Player Matchup

Achilles
Achilles
Bronze III
DiegoCC
Achilles
Bronze III
Level 127
God Stats
0W - 1L
1,530 SR
Queue Stats
7W - 11L
1,534 MMR
Solo
Ravana
Ravana
Gold II
I SchatzY I
Ravana
Gold II
Level 219
God Stats
1W - 1L
1,500 SR
Queue Stats
361W - 364L
1,517 MMR
Solo
Rama
Rama
Gold IV
pajaropikon
Rama
Gold IV
Level 209
God Stats
7W - 9L
1,942 SR
Queue Stats
315W - 311L
1,520 MMR
Solo
Ares
Ares
Gold IV
plsdontbeatme
Ares
Gold IV
Level 87
God Stats
14W - 8L
1,869 SR
Queue Stats
265W - 277L
1,509 MMR
Solo
Hera
Hera
Gold III
plshold
Hera
Gold III
Level 67
God Stats
35W - 31L
1,468 SR
Queue Stats
218W - 229L
1,521 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,662 SR
1,520 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,532 SR
1,520 MMR
Vamana
Vamana
Silver I
FakeJK
Vamana
Silver I
Level 61
God Stats
2W - 0L
1,754 SR
Queue Stats
27W - 23L
1,502 MMR
Solo
Anhur
Anhur
Silver I
Honeybun1123
Anhur
Silver I
Level 87
God Stats
4W - 2L
1,421 SR
Queue Stats
32W - 17L
1,569 MMR
Party 1
Merlin
Merlin
Gold IV
TheLittleDip
Merlin
Gold IV
Level 64
God Stats
2W - 3L
1,485 SR
Queue Stats
46W - 56L
1,526 MMR
Solo
Set
Set
Gold V
Topman_6996
Set
Gold V
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
207W - 197L
1,499 MMR
Party 1
Athena
Athena
Silver I
XvLEMONPLEDGEvX
Athena
Silver I
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
118W - 128L
1,505 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DiegoCC
Achilles
12
1 / 0 / 0
5,846
531
6,346
12,989
11,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ravana
11
0 / 4 / 0
5,477
498
2,659
8,516
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 0
5,540
504
3,422
9,017
2,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 0
5,528
503
3,226
11,410
7,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
plshold
Hera
10
0 / 1 / 0
5,675
516
3,641
4,101
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KukulkanNe ZhaBastet

VS

Bans
Bake KujiraThothGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
FakeJK
Vamana
12
0 / 1 / 0
7,461
678
7,591
9,880
9,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 0 / 4
7,916
720
8,547
2,901
947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
10
0 / 0 / 2
5,885
535
4,203
4,923
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 0 / 4
7,245
659
5,003
10,158
5,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 0 / 6
6,311
574
2,900
9,375
8,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
12
12
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
DiegoCC
Achilles
1
0
0
1
W
Vamana
FakeJK
Vamana
0
1
0
0
W
4
0
4
6
L
Ravana
0
4
0
0
W
Merlin
0
0
2
1
W
6
0
4
8
W
2
0
6
5
L
0
3
0
0
L
0
4
0
0
L
Hera
plshold
Hera
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,294
Damage
28,244
46,033
Taken
37,237
25,736
Mitigated
25,888
13,747
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DiegoCC
Achilles
6,346
1,199
0
5,884
12,989
11,754
0
0
11,938
0
41,248
W
Vamana
FakeJK
Vamana
7,591
2,532
0
2,877
9,880
9,504
0
0
8,908
0
64,101
W
8,547
6,025
0
1,134
2,901
947
701
568
2,333
0
66,933
L
Ravana
2,659
510
0
3,289
8,516
3,130
0
1,571
6,856
0
41,681
W
Merlin
4,203
499
0
500
4,923
1,725
0
2,717
2,206
35,989
1,367
W
5,003
2,348
0
5,744
10,158
5,403
0
777
9,381
0
61,730
W
2,900
760
0
1,944
9,375
8,309
6
2,734
6,641
14,266
1,440
L
3,422
3,062
0
1,614
9,017
2,246
0
479
8,538
0
45,888
L
3,226
759
0
2,029
11,410
7,311
0
2,600
8,720
24,559
0
L
Hera
plshold
Hera
3,641
572
0
931
4,101
1,295
0
1,941
2,020
42,481
1,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,066
Gold Earned
34,818
337
Minions Killed
426
0
Camps Cleared
0
1,178,704
Distance Traveled
1,089,595
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,846
531
64
6
0
262,747
4
W
Vamana
7,461
678
113
10
0
200,411
0
W
Anhur
7,916
720
124
11
0
192,976
2
L
Ravana
5,477
498
84
8
0
258,062
0
W
Merlin
5,885
535
73
7
0
200,664
0
W
Set
7,245
659
100
9
0
249,028
1
W
Athena
6,311
574
16
1
0
246,516
4
L
Rama
5,540
504
95
9
0
210,389
1
L
Ares
5,528
503
25
2
0
214,696
0
L
Hera
5,675
516
69
6
0
232,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role