Player Matchup

Eset
Eset
AGermanWord
Eset
Level 149
God Stats
3W - 0L
1,823 SR
Queue Stats
60W - 50L
1,591 Elo+
Party 1
Zeus
Zeus
MrBookies7151
Zeus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 137L
1,490 Elo+
Solo
Hades
Hades
SquidgyFrogg5500
Hades
Level 128
God Stats
3W - 0L
1,716 SR
Queue Stats
62W - 65L
1,580 Elo+
Solo
Cthulhu
Cthulhu
camo2510
Cthulhu
Level 107
God Stats
2W - 1L
1,715 SR
Queue Stats
26W - 16L
1,587 Elo+
Party 1
Lancelot
Lancelot
energyo40
Lancelot
Level 159
God Stats
7W - 7L
1,500 SR
Queue Stats
578W - 620L
1,524 Elo+
Solo
Team Averages
Level 134
1,651 SR
1,554 Elo+

VS

Team Averages
Level 136
1,500 SR
1,556 Elo+
Olorun
Olorun
Dayuum_Daniel
Olorun
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 76L
1,536 Elo+
Solo
Bellona
Bellona
Goldi
Bellona
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 45L
1,616 Elo+
Solo
Fenrir
Fenrir
Imyrfather7951
Fenrir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,403 Elo+
Party 2
Nu Wa
Nu Wa
Intromic
Nu Wa
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 20L
1,659 Elo+
Solo
Pele
Pele
Montage247
Pele
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 53L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 12
9,324
932
9,789
7,331
4,560
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 14
9,265
927
16,541
7,176
4,662
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

15
5 / 1 / 14
9,215
922
9,077
12,969
16,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
camo2510
Cthulhu
12
0 / 2 / 13
7,978
798
6,770
12,738
13,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
energyo40
Lancelot
16
7 / 3 / 9
9,641
964
16,421
11,332
6,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
7,075
708
5,390
10,301
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Goldi
Bellona
13
0 / 4 / 4
7,423
742
11,390
21,625
16,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 3
8,143
814
4,170
11,913
8,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
Intromic
Nu Wa
14
3 / 4 / 3
8,182
818
9,437
9,772
3,780
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 5 / 3
7,286
729
8,072
10,888
8,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
22
20
Kills
7
7
Deaths
20
62
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
1
12
10
L
0
5
2
0.2
L
Bellona
Goldi
Bellona
0
4
4
0.5
L
3
2
3
2.25
L
Nu Wa
Intromic
Nu Wa
3
4
3
1.13
L
1
5
3
0.5
W
4
0
14
11
W
5
1
14
12
W
Cthulhu
camo2510
Cthulhu
0
2
13
3.25
W
Lancelot
energyo40
Lancelot
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,598
Damage
38,459
51,546
Taken
64,499
46,919
Mitigated
41,834
18,907
Healing
19,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,789
670
3,203
1,175
7,331
4,560
1,383
2,147
5,007
17,234
0
L
5,390
2,257
4,993
2,274
10,301
4,736
644
7,254
3,047
12,241
0
L
Bellona
Goldi
Bellona
11,390
1,583
463
7,168
21,625
16,527
0
12,439
9,186
0
24,873
L
4,170
488
614
1,176
11,913
8,265
127
7,766
4,147
0
5,793
L
Nu Wa
Intromic
Nu Wa
9,437
1,919
615
1,542
9,772
3,780
478
7,532
2,240
21,800
0
L
8,072
1,574
396
550
10,888
8,526
668
5,752
5,136
0
13,485
W
16,541
1,421
1,682
1,216
7,176
4,662
1,684
1,428
5,392
28,563
731
W
9,077
619
1,697
4,883
12,969
16,893
738
5,590
7,254
19,938
342
W
Cthulhu
camo2510
Cthulhu
6,770
361
1,087
2,727
12,738
13,917
525
3,232
9,328
14,391
1,397
W
Lancelot
energyo40
Lancelot
16,421
2,348
0
1,237
11,332
6,887
1,114
2,430
8,728
0
35,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,423
Gold Earned
38,109
131
Minions Killed
88
0
Camps Cleared
0
1,068,306
Distance Traveled
930,313
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,324
932
17
2
0
215,642
0
L
Olorun
7,075
708
15
2
0
161,333
0
L
Bellona
7,423
742
32
3
0
208,414
0
L
Fenrir
8,143
814
3
0
0
192,300
0
L
Nu Wa
8,182
818
23
2
0
172,723
0
L
Pele
7,286
729
15
2
0
195,543
0
W
Zeus
9,265
927
26
3
0
212,003
0
W
Hades
9,215
922
29
3
0
194,360
0
W
Cthulhu
7,978
798
18
2
0
213,240
0
W
Lancelot
9,641
964
41
4
0
233,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role