
Chaac
4
3
7
2.5
L
0
3
3
0.5
L
1
2
2
1
W
Surtr
LordAsim
Surtr
0
0
0
0
W
Danzaburou
MunaValgeke
Danzaburou
3
1
7
6.5
W
Cerberus
2
1
8
6
L
Sun Wukong
War Confliction
Sun Wukong
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,863
Damage
47,459
55,563
Taken
47,236
48,900
Mitigated
37,909
21,987
Healing
24,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,450
2,066
5,195
4,062
10,639
10,628
0
3,908
6,471
1,363
9,209
W
Ra
 
Ra
12,180
673
8,867
3,112
6,475
3,559
33
1,760
4,526
30,025
206
L
Scylla
DarkMakar
Scylla
10,400
954
225
1,003
7,055
2,915
0
1,463
5,592
26,011
0
W
Chaac
Fesla
Chaac
18,002
2,216
463
4,705
15,944
14,657
63
5,310
10,342
0
34,439
L
3,929
1,629
1,086
474
6,252
2,200
0
729
5,523
0
9,393
L
6,732
914
1,442
5,742
17,593
16,262
0
6,040
11,294
15,153
0
W
Surtr
LordAsim
Surtr
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
MunaValgeke
Danzaburou
10,166
3,307
495
1,331
6,514
3,875
1,139
1,697
4,674
0
24,810
W
Cerberus
7,111
519
322
4,920
18,303
15,818
375
8,854
9,229
14,115
0
L
Sun Wukong
War Confliction
Sun Wukong
10,352
1,791
496
2,262
14,024
16,895
0
6,206
7,540
0
22,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,480
Gold Earned
43,038
111
Minions Killed
140
0
Camps Cleared
0
879,383
Distance Traveled
860,593
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,447
677
17
2
0
183,012
0
W
Ra
8,713
792
32
3
0
222,517
0
L
Scylla
7,551
686
45
4
0
201,546
0
W
Chaac
9,790
890
31
3
0
205,423
0
L
Anhur
6,523
593
18
2
0
98,382
0
L
Ymir
8,033
730
8
1
0
192,309
0
W
Surtr
6,048
550
0
0
0
0
0
W
Danzaburou
9,231
839
58
5
0
214,985
2
W
Cerberus
9,256
841
19
2
0
217,668
0
L
Sun Wukong
7,926
721
23
2
0
204,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role