Player Matchup

Rama
Rama
Gold V
 
Rama
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
DailyPro
Bellona
Bronze III
Level 153
God Stats
1W - 0L
1,228 SR
Queue Stats
3W - 2L
1,546 MMR
Party 1
Kukulkan
Kukulkan
Silver II
LordFingolfin
Kukulkan
Silver II
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
38W - 43L
1,592 MMR
Party 2
Sobek
Sobek
Bronze III
MantraxJr
Sobek
Bronze III
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 37L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
SaiyansSoul
Ne Zha
Bronze III
Level 198
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,546 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 159
1,446 SR
1,537 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 127
1,413 SR
1,546 MMR
Merlin
Merlin
Bronze III
GGTG-Zero
Merlin
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,546 MMR
Solo
Osiris
Osiris
Silver II
Reaper2529
Osiris
Silver II
Level 128
God Stats
0W - 2L
1,244 SR
Queue Stats
28W - 23L
1,553 MMR
Solo
Nox
Nox
Bronze III
carlosmencia
Nox
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,546 MMR
Solo
Nemesis
Nemesis
Bronze III
l Xeruu l
Nemesis
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,538 MMR
Solo
Hachiman
Hachiman
Gold III
xFOCUSx33
Hachiman
Gold III
Level 161
God Stats
3W - 8L
1,319 SR
Queue Stats
54W - 58L
1,545 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
12 / 0 / 8
12,233
680
16,494
11,655
5,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
DailyPro
Bellona
16
5 / 0 / 4
10,969
609
14,661
19,684
25,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
LordFingolfin
Kukulkan
17
1 / 0 / 5
10,771
598
9,083
4,442
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
MantraxJr
Sobek
15
2 / 0 / 13
10,251
570
5,835
14,271
15,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
17
4 / 0 / 7
10,048
558
7,479
14,796
6,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
AchillesAthenaAo KuangMaman Brigitte

VS

Bans
ThanatosBake KujiraJanusErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GGTG-Zero
Merlin
11
0 / 9 / 0
6,831
380
3,191
11,086
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
Reaper2529
Osiris
15
0 / 4 / 0
9,216
512
11,481
25,188
33,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
0 / 2 / 0
8,710
484
3,724
10,557
4,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
l Xeruu l
Nemesis
11
0 / 5 / 0
6,997
389
6,959
15,348
6,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
xFOCUSx33
Hachiman
16
0 / 4 / 0
8,854
492
4,865
13,157
5,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
0
24
Kills
0
0
Deaths
24
37
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
12
0
8
16
W
Bellona
DailyPro
Bellona
5
0
4
7
L
Merlin
GGTG-Zero
Merlin
0
9
0
0
W
Kukulkan
LordFingolfin
Kukulkan
1
0
5
3.5
W
Sobek
MantraxJr
Sobek
2
0
13
8.5
L
Osiris
Reaper2529
Osiris
0
4
0
0
W
Ne Zha
4
0
7
7.5
L
0
2
0
0
L
Nemesis
l Xeruu l
Nemesis
0
5
0
0
L
Hachiman
xFOCUSx33
Hachiman
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,552
Damage
30,220
64,848
Taken
75,336
54,799
Mitigated
53,865
28,749
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
16,494
13,145
0
5,305
11,655
5,394
7,014
1,506
10,135
0
105,661
W
Bellona
DailyPro
Bellona
14,661
4,304
0
8,169
19,684
25,112
374
2,481
17,158
0
84,587
L
Merlin
GGTG-Zero
Merlin
3,191
99
0
0
11,086
3,334
117
1,515
9,571
30,771
0
W
Kukulkan
LordFingolfin
Kukulkan
9,083
1,890
0
666
4,442
2,486
410
598
3,796
103,186
1,259
W
Sobek
MantraxJr
Sobek
5,835
974
0
5,398
14,271
15,269
134
2,369
11,848
27,513
2,621
L
Osiris
Reaper2529
Osiris
11,481
4,155
0
8,321
25,188
33,999
0
3,666
21,522
1,418
83,891
W
Ne Zha
7,479
1,233
0
9,211
14,796
6,538
2,278
1,383
13,387
0
88,377
L
3,724
0
0
3,075
10,557
4,732
362
4,817
5,740
66,226
637
L
Nemesis
l Xeruu l
Nemesis
6,959
3,423
0
1,442
15,348
6,511
0
2,993
12,355
0
47,475
L
Hachiman
xFOCUSx33
Hachiman
4,865
2,418
0
4,138
13,157
5,289
280
1,572
11,585
0
85,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,272
Gold Earned
40,608
637
Minions Killed
553
0
Camps Cleared
0
1,938,645
Distance Traveled
1,705,568
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,233
680
167
9
0
361,465
0
W
Bellona
10,969
609
132
7
0
372,262
2
L
Merlin
6,831
380
39
2
0
319,122
7
W
Kukulkan
10,771
598
179
10
0
367,492
3
W
Sobek
10,251
570
32
2
0
418,004
0
L
Osiris
9,216
512
158
9
0
327,273
2
W
Ne Zha
10,048
558
127
7
0
419,422
1
L
Nox
8,710
484
144
8
0
349,040
0
L
Nemesis
6,997
389
67
4
0
402,793
2
L
Hachiman
8,854
492
145
8
0
307,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role