Player Matchup

Loki
Loki
Diamond II
 
Loki
Diamond II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Grandmaster
MidShoTzZ
Charon
Grandmaster
Level 216
God Stats
3W - 3L
1,500 SR
Queue Stats
307W - 221L
2,635 MMR
Party 2
Sobek
Sobek
Diamond II
Nryyy
Sobek
Diamond II
Level 283
God Stats
4W - 4L
1,737 SR
Queue Stats
113W - 103L
2,362 MMR
Solo
Chaac
Chaac
Grandmaster
Staakk
Chaac
Grandmaster
Level 87
God Stats
5W - 5L
1,527 SR
Queue Stats
572W - 554L
2,608 MMR
Party 2
Heimdallr
Heimdallr
Diamond II
scarexm
Heimdallr
Diamond II
Level 114
God Stats
7W - 5L
1,746 SR
Queue Stats
63W - 30L
2,510 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 163
1,602 SR
2,323 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 195
1,705 SR
2,482 MMR
Ratatoskr
Ratatoskr
Diamond II
FATUGLYLOSER
Ratatoskr
Diamond II
Level 192
God Stats
7W - 2L
1,829 SR
Queue Stats
136W - 112L
2,453 MMR
Party 1
Hachiman
Hachiman
Diamond V
SMspecify
Hachiman
Diamond V
Level 208
God Stats
21W - 13L
2,049 SR
Queue Stats
241W - 222L
2,188 MMR
Party 3
Thor
Thor
Grandmaster
Snaddy
Thor
Grandmaster
Level 206
God Stats
18W - 13L
1,879 SR
Queue Stats
419W - 308L
2,922 MMR
Solo
Kukulkan
Kukulkan
Diamond II
StepDentist
Kukulkan
Diamond II
Level 174
God Stats
19W - 13L
1,623 SR
Queue Stats
277W - 242L
2,396 MMR
Party 3
Hades
Hades
Diamond II
moviesstar
Hades
Diamond II
Level 195
God Stats
2W - 3L
1,143 SR
Queue Stats
136W - 112L
2,453 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
16
3 / 3 / 0
8,355
522
4,269
10,561
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
MidShoTzZ
Charon
17
1 / 3 / 1
9,277
580
6,582
12,420
6,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
Nryyy
Sobek
13
1 / 1 / 9
8,360
523
6,695
15,017
12,947
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
Staakk
Chaac
15
1 / 2 / 0
8,398
525
10,213
15,519
20,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
scarexm
Heimdallr
17
8 / 4 / 4
10,059
629
15,347
14,401
7,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
ThanatosSusanoVamanaAthena

VS

Bans
Ao KuangBake KujiraFenrirKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
FATUGLYLOSER
Ratatoskr
15
3 / 5 / 7
8,660
541
10,551
16,248
5,931
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
SMspecify
Hachiman
15
1 / 5 / 3
8,337
521
8,973
12,759
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
Snaddy
Thor
18
2 / 0 / 2
10,981
686
10,416
16,057
9,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
StepDentist
Kukulkan
17
4 / 1 / 2
10,825
677
7,503
6,272
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Hades
16
3 / 3 / 4
9,550
597
6,969
11,985
10,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
14
Kills
13
13
Deaths
14
14
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
3
0
1
W
Ratatoskr
FATUGLYLOSER
Ratatoskr
3
5
7
1.3
L
Charon
MidShoTzZ
Charon
1
3
1
0.5
L
Sobek
Nryyy
Sobek
1
1
9
5.5
W
Hachiman
SMspecify
Hachiman
1
5
3
0.5
W
Thor
Snaddy
Thor
2
0
2
3
L
Chaac
Staakk
Chaac
1
2
0
0.5
W
Kukulkan
StepDentist
Kukulkan
4
1
2
5
W
Hades
3
3
4
1.67
L
Heimdallr
scarexm
Heimdallr
8
4
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,106
Damage
44,412
67,918
Taken
63,321
50,446
Mitigated
33,652
21,757
Healing
22,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,269
592
0
4,431
10,561
3,873
0
2,358
8,203
0
79,378
W
Ratatoskr
FATUGLYLOSER
Ratatoskr
10,551
4,139
0
5,139
16,248
5,931
0
3,108
12,924
0
59,573
L
Charon
MidShoTzZ
Charon
6,582
379
0
2,185
12,420
6,399
0
4,080
8,340
74,658
3,710
L
Sobek
Nryyy
Sobek
6,695
713
0
4,644
15,017
12,947
0
4,943
10,074
27,721
1,905
W
Hachiman
SMspecify
Hachiman
8,973
5,414
0
3,995
12,759
4,892
0
1,911
10,844
0
76,346
W
Thor
Snaddy
Thor
10,416
3,254
0
5,579
16,057
9,460
828
432
14,806
0
108,850
L
Chaac
Staakk
Chaac
10,213
1,594
0
5,823
15,519
20,150
0
690
14,829
0
72,852
W
Kukulkan
StepDentist
Kukulkan
7,503
554
0
750
6,272
2,652
618
3,018
3,080
91,917
0
W
Hades
6,969
1,682
815
5,952
11,985
10,717
0
3,866
8,075
45,728
0
L
Heimdallr
scarexm
Heimdallr
15,347
9,564
0
4,674
14,401
7,077
259
2,744
11,657
0
104,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,449
Gold Earned
48,353
591
Minions Killed
624
0
Camps Cleared
0
1,696,810
Distance Traveled
1,763,150
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,355
522
123
8
0
401,934
0
W
Ratatoskr
8,660
541
84
5
0
363,493
0
L
Charon
9,277
580
161
10
0
327,794
0
L
Sobek
8,360
523
33
2
0
365,904
3
W
Hachiman
8,337
521
116
7
0
340,759
1
W
Thor
10,981
686
182
11
0
311,145
1
L
Chaac
8,398
525
117
7
0
305,315
0
W
Kukulkan
10,825
677
172
11
0
374,154
0
W
Hades
9,550
597
70
4
0
373,599
2
L
Heimdallr
10,059
629
157
10
0
295,863
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role