Player Matchup

Jing Wei
Jing Wei
Jamman123Jello
Jing Wei
Level 81
God Stats
15W - 13L
1,207 SR
Queue Stats
67W - 69L
1,286 Elo+
Party 1
Lancelot
Lancelot
Ksuke0115
Lancelot
Level 180
God Stats
14W - 5L
1,612 SR
Queue Stats
85W - 86L
1,299 Elo+
Party 1
Baron Samedi
Baron Samedi
Miku_kanoko_waif
Baron Samedi
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 89L
1,539 Elo+
Solo
Tiamat
Tiamat
SlyveonLove
Tiamat
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,270 Elo+
Party 1
Loki
Loki
xJHAYx81x
Loki
Level 155
God Stats
25W - 32L
1,390 SR
Queue Stats
455W - 463L
1,490 Elo+
Solo
Team Averages
Level 136
1,442 SR
1,377 Elo+

VS

Team Averages
Level 92
1,483 SR
1,462 Elo+
Loki
Loki
ASRENZO237
Loki
Level 104
God Stats
55W - 67L
1,413 SR
Queue Stats
417W - 417L
1,459 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ChaoticCrow
Morgan Le Fay
Level 86
God Stats
2W - 1L
1,418 SR
Queue Stats
2W - 1L
1,376 Elo+
Solo
Khepri
Khepri
JMRBallack
Khepri
Level 109
God Stats
38W - 39L
1,337 SR
Queue Stats
404W - 381L
1,451 Elo+
Solo
Surtr
Surtr
RealitiesLame34
Surtr
Level 107
God Stats
34W - 18L
1,511 SR
Queue Stats
130W - 107L
1,549 Elo+
Solo
Neith
Neith
TwoEyedPrince
Neith
Level 53
God Stats
5W - 1L
1,735 SR
Queue Stats
297W - 262L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
0 / 0 / 0
6,814
524
2,191
6,193
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Lancelot
Ksuke0115
Lancelot
10
2 / 3 / 1
6,160
474
5,658
14,012
5,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Miku_kanoko_waif
Baron Samedi
11
1 / 3 / 2
6,363
489
7,484
9,457
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
10
0 / 4 / 1
6,215
478
4,953
9,489
5,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Loki
10
1 / 2 / 0
5,662
436
2,613
8,261
3,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 2
8,001
615
8,293
12,057
4,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
ChaoticCrow
Morgan Le Fay
11
0 / 2 / 3
6,102
469
5,892
7,887
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
JMRBallack
Khepri
11
1 / 1 / 4
7,332
564
3,278
6,748
5,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 0 / 0
8,225
633
7,334
11,151
9,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 0 / 3
6,931
533
6,014
4,445
1,991
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
W
Morgan Le Fay
ChaoticCrow
Morgan Le Fay
0
2
3
0.75
W
Khepri
JMRBallack
Khepri
1
1
4
3
L
Jing Wei
0
0
0
0
L
Lancelot
Ksuke0115
Lancelot
2
3
1
0.83
L
Baron Samedi
Miku_kanoko_waif
Baron Samedi
1
3
2
0.67
W
4
0
0
4
L
Tiamat
0
4
1
0.13
W
1
0
3
2.5
L
Loki
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,899
Damage
30,811
47,412
Taken
42,288
21,246
Mitigated
24,656
15,142
Healing
18,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,293
1,889
0
7,612
12,057
4,705
0
1,347
10,627
0
69,493
W
Morgan Le Fay
ChaoticCrow
Morgan Le Fay
5,892
657
0
974
7,887
3,337
0
5,218
2,637
34,562
0
W
Khepri
JMRBallack
Khepri
3,278
246
0
1,595
6,748
5,526
267
1,437
5,311
20,152
3,150
L
Jing Wei
2,191
1,625
0
2,655
6,193
2,280
396
460
5,733
0
53,588
L
Lancelot
Ksuke0115
Lancelot
5,658
940
0
3,344
14,012
5,769
0
1,845
12,167
0
36,335
L
Baron Samedi
Miku_kanoko_waif
Baron Samedi
7,484
438
164
3,175
9,457
4,216
0
4,602
4,855
42,343
0
W
7,334
1,705
0
4,452
11,151
9,097
125
2,862
8,017
577
60,958
L
Tiamat
4,953
451
0
2,543
9,489
5,847
95
424
9,065
39,737
818
W
6,014
2,903
0
3,558
4,445
1,991
1,149
986
3,437
0
54,414
L
Loki
2,613
732
474
2,787
8,261
3,134
0
1,714
6,547
0
22,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,214
Gold Earned
36,591
338
Minions Killed
407
0
Camps Cleared
0
1,282,755
Distance Traveled
1,317,501
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,001
615
106
8
0
303,812
0
W
Morgan Le Fay
6,102
469
57
4
0
263,481
1
W
Khepri
7,332
564
29
2
0
282,311
2
L
Jing Wei
6,814
524
102
8
0
254,603
0
L
Lancelot
6,160
474
60
5
0
291,944
0
L
Baron Samedi
6,363
489
69
5
0
221,851
0
W
Surtr
8,225
633
114
9
0
250,917
0
L
Tiamat
6,215
478
73
6
0
221,896
0
W
Neith
6,931
533
101
8
0
216,980
0
L
Loki
5,662
436
34
3
0
292,461
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role