Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Nenenenoso
Thanatos
Level 108
God Stats
1W - 3L
1,164 SR
Queue Stats
50W - 64L
1,306 Elo+
Solo
Guan Yu
Guan Yu
SonOfAedra
Guan Yu
Level 125
God Stats
6W - 0L
1,602 SR
Queue Stats
239W - 222L
1,435 Elo+
Solo
Kukulkan
Kukulkan
Str8Don
Kukulkan
Level 24
God Stats
2W - 3L
1,270 SR
Queue Stats
97W - 118L
1,406 Elo+
Solo
Anhur
Anhur
z_CUTTHR0AT_z
Anhur
Level 83
God Stats
5W - 4L
1,711 SR
Queue Stats
296W - 306L
1,472 Elo+
Solo
Team Averages
Level 88
1,449 SR
1,424 Elo+

VS

Team Averages
Level 51
1,540 SR
1,473 Elo+
Nu Wa
Nu Wa
BornProdigy1206
Nu Wa
Level 68
God Stats
3W - 1L
1,838 SR
Queue Stats
42W - 36L
1,515 Elo+
Party 1
Sylvanus
Sylvanus
JDOT GAMBINO
Sylvanus
Level 29
God Stats
1W - 2L
1,282 SR
Queue Stats
93W - 111L
1,387 Elo+
Party 2
Xbalanque
Xbalanque
ZOEHITTA083
Xbalanque
Level 44
God Stats
0W - 4L
1,257 SR
Queue Stats
190W - 170L
1,408 Elo+
Party 2
Gilgamesh
Gilgamesh
Zabuza_I-_-I
Gilgamesh
Level 29
God Stats
1W - 1L
1,824 SR
Queue Stats
50W - 51L
1,532 Elo+
Party 1
Jing Wei
Jing Wei
xBanditsSecret
Jing Wei
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
18
1 / 2 / 30
12,035
802
9,885
22,156
29,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Nenenenoso
Thanatos
16
6 / 3 / 12
10,758
717
15,310
15,438
6,963
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
SonOfAedra
Guan Yu
17
2 / 4 / 20
10,186
679
8,684
23,655
22,084
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Str8Don
Kukulkan
20
19 / 2 / 11
14,300
953
28,188
14,473
7,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
9 / 5 / 18
11,095
740
16,035
15,950
6,065
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 8
9,558
637
22,329
12,427
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
JDOT GAMBINO
Sylvanus
16
2 / 5 / 4
9,674
645
5,948
16,276
14,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
ZOEHITTA083
Xbalanque
18
6 / 9 / 6
11,048
737
23,622
15,921
6,779
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Zabuza_I-_-I
Gilgamesh
15
1 / 9 / 6
9,474
632
12,302
23,600
19,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
18
5 / 7 / 3
10,742
716
14,770
16,569
7,106
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
43
37
Kills
16
16
Deaths
37
91
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
2
30
8
L
2
7
8
0.86
L
Sylvanus
JDOT GAMBINO
Sylvanus
2
5
4
0.8
W
Thanatos
Nenenenoso
Thanatos
6
3
12
4
W
Guan Yu
SonOfAedra
Guan Yu
2
4
20
3
W
Kukulkan
Str8Don
Kukulkan
19
2
11
12.25
L
Xbalanque
ZOEHITTA083
Xbalanque
6
9
6
1
L
Gilgamesh
Zabuza_I-_-I
Gilgamesh
1
9
6
0.44
L
Jing Wei
5
7
3
0.93
W
9
5
18
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,102
Damage
78,971
91,672
Taken
84,793
71,468
Mitigated
53,582
52,132
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
9,885
2,288
4,285
7,977
22,156
29,312
166
7,819
13,432
18,839
0
L
22,329
7,660
342
1,004
12,427
5,275
0
7,947
4,480
33,409
381
L
Sylvanus
JDOT GAMBINO
Sylvanus
5,948
2,398
574
2,159
16,276
14,581
0
7,900
8,376
9,094
0
W
Thanatos
Nenenenoso
Thanatos
15,310
1,744
3,866
8,669
15,438
6,963
0
4,023
10,875
0
30,775
W
Guan Yu
SonOfAedra
Guan Yu
8,684
895
10,271
9,781
23,655
22,084
0
4,222
18,936
274
12,259
W
Kukulkan
Str8Don
Kukulkan
28,188
1,909
2,613
2,803
14,473
7,044
446
4,490
9,470
69,077
1,109
L
Xbalanque
ZOEHITTA083
Xbalanque
23,622
10,400
0
73
15,921
6,779
0
6,152
9,769
0
41,781
L
Gilgamesh
Zabuza_I-_-I
Gilgamesh
12,302
2,167
456
4,457
23,600
19,841
0
9,913
13,687
0
18,616
L
Jing Wei
14,770
10,800
884
2,912
16,569
7,106
0
6,279
10,290
0
26,948
W
16,035
11,901
1,074
793
15,950
6,065
0
5,772
9,562
0
31,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,374
Gold Earned
50,496
206
Minions Killed
116
0
Camps Cleared
0
1,360,045
Distance Traveled
1,183,331
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,035
802
21
1
0
282,721
0
L
Nu Wa
9,558
637
34
2
0
241,551
0
L
Sylvanus
9,674
645
10
1
0
195,362
0
W
Thanatos
10,758
717
38
3
0
287,957
2
W
Guan Yu
10,186
679
12
1
0
295,350
0
W
Kukulkan
14,300
953
102
7
0
276,172
0
L
Xbalanque
11,048
737
40
3
0
225,846
0
L
Gilgamesh
9,474
632
7
0
0
256,351
0
L
Jing Wei
10,742
716
25
2
0
264,221
0
W
Anhur
11,095
740
33
2
0
217,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role