Player Matchup

Ymir
Ymir
Bronze III
BryanSFK
Ymir
Bronze III
Level 140
God Stats
0W - 1L
1,472 SR
Queue Stats
10W - 11L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold V
DaWavy
Jing Wei
Gold V
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 58L
1,490 MMR
Party 1
Chang'e
Chang'e
Bronze III
FH THANAT0S
Chang'e
Bronze III
Level 198
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 9L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
WillyNeedsBlue
Ah Muzen Cab
Gold V
Level 107
God Stats
1W - 3L
1,425 SR
Queue Stats
52W - 50L
1,490 MMR
Party 1
Serqet
Serqet
Bronze III
pechuy99
Serqet
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 138
1,437 SR
1,496 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 141
1,612 SR
1,498 MMR
Sobek
Sobek
Bronze III
Beastmode43va
Sobek
Bronze III
Level 123
God Stats
1W - 1L
1,818 SR
Queue Stats
75W - 94L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
Ocsa123
Fenrir
Bronze III
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Bronze III
TheDecapitron
Amaterasu
Bronze III
Level 159
God Stats
3W - 2L
1,729 SR
Queue Stats
18W - 23L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
TheJoopse
Anhur
Bronze III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Kukulkan
Kukulkan
Gold III
Uncle Tubalcain
Kukulkan
Gold III
Level 139
God Stats
10W - 13L
1,514 SR
Queue Stats
39W - 47L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 4 / 1
8,162
453
6,803
17,366
16,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
DaWavy
Jing Wei
16
0 / 3 / 0
8,821
490
6,095
11,277
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
FH THANAT0S
Chang'e
15
1 / 3 / 0
8,204
456
12,211
16,137
9,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ah Muzen Cab
WillyNeedsBlue
Ah Muzen Cab
16
2 / 2 / 2
9,704
539
9,799
10,867
4,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
pechuy99
Serqet
13
1 / 5 / 1
7,303
406
5,001
14,579
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Bans
Bake KujiraAo KuangBellona

VS

Bans
LokiAresAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
7,677
427
8,364
18,521
20,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Ocsa123
Fenrir
18
7 / 1 / 5
10,157
564
11,366
14,573
8,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
TheDecapitron
Amaterasu
17
3 / 0 / 4
10,801
600
6,221
14,840
14,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
TheJoopse
Anhur
17
3 / 0 / 5
10,457
581
12,469
11,043
4,454
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
15
2 / 2 / 4
9,859
548
10,645
6,577
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
5
Kills
17
17
Deaths
5
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Ymir
1
4
1
0.38
L
Jing Wei
DaWavy
Jing Wei
0
3
0
0
L
Chang'e
FH THANAT0S
Chang'e
1
3
0
0.33
W
Fenrir
Ocsa123
Fenrir
7
1
5
9.5
W
Amaterasu
TheDecapitron
Amaterasu
3
0
4
5
W
Anhur
TheJoopse
Anhur
3
0
5
5.5
W
Kukulkan
2
2
4
2
L
Ah Muzen Cab
WillyNeedsBlue
Ah Muzen Cab
2
2
2
1.5
L
Serqet
pechuy99
Serqet
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,909
Damage
49,065
70,226
Taken
65,554
39,729
Mitigated
50,358
13,777
Healing
25,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,364
1,002
0
4,759
18,521
20,688
33
4,085
13,677
19,575
0
L
Ymir
6,803
1,359
0
2,851
17,366
16,635
0
4,698
12,232
36,119
0
L
Jing Wei
DaWavy
Jing Wei
6,095
5,067
0
1,969
11,277
3,091
415
1,555
9,500
0
90,221
L
Chang'e
FH THANAT0S
Chang'e
12,211
1,103
597
7,467
16,137
9,836
0
2,265
13,216
67,312
1,013
W
Fenrir
Ocsa123
Fenrir
11,366
3,897
0
8,424
14,573
8,130
323
1,661
12,627
0
87,977
W
Amaterasu
TheDecapitron
Amaterasu
6,221
2,012
0
5,401
14,840
14,045
0
8,410
5,628
0
83,796
W
Anhur
TheJoopse
Anhur
12,469
8,359
0
6,813
11,043
4,454
544
2,679
8,364
0
100,766
W
Kukulkan
10,645
209
0
215
6,577
3,041
1,176
992
5,469
78,926
1,081
L
Ah Muzen Cab
WillyNeedsBlue
Ah Muzen Cab
9,799
2,286
0
893
10,867
4,319
0
6,038
4,649
0
90,444
L
Serqet
pechuy99
Serqet
5,001
818
0
0
14,579
5,848
0
3,148
11,059
0
47,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,194
Gold Earned
48,951
510
Minions Killed
624
0
Camps Cleared
0
1,808,656
Distance Traveled
1,861,501
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,677
427
29
2
0
353,973
5
L
Ymir
8,162
453
37
2
0
329,431
8
L
Jing Wei
8,821
490
156
9
0
377,888
0
L
Chang'e
8,204
456
94
5
0
306,789
0
W
Fenrir
10,157
564
114
6
0
444,102
0
W
Amaterasu
10,801
600
152
8
0
362,740
0
W
Anhur
10,457
581
162
9
0
353,441
2
W
Kukulkan
9,859
548
167
9
0
347,245
1
L
Ah Muzen Cab
9,704
539
152
8
0
391,498
2
L
Serqet
7,303
406
71
4
0
403,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role